• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Games deliberately sabotaged during development

Madao

Member
does Sakamoto with Other M count?

he was the force behind the game being super linear, Samus' personality shattering everyone's image of her and the controls being unnecessarily limited. he even blocked the localization from spicing up the script and doing more emotional voice acting.
 
does Sakamoto with Other M count?

he was the force behind the game being super linear, Samus' personality shattering everyone's image of her and the controls being unnecessarily limited. he even blocked the localization from spicing up the script and doing more emotional voice acting.
It does not, again this thread is about active opposition or hinderance to the completion or success of a game, it's not about what you PERCEIVE to be the active sabotage of a game.

Superman 64 corporate politics counts, Square Enix trying to back out of a game deal counts, the whole mess with Sega Saturn counts.

Paper Mario and Other M changing direction does not count.
 
Because they knew it was gonna be huge and they have a massive following and no one really talks about the story after a certain amount of time. Hell, I couldn't tell you the story of most of the games I play.
Being indifferent to the damage your decisions have on the game could be considered sabotage though, no? I know it's not as severe a crippling or knockout as others in terms of a game being released but I still think they knew how it would affect the game and did it anyway, which resulted in a hollow game devoid of most of what was promised.
 

Spoit

Member
I swear Obsidian needs to do a better job at the contracts they get with companies.

I know KOTOR 2 was screwed over because the publisher gave them a crazy release date too. This seems to happen way too often with Obsidian.
Even though most of the problems with alpha protocol is their own fault, and objectively it's only a B to C quality game in there first place, I still maintain that it would have been received a hell of a lot better if Sega hadn't just sat on it for six months, refusing to pay for the bug checking they wanted to do. And making it miss the holiday window. And most importantly, making it come out after splinter cell and, more notably, mass effect 2
 

JCHandsom

Member
I swear Obsidian needs to do a better job at the contracts they get with companies.

I know KOTOR 2 was screwed over because the publisher gave them a crazy release date too. This seems to happen way too often with Obsidian.

Wow, that's another really big one. And Alpha Protocol too? Man, Pillars and Kickstarts was the perfect way out for those guys.
 

Cess007

Member
We have another infamous incident from the final days of GRIN, when after the huge commercial flop of Bionic Commando, the company was in dire financial trouble, and were betting everything on their Final Fantasy spinoff project they had contracted from Square-Enix. But after seeing the performance of Bionic Commando it seemed as though Squenix got cold feet and tried to weasel their way out of the deal, not paying development milestones and sending ludicrous requests like asking them to fax over the game's source code and assets.

Any other notable instances of these things you can think of?

I was gonna mention Fortress, but op has me covered

Um, I guess Phantom Dust reboot https://kotaku.com/how-a-small-game-studio-almost-made-it-big-1696997142

I was reading about Fortress and HOLY SHIET ABOUT THIS PART:

The publisher [Square-Enix] voiced its dislike for the Nordic style, contending that it didn't fit Final Fantasy. GRIN actually sent in a picture of Final Fantasy XII -- developed by Square itself -- and even that was rejected. Square said of the image, "It does not look like Final Fantasy." The Anderssons said in the interview, "Then we realized that whatever we do... they have decided."

http://www.webcitation.org/6f8HvrEP...uare-enix-didnt-pay-unannounced-final-fantasy

Wow. That can't be real
 

Timeaisis

Member
Metal Gear Solid V, in a way. It wasn't intentionally left to die, as Konami still needed to make a shit ton of money back, but the way it was handled intentionally sabotaged some of the core game's design in favor of releasing it sooner, and in a pretty shady way, at best.

I mean, I get great stuff gets shelved in the middle of development all the time, but it seems like in V's case it was aggressively against some things in order to downplay Kojima and other core staff members involvement in order to distance themselves from him and the some design elements of the franchise. Who made those calls? Who knows.
 

AlStrong

Member
Halo 3: ODST was almost kinda sabotaged - budget expansion to full price thing. Need to re-read that article again.

----

Fable Legends? >_>
 

Lagamorph

Member
Was Destiny screwed over in development? Didn't it have a story at first that eventually got thrown entirely out the window?

As I recall the story elements were stripped out of Destiny very close to launch, possibly a matter of only weeks before.
 

-Eddman-

Member
I love Miyamoto but he’s ridiculous. Does he still head the straight Mario series or did he turn that over like Zelda? Because the normal Mario series seems to get better and better with it’s gimmicks. But Paper Mario just gets worse and worse. (And I’m not a fan of what’s happened to M&L either but I suspect that’s not Miyamoto?)

I think he became a full time executive after Iwata's passing. Yoshiaki Koizumi is the new director for the main Marios. Miyamoto gives some advice here and there, but I don't think he has any active role in game development these days.
 

woopWOOP

Member
There was this group that paid developers to fuck up the games they worked one. One, I think it was SimCopter or some Lego thing, spawned shirtless guys who would gather around helicopters and get cut up. I'm 90% sure I'm getting part of the story wrong.

EDIT:
Okay, let me get Wikipedia to handle it:
lol

I loved that crummy game, but I forgot all about the half naked people making loud kissy noises. I just figured it was a hot day in the city and people were walking around in their trunks.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
From everything we know of LucasArts of that era, the things FreeRadical alleged weren't that out of character.

As someone who was at LEC during that said time period, I beg to differ.

NDAs prevent me from going into further detail, and I acknowledge the FR side of things has some merit in places, but again don't completely accept a particular side's take as being the complete truth on the matter.
 

TheBowen

Sat alone in a boggy marsh
Isn't Action 52 like this?

If i recall the dev team were hired by some rich dude who had no idea how the games industry worked, and gave them a 3 month deadline then on the day basically went 'yep the games done' and chucked it out to the world.


I swear Obsidian needs to do a better job at the contracts they get with companies.

I know KOTOR 2 was screwed over because the publisher gave them a crazy release date too. This seems to happen way too often with Obsidian.

If i recall , Kotor 2 was being made before KOTOR 1 was even released, so obsidian had to make a sequel to a game that they basically had no idea what it would be like. At least thats what i can recall about development, and that had to cut a bunch of stuff too.

Mass Effect 3 was also botched by EA due to the 18-22 months dev cycle when they needed more time to have a complete product.

Modern Warfare 2 lowkey.

Amazing to think what would have happened if Activision didnt fuck this up. Now treyarchs the Number 1 cod dev and respawn and busy making the fantastic titanfall 2
 

Sub_Level

wants to fuck an Asian grill.
Modern Warfare 2 lowkey.

In what way? Not challenging you I'm just wondering. I know the Infinity Ward OGs left cuz of some conflict.

But the final product still sold well and was polished (not balanced lol, but polished)
 

darkside31337

Tomodachi wa Mahou
The only Activision game that was deliberately sabotaged was the last Tony Hawk game. Its the most plausible explanation honestly.
 
It's alleged that Id Software was pissed at Nintendo censoring Wolfenstein 3D, so they gave the source code to unlicensed Christian developers Wisdom Tree for them to make Super Noah's Ark 3D. Maybe that's more sabotaging the system instead of the game.
 

Beartruck

Member
Sonic Extreme...and basically everything done by Sega of America in the mid 90's.
If I recall correctly, at one point they were halfway done, but they were using Naka's engine for NiGHTS, and when he found out he forced them to switch engines and start from scratch.
 
It's alleged that Id Software was pissed at Nintendo censoring Wolfenstein 3D, so they gave the source code to unlicensed Christian developers Wisdom Tree for them to make Super Noah's Ark 3D. Maybe that's more sabotaging the system instead of the game.
Who would that even sabotage, it was out so late in the console's life.
 

Kent

Member
"Deliberate sabotage" isn't something that comes up as often as people are willing to believe.

Most of the time, what's perceived as such is primarily just a series of quite-substantial issues popping up at the worst possible moments, or something careening toward disaster due to mismanagement (highly likely for both Scalebound and Mighty No. 9), or people that have no idea what they're doing any more (Other M) or late-cycle design shifts that caused some internal ruffling (Destiny - which ended up being a fantastic game anyway).

If I recall correctly, at one point they were halfway done, but they were uding Naka's engine for NiGHTS, and when he found out he forced them to switch engines and start from scratch.

"Halfway done" is a stretch, from my understanding, but yes.

I respect the hell out of Yuji Naka otherwise for his efforts, his achievements and his ability, but Sonic Xtreme didn't need another big setback like that. In a jarringly-literal sense, people very nearly worked themselves to death trying to make that game happen.

To make matters even worse, I don't think a single iteration of it that was shown looked like a particularly good idea of a Sonic game - but at least the "fisheye" version that was discovered somewhat-recently has engine features that were impressive at the time (voxel-based levels on Saturn hardware).

From what I've read, I think a substantial part of the issue was that Naka was himself being mistreated by management, and not being given the opportunities a senior employee should simply because company policy at the time mandated a college degree for eligibility (something he didn't have, because he entered the work force as a self-taught programmer straight out of high school - which is pretty damn impressive considering that this was in the early 80's). He probably viewed the passing along of his engine as more of a personal slight against him from management.
 

Cutebrute

Member
I think what MS allegedly did to Scalebound and the Phantom Dust reboot should count. Intentionally setting impossible tasks and deadlines with impossible budgets, trying to change what the games were at their core midway through development... If those allegations are accurate about them doing those things to break out of their contracts with the devs, then that's absolutely sabotage.
 

Neoxon

Junior Member
I feel like Marvel vs. Capcom Infinite is a contender.
Marvel is most definitely responsible for the glaring omissions on their side and one could argue that they dictated the art style & lack of classic themes for the Marvel side, but that's really it.

On-topic, I'd mention MGSV, but you guys beat me to the punch.
 

Dunan

Member
Square Enix was up to their old tricks last summer when they ordered Eidos Montréal to shoehorn microtransactions into Deus Ex: Mankind Divided at the last minute. Not sabotage in the sense that they intentionally ruined a game, but the effect was as if they had. And then they compounded things by using the low sales numbers -- caused in part by their nonsense -- to justify indefinitely delaying an already-in-production sequel that MD's story basically requires.
 

Korigama

Member
Dead or Alive 4 was originally on track to be a fighter suited to competitive play while still in development, but Itagaki altered the gameplay for the final version so that would no longer be the case.
 
I think what MS allegedly did to Scalebound and the Phantom Dust reboot should count. Intentionally setting impossible tasks and deadlines with impossible budgets, trying to change what the games were at their core midway through development... If those allegations are accurate about them doing those things to break out of their contracts with the devs, then that's absolutely sabotage.

Ermn i know people are pretty raw about this still but i would much rather not play anything than play a polished turd

Take some balls to cancel a title that had so much exposure when other titles seem to slip through the keeper and get released.
 
Although I don't know the specifics behind the development of the game, from both parties (PlatinumGames and Microsoft), I wouldn't be surprised in the slightest if Microsoft fucked around with PlatinumGames during the development of Scalebound. Things like possibly pressuring them to a design-by-committee approach to developing it as opposed to the typical way PlatinumGames usually designs their games, possible milestone-abuse on Microsoft's part to sabotage PlatinumGames' development of the game (which if true, I'd feel especially bad for PlatinumGames since to my knowledge, that was their most ambitious game to date, scope-wise, budget-wise, and/or creative-wise...as if it already wasn't hard enough on PlatinumGames' end :[ ) Things presumably got bad enough that Microsoft felt the need to straight-up cancel the game unfortunately...it's still beyond me why they wouldn't have even tried to make at least some of the money back spent on it's development by still sticking to the game and releasing it...*sighs*
 

Retro

Member
NeoGAF arch-villain, Too Human huckster and all around giant douchebag Denis Dyack purposely sabotaging X-Men: Destiny to drain more money out of Activision, all the while funneling money and manpower into a side project (rumored to be Eternal Darkness 2 but more likely to be Too Human 2: 2 Human 2 Too).
 
There was a crowdfunded porn game, Breeding Season, where one developer literally stripped his art assets out of the game, killing it. Guru Larry had a video about it.
 
Seth Luisi pretty much killed Zipper Interactive. Forcing 3D and motion controls and demanding more time spent on single player while not focusing on MP. Don't even get me started on Socom: Confrontation. 😡
 
Top Bottom