I doubt they can do much to fix DR4 at this point. Sounds like their approach will be to keep touching up the Xbox and PC game, so when it releases on PS4 it'll be the "definitive" version much like Rise of the Tomb Raider last year.
The higher difficulty addition was a good attempt. But it misses the mark. A lot of the feedback they're taking seems to be at face value and not much more. "Oh people want the game harder, ok let's up the damage of enemies, and make weapons break quicker" without really thinking about the overall game. It reminds me much of nightmare mode in DR3. An afterthought so they can just try to appease some fans since they think that's all they want.
I'm curious how the overtime mode DLC will be. That's more or less the last chance for them to show they still have something to offer with this series. If we do get a Dead Rising 5, I hope they take inspiration from RE7. Just in the sense that bigger isn't always better.
Bring back the campaign coop, make the game more about survival and leveling up like the first game. Bring back the interactivity. The crowbcat video had a lot of good points it made, especially on smaller things that could go a long way to add to the game.
The problem wasn't its accessibility. The third game was "more accessible" and it was great.
This game just isn't really that good. Can't put my finger on why it doesn't seem as good as the third game (currently playing through the free trial).
I think a big part is that they dumbed it down even more from the third game. Which was already scaling back from DR1 and 2. To me 3 was the furthest back you can go and still really feel like older Dead Rising. 4 goes even further back and it just doesn't work out.
The timer is the least of the game's problems for me. I mean, yes, I think the timer is important but only in the sense that I'm more hardcore about what I liked out of the original DR. But even a more "casual" DR could be fun... if it's what the series was supposed to be about.
I liked Dead Rising because it was a wacky localized "open world" roguelike. The first two games picked familiar consumer-ish environments which were ripe for the satire on capitalism that the series was founded on. That was the one thing which I feel the series started to go away from and led to the downfall of everything else. I don't believe most fans of Dead Rising thought "damn it would be cool if this was like every other open world game and took place in a whole city!"
We could have:
- theme park
- aquarium
- convention center
- airport
- cruise ship
I could go on and on. Interesting locations which have content density instead of being wider for the sake of just being a "city" like every other open world game. But no, nope. Can't have that.
Fuck Capcom.
Yep. They really gotta get off this idea of more is better. Every locale you mentioned sounds better than what we got in 3 and 4. Like oh wow a city? Like I've never played a zombie game that took place there /s. The more unique locales could add so much. Especially when it comes to the interacitivy which made DR1 so great. Better to craft a smaller area with love and care, than a big mess you decide to just plop and place stuff wherever .