Manmademan
Member
SERIOUSLY held back by the limitations of the PS1. would have been game of the generation on PS2.
Rocket League is a better name and a better game. The previous games name was ridiculous and the title wasn't ahead of its time.
The game Road Trip Adventure had a car soccer minigame.
Chromehounds Neroimus War Mode.
Still to date the most engaging online multiplayer structure I've ever played.
You made a squad, customized your mech, and then chose an allegience to one of 3 countries.
THen you entered neroimus war mode.
here you can see Sal Kar (the green flag nation) getting absolutley fucked from both sides. This was usually the case for Sal Kar (less territory, more advanced weapons/money) But when my squad pledged allegience to Sal Kar for a season to get their gear, we ended up winning the war one of the VERY few times Sal Kar has done so.
Shown was a map of the region in REAL TIME. So the goal is for YOUR country to take over the other 2 capital cities. That is one season. You pick a battlefield (flag on the map) and fight other humans (if they were there) or AI. You get more points for beating humans. If players from your country got enough wins/occupation points they would take over that area and move to fight an adjacent area.
So you could log on, see that your country is making moves in the North and go help out. Log out. Go to sleep. Log back in, and you see that an enemy country is starting to get close to your capital from the south. Do you keep attacking and keep your progress up north or go defend?
Meanwhile you could vote to elect leaders of countries, donate to countries (when you log on it would give you lists of players by gamertag that donated a substantial amount) each country had its own style and excluisve weapons.
At the end of every season the map resets and a new war starts.
It was so cool and I still haven't seen it copied anywhere.
Open world. Day/night cycles. Tons of minigames like darts & arcade machines. Could enter a ton of buildings/ open all drawers & dressers in a house, etc..
Metal Gear 2 is a 16 bit game on an 8 bit platform.
free-roaming open space exploration, a cockpit view where the cockpit controls could be seen (and where the cockpit bobs up and down), bases where the player can be refueled, a map and radar displaying the locations of enemies and bases, a warp ability that allows the player to be warped to anywhere on the map, and a date system keeping track of the current date which can change when warping long distances.
I'd say Perfect Dark was, and still is. The campaign scaling objectives based on difficulty, co-op, counter op, guns with alternate fire and animated reloads, all the multiplayer modes and choices....it was a technical strain at release, but the amount of content rivals games today.
Omikron the Nomad Soul
Final Fantasy XII was a massive and open RPG, the likes of which we crave these days, that released in 2006 before everyone realized that was what they wanted. Years later after the disappointment of FFXIII and the massive success of open-world RPGs like Skyrim, Fallout 3, and The Witcher, we can look back and realize how ahead of the curve that game was (at least on consoles).
I'll admit it was years and years ago so I'm probably wrong, but are you sure Shenmue was open world? I remember the mini games and that but I don't remember an open world or the ability to enter tons of buildings. I just vaguely remember a town street, some sailors and a forklift.
Metal Gear 2 is a 16 bit game on an 8 bit platform.
There was an article a while ago speculating that both the game and Nintendo would have been better off had Perfect Dark 1 been held off and released for the Gamecube launch.
For some reason that screenshot makes me want to play it.
I think if FF12 and FF13 had their releases (and platforms) switched around they'd have been better received.
Shenmue definitely wasn't open world in the sense of a sandbox game. In today's context it's a bit more similar to immersive sims like Bethesda games in terms of how the world works as a system of AIs and cycles. Western PC games had already been doing that kind of thing by 1999, but it was a shock to see this kind of thing attempted for a Japanese console game at the time.
I wanted to post this one. Metal Gear 2 (the 2nd MSX game) is pretty much MGS1 eight years before MGS1.
I really think it would have stood out as a classic had they released a Super NES version in the west. They could have just called it "Super Metal Gear."
Chromehounds Neroimus War Mode.
Still to date the most engaging online multiplayer structure I've ever played.
You made a squad, customized your mech, and then chose an allegience to one of 3 countries.
THen you entered neroimus war mode.
here you can see Sal Kar (the green flag nation) getting absolutley fucked from both sides. This was usually the case for Sal Kar (less territory, more advanced weapons/money) But when my squad pledged allegience to Sal Kar for a season to get their gear, we ended up winning the war one of the VERY few times Sal Kar has done so.
Shown was a map of the region in REAL TIME. So the goal is for YOUR country to take over the other 2 capital cities. That is one season. You pick a battlefield (flag on the map) and fight other humans (if they were there) or AI. You get more points for beating humans. If players from your country got enough wins/occupation points they would take over that area and move to fight an adjacent area.
So you could log on, see that your country is making moves in the North and go help out. Log out. Go to sleep. Log back in, and you see that an enemy country is starting to get close to your capital from the south. Do you keep attacking and keep your progress up north or go defend?
Meanwhile you could vote to elect leaders of countries, donate to countries (when you log on it would give you lists of players by gamertag that donated a substantial amount) each country had its own style and excluisve weapons.
At the end of every season the map resets and a new war starts.
It was so cool and I still haven't seen it copied anywhere.
I think Mirror's Edge might have been this. It came out in an awkward transition period just before the Souls games and Indie revival made both unforgiving and/or arcadey time-trial type games accepted again. As it is it frequently got judged as a one and done story game, when it was actually something different. If it had come out 2-3 years later I think it would have been better understood and got a more positive initial reception. On the other hand ME was probably one of the games that contributed to that shift in perception in the first place...
Psi-Ops. Amazing physics and gameplay. Received some great reviews, but sold poorly.
Breath of Fire: Dragon Quarter. It's a hardcore story-based RPG set in a post-apocalyptic underground world with strategic grid-based combat & a lot of roguelike elements. Came out over 10 ago and nobody knew what to think of it (especially since the first 4 Breath of Fire games are pretty traditional JRPGs). If it came out now that roguelikes are all the rage, I think it would have been a huge hit.
Breath of Fire: Dragon Quarter. It's a hardcore story-based RPG set in a post-apocalyptic underground world with strategic grid-based combat & a lot of roguelike elements. Came out over 10 ago and nobody knew what to think of it (especially since the first 4 Breath of Fire games are pretty traditional JRPGs). If it came out now that roguelikes are all the rage, I think it would have been a huge hit.
Good call. Dragon Quarter being released nowadays as a new IP in a time where people are way more receptive towards hardcore games and starved for JRPGs would have been much better received than it was back then. It came out at the wrong time attached to the wrong IP, sadly. Probably the most underrated game I've ever played.
Essentially, I actually think it's better than Solid.For a game that came in '90 the plot is very well made.I wanted to post this one. Metal Gear 2 (the 2nd MSX game) is pretty much MGS1 eight years before MGS1.
Call of Duty MW, if it waited 2 years or so, we couldve at least gotten a few Crysis and Stalker clones instead of 8 years of limp dick shooters.
Essentially, I actually think it's better than Solid.For a game that came in '90 the plot is very well made.
https://www.youtube.com/watch?v=7CsxiqKPBVA
Look at it. Just look at it. Imagine something like that done today.
These gems
Frequency
Amplitude
The Movies by Lionhead Studios could've been better and moe appreciated ahd it released today imo.
Dragon's Dogma was just a generation too early.
I used to play the shit out of this game with a friend of mine. It was really good!The world wasn't ready for a third person shooter with cover as its main game play mechanic
I actually just yesterday played the game, bought it a month back. I was surprised how open world it was (and the map shows quite a big area), you could pick up any vehicle you saw, you can interact with objects, kill people etc. I might play it more at some point, but I just wanted to see if it works (got it for 5),Body Harvest for the n64 was GTA3 before a console could do GTA3