But why is games journalism now so focused on tightly-managed "news" released by marketing departments in a careful, slow drip? Lauren Wainwright, the new figurehead of the rotten ship of churnalism, has the answer again (click on the image for context):
you're a website whose revenue is entirely based on pageviews and clicks, you need to spew out content round the clock to survive, and you can't produce that volume of copy just from interesting, informed features and time-consuming in-depth reviews. You need filler, and tons of it, and since you're not going to be able to afford to send staff out to source it for themselves, you need to have it spoon-fed directly from the horse's – well, "mouth" seems a bit too dignified for what we're shovelling here.