What if there's a ghost house world and for some of the levels Mario jumps into paintings on the walls (thus the starry night level with ghosts... also a SM64 reference).
I don't think he is being cryptic. I think based on the info from GI he is just saying the game looks fun
Those problems aren't solved by Motion+ as it still uses the sensor bar for recentering. Thus if you point at another light source, the pointer still recenters to this light source and all is off-target. Also, you need much larger movements and it's not as precise as direct pointing.
Blasting through levels is fun, but fucking around with friends is even better.
The "veering away from the sensor bar" issue is different to the one you're describing, and using both the IR pointer and the M+ gyro (a la Red Steel 2) is one potential solution.
Don't tell me that never happens to you
Like those people who think SMS is the greatest Mario game of all-time
Please explain your point again, sorry. Skyward Sword does use M+ and the sensor bar and still has this recentering issue, doesn't it. I don't remember much about RS2 anymore, but it also recentered to other light sources, if I remember correctly.
I would really love if the music in NSMBU was something like this (LISTEN TO THIS, ITS AMAZING):
http://youtu.be/EZG3jbav82M
the composition is really amazing, its the quality thats lacking. This orchestrated NSMBWii version proves it.
oh..womp womp..I think you only get one or the other.
Oh god this is a heavenly masterpieceI would really love if the music in NSMBU was something like this (LISTEN TO THIS, ITS AMAZING):
http://youtu.be/EZG3jbav82M
the composition is really amazing, its the quality thats lacking. This orchestrated NSMBWii version proves it.
There will be presentation events of Wii U with hands on across Europe like 3DS, starting September, for those who want to try these games.
I would really love if the music in NSMBU was something like this (LISTEN TO THIS, ITS AMAZING):
http://youtu.be/EZG3jbav82M
the composition is really amazing, its the quality thats lacking. This orchestrated NSMBWii version proves it.
This is the incorrect response. He told you what he didnt like about the game with reasons. Undermining his critical points by acting as if he doesnt understand how opinions differ is cliche on the internet.
If someone hates something, and makes a point to say why, the very least you could do is refute those points with points of your own. If the game doesnt look generic to you, say why. If the game looks fun to you, say why. No one ever convinced anyone of anything by undermining them. Try selling them on your opinion rather than undermining theirs.
Nintendo Land should have been one fully fleshed out level from every major Nintendo franchise running at 1080p, with a promise to flesh out each popular level into it's own Wii U game.
16 major Nintendo Franchises, all headed to the Wii U in 1080p as fully fleshed out games.
A full F Zero race. A full Star Fox stage. A full Smash Bros level with one stage, A full Mario Kart race, etc all in 1080p. That would have sold a shit ton of Wii U consoles and hype up upcoming games for it.
You do realize in SS it recentered to wherever you were pointing whenever you went into a menu, right? It wasn't just because of drifting. I find most people didn't realize this
You might be right about the menu controls, but I currently have no way to check it out again. I'm sorry about that. There were still some huge problems caused by other light sources.
The game didn't use IR pointing. How can other light sources be a problem if the game doesn't look for light sources to begin with?
The game didn't use IR pointing. How can other light sources be a problem if the game doesn't look for light sources to begin with?
It does use the IR sensor bar, actually.
There are new screens, my friends. WithI don't know if posting links is possible, since probably those images are sort of scans.Yoshi and Torpedo Ted back
I really don't like the way Mario looks in this game. I don't understand why they went with this shiny/plastic look instead of the softer look they introduced in NSMB2. Also short/fat Mario > tall/slim Mario.
Just saw the new screens, it's basically SMW on Wii U. Looking good.There are new screens, my friends. WithI don't know if posting links is possible, since probably those images are sort of scans.Yoshi and Torpedo Ted back
Torpedo Ted back
Just saw the new screens, it's basically SMW on Wii U. Looking good.
Are those new screens from GI?
If there's one thing I still don't like about these games is that we're still being stuck with 2 toads for players 3 and 4. Come on! At the very least go back to the good ol Super Mario Bros 2 days (yes I know it was originally Doki Doki Panic), and let the 4th player play as one of the Princesses.
The image I posted isn't. GI hasn't posted screenshots but other sites have them.
There's one image that makes it look like Yoshi has a health meter. You see Mario on Yoshi as he's eating an apple and a health meter SM64 style split into 1/5th's is above Mario and Yoshi.
I believe a throwback to SMW, where eating 5 fruits/enemies would turn baby Yoshi into adult Yoshi or give you a powerup/one-up
Other thing I don't understand is why all characters control the same. In NSMB you could unlock Luigi but it was the same as Mario. Moreso considering the Galaxies and SM3DL get this right.
http://media1.gameinformer.com/imagefeed/screenshots/NewSuperMarioBrosU/02.jpg
I bet this image or something similar to this will end up being the cover.
So basically a full price demo collection?
Better that another Wii Play equivalent.
Instead of 16 good, competitive, fun, fleshed out levels, we are getting 12 games that are each the equivalent of Wii Play minigames but skinned with some Nintendo costumes on them.
Nintendo Land for all it's hype is basically just Wii Play, but with some skins applied to the mini games.
JUST PLEASE DENOTE THE LEVELS WITH SECRET EXITS THIS TIME, OH GOD
Wasn't red dots on SMW ones with secret exits and yellow normal?
It's been a while.
Did anyone getting excited about the SMW stuff play NSMBWii? From what we've seen, the only thing more SMW about this game than NSMBWii is the map. I prefer SMW's map-style, too, but it's a non-factor in game quality.
Better that another Wii Play equivalent.
Instead of 16 good, competitive, fun, fleshed out levels, we are getting 12 games that are each the equivalent of Wii Play minigames but skinned with some Nintendo costumes on them.
Nintendo Land for all it's hype is basically just Wii Play, but with some skins applied to the mini games.
I would really love if the music in NSMBU was something like this (LISTEN TO THIS, ITS AMAZING):
http://youtu.be/EZG3jbav82M
the composition is really amazing, its the quality thats lacking. This orchestrated NSMBWii version proves it.
Better that another Wii Play equivalent.
Instead of 16 good, competitive, fun, fleshed out levels, we are getting 12 games that are each the equivalent of Wii Play minigames but skinned with some Nintendo costumes on them.
Nintendo Land for all it's hype is basically just Wii Play, but with some skins applied to the mini games.