Tales of Xillia and his sequel.
/thread.
Tales of Xillia and his sequel.
This.Metal Gear Solid V.
So much wasted time getting to mission areas. The mission areas were great, but there was no need for it to be open world vs just having big mission areas with multiple approaches.
Metal Gear Solid V.
So much wasted time getting to mission areas. The mission areas were great, but there was no need for it to be open world vs just having big mission areas with multiple approaches.
Witcher 3.
There really was no need for all these huge areas with lots question marks that usually contained junk(especially on Skelliger).
Burnout Paradise
Xenoblade X. Sylvaum.
The white area really. The rest of the areas have a particular landmark or dedign focus but sylvaum really starts feeling like the same thing over and over.
You likely go to Sylvalum right after getting the Skells, so it has more open areas in order to have space to use the vehicle mode of the Skells without many obstructions, unlike everywhere else in the game. Although the combination of open fields and white whiteness everywhere wasn't a smart choice.
Blaming MGSV's open world for being empty is a mistake IMO and complete misunderstanding of the purpose the open world freedom serves in this game.
MGSV is supposed to be giving the player the tools and the means to approach missions with complete freedom.