Pre-production on Mass Effect: Andromeda was a tale of two cities. Several people from the team described 2013 as one of the best years of their professional lives and 2014 as one of the worst. Whereas 2013 was full of possibilities for the developers of Andromeda, 2014 was full of politics. Conflicts emerged between BioWare staffers at the company's two main studios, in Edmonton and Montreal. Developers in Edmonton said they thought the game was floundering in pre-production and didn't have a strong enough vision, while developers in Montreal thought that Edmonton was trying to sabotage them, taking ideas and staff from Montreal for its own projects, Dragon Age: Inquisition and Dylan. By the end of 2014 at least a dozen people had left BioWare Montreal for other studios, and it wasn't clear to the remaining staff whether those positions would be replaced. The animation team in particular was understaffed, sources said, and when people left, their positions sometimes weren't refilled.