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Games deliberately sabotaged during development

Akronis

Member
There was a crowdfunded porn game, Breeding Season, where one developer literally stripped his art assets out of the game, killing it. Guru Larry had a video about it.

Their patreon was making well over $10,000 a month if I remember correctly as well.
 

jqdunn

Member
Paper Mario Sticker Star at one time had partners (a chain chomp partner was shown) and was going to be more of a traditional Paper Mario, but Miyamoto put a stop to it and turned it into...well, yeah.

Moleman.jpg

I love Miyamoto for all that he's done in the game industry and the world at large.

But fuck him for ruining Paper Mario. Honestly fuck him
 

Brannon

Member
That Sonic 2 remake long ago that had a demo, but one of the people working on it didn't want to share music or information or whatnot and put some kind of malicious code in it which canked the whole thing.

That's a bit rambling but I'm sure it was a thing.
 

thomaser

Member
You can make a good argument for Sticker Star being sabotaged (though, without a good point of reference for the original prototype, it's possible that some of the problems could have already existed at that point), but Color Splash is its own beast. Color Splash was clearly an attempt at fixing Sticker Star where they completely failed to address the core issues, and instead just put band-aids over them and hoped everything would work out.

It did work out, and spectacularly so. Color Splash is the only game in years I've played through twice in a row. Great, great game in all aspects.
 

Korigama

Member
Still better than so-called Dead or Alive 5.
I know that you make a point of showing up anytime someone dares to criticize Itagaki or otherwise praise post-Itagaki Team Ninja (it's quite predictable at this point, and I have yet to ever see you discuss anything else), but your obsessiveness does little to change the fact that you won't be finding many people to agree with you. One doesn't even have to look beyond his time at Tecmo, as DoA4 was a worse game compared to 3 as well, which he did work on himself.
 
I swear Obsidian needs to do a better job at the contracts they get with companies.

I know KOTOR 2 was screwed over because the publisher gave them a crazy release date too. This seems to happen way too often with Obsidian.

I still find it weird why Obsidian aren't working on the Fractured But Whole South Park game. They made a great first game and now Ubisoft are developing it in house.
 

fernoca

Member
Bioware fucking over their own Mass Effect 3 Wii U port (by announcing a Mass Effect bundle at a cheaper price than ME3 Wii U) so they have an excuse to not support Nintendo platform
Bioware had nothing to do with any of that.
EA got Straight Right to port ME3 for Wii U.
EA announced the Trilogy for PC, PS3 and 360.
EA was also pissed off at Nintendo for the Wii U online stuff that put an end to their relationship. (Seen also by EA sending Most Wanted on Wii U to die months later).

Call of Duty MW3. Bobbie Kotick didn't want to pay the devs what was agreed upon so he fired them. The talent drain was immense and the franchise has been in a tailspin since.
Though that in general was a mess, not as simple as Kotick just firing them. And the franchise hasn't been in tailspin since, well Call of Duty as a franchise.
 
We have another infamous incident from the final days of GRIN, when after the huge commercial flop of Bionic Commando, the company was in dire financial trouble, and were betting everything on their Final Fantasy spinoff project they had contracted from Square-Enix. But after seeing the performance of Bionic Commando it seemed as though Squenix got cold feet and tried to weasel their way out of the deal, not paying development milestones and sending ludicrous requests like asking them to fax over the game's source code and assets.

This is really crazy.

How can any company act like this? Square Enix is truly shit.

(Grin is right that XV sucks.)
 

Feffe

Member
Naka sabotaged Sonic X Treme, refusing to give the team the Nights Engine

Nintendo America de facto canceled Wind Waker 2 by telling Aonuma to go realistic or go home
 

K.Jack

Knowledge is power, guard it well
Seems like we got off the rails on what the OP is considering to be a sabotage.

He means a company, or group of people within development objectively hindering the development of a project via corporate politics or active opposition towards the completion of the game.

It DOES NOT mean design decisions you feel ruin the game, nor does it mean radically changing the path of development to achieve something different. Those were not made to destroy a game.
Mass Effect Andromeda to a tee.
 
There was a crowdfunded porn game, Breeding Season, where one developer literally stripped his art assets out of the game, killing it. Guru Larry had a video about it.
And on top of that he's doing another, very similar game now.

Which is currently doing nearly 14k dollars on patreon
 

KyleCross

Member
Kojima attempted to sabotage the Metal Gear series with MGS4. He had tried getting out of making them for years but Konami wouldn't let him. It made him pretty depressed during development of MGS4 and he decided to do everything he could to make it his last. This included purposely overloading the game with story to wrap up as many loose ends as he could as well as kill the entire main cast. He figured if he did that it would leave a sequel with no where to go and thus wouldn't happen. His team however went to strike over him trying to kill Snake and Otacon so he ultimately had to keep them alive so he instead put them in a state where they wouldn't have much of a future.

However it all changed when his son's obsession with Monster Hunter inspired him to make a similar game, that resulted in Peace Walker and ultimately MGSV. In the end he got his wish, he never has to make another Metal Gear.
 

Jetboxx

Member
I know that you make a point of showing up anytime someone dares to criticize Itagaki or otherwise praise post-Itagaki Team Ninja (it's quite predictable at this point, and I have yet to ever see you discuss anything else), but your obsessiveness does little to change the fact that you won't be finding many people to agree with you. One doesn't even have to look beyond his time at Tecmo, as DoA4 was a worse game compared to 3 as well, which he did work on himself.
Oh, maybe DoA4 was a bit worse than DoA3 but at least it was a Dead or Alive game (unlike DoA5). And I wouldn't say that he just worked on DoA4 himself. Hiroaki Matsui and Katsunori Ehara helped him in creating both DoA3 and DoA4 but Itagaki's role was very big. I don't know where Matsui works now (but he definitely has nothing to do with so-called DoA5 so I bet it's not so-called Team Ninja) but Ehara left the company with Itagaki.
 

t1gerjaw

Member
Oh, maybe DoA4 was a bit worse than DoA4 but at least it was a Dead or Alive game (unlike DoA5). And I wouldn't say that he just worked on DoA4 himself. Hiroaki Matsui and Katsunori Ehara helped him in creating both DoA3 and DoA4 but Itagaki's role was very big. I don't know where Matsui works now (but he definitely has nothing to do with so-called DoA5 so I bet it's not so-called Team Ninja) but Ehara left the company with Itagaki.

I know that Ehara is directing Naruto to Boruto: Shinobi Striker at Soleil Ltd, which is a Valhalla subsidiary. Maybe Matsui is still at Valhalla working with Itagaki on whatever is next.
 

Jetboxx

Member
I know that Ehara is directing Naruto to Boruto: Shinobi Striker at Soleil Ltd, which is a Valhalla subsidiary. Maybe Matsui is still at Valhalla working with Itagaki on whatever is next.
Yeah, I know that Ehara is working on that Naruto game now.
P.S. Just rewatched Devil's Third's credits. Yeah, Matsui worked on Devil's Third and was an art director! So I guess he works at Valhalla and that's great.
 
Mankind Divided got boned hard. The whole Augment Your Preorder bullshit, the way the game was gutted to be effectively half a game, and Breach mode being ordered as a last second addition.

At the very least, you are over stating what happened to Dues Ex: Mankind Divided. I played through the game twice and I didn't notice it was "gutted". In fact, it was a long game, especially if you did the side content. BTW, I really liked this game and would recommend it to anyone who likes stealth games.

Also, how was the game sabotaged? Remember, sabotaged means someone deliberately did something to harm the game and they did the action because they wanted to harm the game.
 
Like insisting there be no story in Paper Mario and forcing convoluted control schemes into Star Fox?

Seems like we got off the rails on what the OP is considering to be a sabotage.

He means a company, or group of people within development objectively hindering the development of a project via corporate politics or active opposition towards the completion of the game.

It DOES NOT mean design decisions you feel ruin the game, nor does it mean radically changing the path of development to achieve something different. Those were not made to destroy a game.

Which means we do not need to make this another goddamn Paper Mario thread. For fucks sake.

Reminder.
 

Korigama

Member
Oh, maybe DoA4 was a bit worse than DoA3 but at least it was a Dead or Alive game (unlike DoA5). And I wouldn't say that he just worked on DoA4 himself. Hiroaki Matsui and Katsunori Ehara helped him in creating both DoA3 and DoA4 but Itagaki's role was very big. I don't know where Matsui works now (but he definitely has nothing to do with so-called DoA5 so I bet it's not so-called Team Ninja) but Ehara left the company with Itagaki.
So, your suggestion is that DoA5 is not a real Dead or Alive game because those three specific people are no longer working on it, and no other reason? That absolutely no one else in the entire industry was suited to making anything in that series?

It's also that much more difficult to take you seriously when you throw in "so-called" to emphasize just how much you dislike things every chance you get.
xenogears is infamous for getting its life cut in half in sacrifice to FF7
FFVIII (which probably only reinforces the disdain that some have for it).
 

EhoaVash

Member
Wonderful 101 - Nintendo launching this game with hardly any advertising, + it launched same week as GTAV lol. In Japan and Europe it came out a month earlier but in us NoA launched it to compete with GTAV

This game sure was gonna be weird to market but shit Wii u needed games at that point.

Sure this game and gtav are aimed differently, but it's fuckin GTA, every kid wanted it.
 

Jetboxx

Member
So, your suggestion is that DoA5 is not a real Dead or Alive game because those three specific people are no longer working on it, and no other reason? That absolutely no one else in the entire industry was suited to making anything in that series?
Well, as for now, that wasn't really my point. However, why not? I think Kojima fans would be angry about a MGS game created without Kojima, wouldn't they? I don't think Itagaki is worse than Kojima. However, that wasn't my point. Maybe there is a possibility of a good DoA game created without Itagaki. But DoA5 has nothing to do with that possibility (as for me). And I don't think Team Ninja – in their present state – can create a good DoA game.
 

This article doesn't show the game was sabotaged. It showed that the game had poor project management and the project may have been understaffed. It also shows that the game prematurely entered production and that bit the development team in the ass. This is not unique to Bioware, EA or even the video game industry. The only paragraph which mentions sabotage is the following:

Pre-production on Mass Effect: Andromeda was a tale of two cities. Several people from the team described 2013 as one of the best years of their professional lives and 2014 as one of the worst. Whereas 2013 was full of possibilities for the developers of Andromeda, 2014 was full of politics. Conflicts emerged between BioWare staffers at the company's two main studios, in Edmonton and Montreal. Developers in Edmonton said they thought the game was floundering in pre-production and didn't have a strong enough vision, while developers in Montreal thought that Edmonton was trying to sabotage them, taking ideas and staff from Montreal for its own projects, Dragon Age: Inquisition and Dylan. By the end of 2014 at least a dozen people had left BioWare Montreal for other studios, and it wasn't clear to the remaining staff whether those positions would be replaced. The animation team in particular was understaffed, sources said, and when people left, their positions sometimes weren't refilled.

This isn't very convincing evidence. In large corporations, teams often have issues and often fight over people, budgets, resources, etc. This isn't sabotage. The preceding paragraph doesn't show that anyone wanted to hurt ME: A or the project because they wanted it to fail. It does show that the Montreal team felt that people in Edmonton didn't support them and it does show that Bioware has internal politics.

One other point I am going to make is that if ME:A was sabotaged, the saboteurs didn't do a very good job because the game had a good story, pretty good graphics, good RPG elements, pretty good main level design and a lot of content. Could the game have been better? Yes. Was it perfect? No. Was it enjoyable? I enjoyed it and I bet a lot of other people did to.
 

Nairume

Banned
FFVIII (which probably only reinforces the disdain that some have for it).
Yeah, SaGa Frontier 1 was the game that got slashed for FFVII.

Reminder.
Miyamoto and Paper Mario is also a terrible example, because the Iwata Asks everybody is getting their info from makes it very clear that IntSys bears a lot of responsibility for a lot more of what happened with Sticker Star than people blaming Miyamoto realize.
 
As I recall, SNK was pretty ticked at Capcom when developing SvC Chaos. They were still recovering and reforming after their bankruptcy when developing the game. They asked Capcom to have more time to develop the game (their "each company can make their own vs game"deal had a time limit) because they were still restructuring and Capcom refused.
I did not know that, but yes it makes perfect sense considering all the context of its release and the finished product. Shame.
 
In what way? Not challenging you I'm just wondering. I know the Infinity Ward OGs left cuz of some conflict.

But the final product still sold well and was polished (not balanced lol, but polished)

IIRC The old IW guys were in a law suit with Activision during the middle of the games life cycle so they basically left the game in a broken state and refused to patch it. No commando nerf and especially no danger close one man army noob tube nerf ended up leaving the community really salty that the devs basically left MW2 in a broken state gameplay wise.
 

Korigama

Member
Well, as for now, that wasn't really my point. However, why not? I think Kojima fans would be angry about a MGS game created without Kojima, wouldn't they? I don't think Itagaki is worse than Kojima. However, that wasn't my point. Maybe there is a possibility of a good DoA game created without Itagaki. But DoA5 has nothing to do with that possibility (as for me). And I don't think Team Ninja – in their present state – can create a good DoA game.
Still not particularly clear on why you believe they neither can nor haven't already done so with 5. Most who've played it agree that it is in fact a good game. You're not obligated to like it, of course, but you haven't really elaborated on what exactly is so wrong with it compared to its predecessors beyond the lack of Itagaki's influence.

Fans being angry about something being made without a favorite creator and that thing turning out well regardless of that person's absence are two separate issues. Even with his presence as executive producer and having chosen Platinum Games personally to develop the game, with the same writer from his own team involved, fans were angry about Kojima not writing, designing, or directing Metal Gear Rising (even though he wasn't going to do any of those things with the cancelled Metal Gear Solid: Rising either), yet that still wound up being one of the best things to come out of the franchise.
 

Zubz

Banned
PlayStation All-Stars' original team was forced off the project so Sony Santa Monica took over continuing with DLC. However, SSM had their own competitive online game (God of War: Ascension) out, so they released all of the content that would advertise GoW:A, then dropped the game entirely. The original team apparently had started on Abe from Oddworld, Dart from Legend of Dragoon, a Gravity Rush stage, & the greatest pun in gaming history, Rapture Farns (The Capitalist nightmares of Bioshock's Rapture & Oddworld's Rupture Farms... combined.
 
Prey 2.

Bethesda fucked over Human Head in an attempt to buy them out on the cheap.

Learning about this and how great it could have been... holy shit.

That's what you'd expect after you learn they're a company with a Trump on board.

EDIT:
Mass Effect Andromeda to a tee.
Nope. Not one bit. Poor management and an unclear vision is more to blame here.
 
Wonderful 101 - Nintendo launching this game with hardly any advertising, + it launched same week as GTAV lol. In Japan and Europe it came out a month earlier but in us NoA launched it to compete with GTAV

This game sure was gonna be weird to market but shit Wii u needed games at that point.

Sure this game and gtav are aimed differently, but it's fuckin GTA, every kid wanted it.

The development wasn't sabotaged. The publishing side of things though, yeah, that's a different story but literally every single odd was stacked against it. Not like the game was ever going to do amazing, since it's a pretty niche concept to begin with, but putting it against GTAV was throwing it to the lions.

2013 was such a terrible year for the Wii U. The Rayman Legends fiasco was beyond dumb.
 
xenogears is infamous for getting its life cut in half in sacrifice to FF7

FFVIII (which probably only reinforces the disdain that some have for it).

Yeah, SaGa Frontier 1 was the game that got slashed for FFVII.

Actually FFVII and FFVIII have nothing to do with Xenogears and SaGa Frontier being cut short. These games were cut short due to a Square rule in the PS1 era that all projects had to be completed in less than two years.

I'm sure even FFVIII was a victim of this rule considering it was developed from 1997 to 1999 and the game's fourth disc is clearly lacking in content (
the future is completely unexplored, Seifer is literally dropped from the story with no seen resolution, etc.
).
 

iidesuyo

Member
The development wasn't sabotaged. The publishing side of things though, yeah, that's a different story but literally every single odd was stacked against it. Not like the game was ever going to do amazing, since it's a pretty niche concept to begin with, but putting it against GTAV was throwing it to the lions.

2013 was such a terrible year for the Wii U. The Rayman Legends fiasco was beyond dumb.

Wonderful 101 would have bombed no matter what, though.
 
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