That's what it felt like at the switch preview event. Didn't get that with the WiiU. Shame they didn't improve it enough from preview build to release.
Yup, I watched about 8 minutes of it, not wanting to see any more since I'll be playing it in about 48 hours. I'm not a huge frame rate snob, so I'm sure it'll be fine to my eyes.
I don't think is a matter of Switch can't run Wii U games. After all, I have had frame drops playing Deus Ex, Wind Waker HD also has them, and CoD Ghost sometimes makes my Wii U crash... I believe it's a matter of time/optimization.
I don't think is a matter of Switch can't run Wii U games. After all, I have had frame drops playing Deus Ex, Wind Waker HD also has them, and CoD Ghost sometimes makes my Wii U crash... I believe it's a matter of time/optimization.
Yeah it felt very well optimised for WiiU, though I didn't run into any rain and I heard someone mention that drops framerate a bit. Otherwise it felt like Nintendo really did a good job getting the most out of the WiiU. I was so worried after playing at the switch event that they thought OoT framerate was acceptable these days, but WiiU was great really, to look at, play and be there. I played it on gamepad (for an hour) and it was lush.
I don't think is a matter of Switch can't run Wii U games. After all, I have had frame drops playing Deus Ex, Wind Waker HD also has them, and CoD Ghost sometimes makes my Wii U crash... I believe it's a matter of time/optimization.
I am wondering from a pure dev perspective, is it a money/time issue or is it like ok there is some worst case frame rate issue but average gamers won't notice ?