Toadthemushroom
Member
Danganronpa 2, the final chapter was incredible and made up for the convoluted mysteries and confused plot before it, both figuratively and literally.
Danganronpa 2, the final chapter was incredible and made up for the convoluted mysteries and confused plot before it, both figuratively and literally.
Silent Hill: Shattered Memories
Well, the game itself was good too even though the escape sections kinda wore themselves out at some point. But whatever faults I could find from the game were redeemed by that ending.
I don't usually care for story stuff in games and think most of them are usually unnecessary things in games, but this one was something else. It wasn't just a story being told but it was more than that. I felt this shit in the core of my soul. I might not be able to tell in words what everything meant but I could feel the meaning in my soul. That's how stories turn into art instead of being merely entertainment.
I think it's still one of the only "stories" in games I really like.
Brothers: A Tale of Two Sons. I found the core gameplay mechanic to be tedious/gimmicky right up until the ending when it all fell into place.
life is strange
watching chloe bleed out in the bathroom made it all worthwhile
life is strange
watching chloe bleed out in the bathroom made it all worthwhile
FFVIII's ending is the single best reason to play through that game. Mad feels.
Halo Reach was pretty boring to me throughout until the last playable segment where it finally captured that drama it had been going for the whole game. That was an excellent idea.
Personally I was more of a fan of Chapter 5 than Chapter 6.
Chapter 6 involved the series main plot(as it, well, should since it's the final chapter) which is sort of hit or miss depending on the person. Was sort of a huge miss for me, personally. Chapter 5 though was the best, most ridiculous extreme based on the premise of the game and I think that worked really well.
To be honest this had the opposite effect on me: The murder mystery adventure fell to the ground at the moment you are forced to pick a culprit.
That scene actually made me tear up. Made the rest of the game somewhat worth it."Well... What can I say? You guys... Are the best."
FFXV for me.
999 and VLR with all its info dumps at the last hours of the game.
Brothers: A Tale of Two Sons.
FFXV
The game, while adequate, didnt deserve that great ending.
I enjoyed DD through and through but the game really shines once you get to the Grigori fight(the dragon) and learn his true intentions.I felt Dragon's Dogma's story was fairly boring and by the books for most of the game (the game itself is fantastic all the way through, though!) But then you beat the Dragon... and everything goes batshit insane. That whole stretch from the Dragon to the true ending is utterly fantastic,falling infinitely through the Everfall and literally fighting God especially!
I hope so because this game pisses me off at times.Last Guardian.
Dragon's Dogma story is pretty average, until Grogori shows up the 2nd time, then shit escalates VERY quickly. After you kill himI felt Dragon's Dogma's story was fairly boring and by the books for most of the game (the game itself is fantastic all the way through, though!) But then you beat the Dragon... and everything goes batshit insane. That whole stretch from the Dragon to the true ending is utterly fantastic,falling infinitely through the Everfall and literally fighting God especially!
To this day, Kessler is one of my favorite villains in any game.The original inFAMOUS is a bit like this for me, at least in terms of story. Most of what happens in the first 3/4 of the game is generic or poorly-explained with meaningless and overly simplistic morality choices. The villain seems like a generic dirtbag with a superiority syndrome until you realizeAwesome reveal.boom, the villain is actually a future version of yourself.