Miles Quaritch
Member
Time for Sony to port Wipeout HD + Fury.
Do it, Sony. Don't sit on this.
Yeah, considering the generational gap between DK1 and DK2 adding those 3 letters should really be mandatory when providing impressions.Any impression that says Oculus or Rift without specifying which iteration should be blacklisted, from everything, forever.
Solanimus - DavidHK ‏@Solanimus 4 min.
I must emphasize the comfort. Morpheus is very comfortable; I didn't even think about that I was wearing it until I got asked in aninterview
The consumer version of Morpheus (as this was a prototype) will hopefully have more precise tracking with good calibration, and good 3dsound
I must emphasize the comfort. Morpheus is very comfortable; I didn't even think about that I was wearing it until I got asked in a interview
Project Morpheus gets Sony a gold star so far.
https://twitter.com/DamienKiekenImmersion is quite cool, even more with the pad mimicking your arm. As soon as the shark attacks the cage, everything is moving but not you.
So it's quite weird and breaking your immersion. I'm subject to motion sickness but didn't felt it here which is great.
Maybe because the character wasn't moving. Overall is great to see Sony moving to VR. Result is for me like Occulus Rift.
@DamienKieken said:So, here is my Morpheus demo debrief. It's quite comfortable and easy to adjust. Immersion wasn't perfect: was still able to see the ground. The screen quality is good but you can still see the pixel like with the Oculus Rift (haven't tried the HD one). The Demo in itself was you beefing blocked in a cage with a shark attacking you. You couldn't really interact. Immersion is quite cool, even more with the pad mimicking your arm. As soon as the shark attacks the cage, everything is moving but not you. So it's quite weird and breaking your immersion. I'm subject to motion sickness but didn't felt it here which is great. Maybe because the character wasn't moving. Overall is great to see Sony moving to VR. Result is for me like Occulus Rift.
Any impression that says Oculus or Rift without specifying which iteration should be blacklisted, from everything, forever.
If i'm watching someone using it,the lights will get annoying.
But you won't even see them. I guess people in the room with you will so if it annoys them I guess I see where you're coming from.
Time for Sony to port Wipeout HD + Fury.
Do it, Sony. Don't sit on this.
If i'm watching someone using it,the lights will get annoying.
Yeah, and even that's not the only possibilities, Rift HD from E3, CC from CES. People really need to specify.Yeah it really makes things confusing. My guess is a lot of these first impressions will be referring to the first devkit, though seeing as DK2 is easily accessible there we'll get a clearer picture of the difference as the day goes on.
Of course you can see the pixels. You'll see them QHD too, probably 4k too.What the fuck do they mean they can see the pixels?
Is this 1080p or what is the resolution of the current kit?
What the fuck do they mean they can see the pixels?
Is this 1080p or what is the resolution of the current kit?
I wonder why it has a back light?
If i'm watching someone using it,the lights will get annoying.
What the fuck do they mean they can see the pixels?
Is this 1080p or what is the resolution of the current kit?
Yea i have strange little quirks about this stuff.Thats so odd. but to each his own I suppose.
If i'm watching someone using it,the lights will get annoying.
What the fuck do they mean they can see the pixels?
Is this 1080p or what is the resolution of the current kit?
1080p is really not much for VR.What the fuck do they mean they can see the pixels?
Is this 1080p or what is the resolution of the current kit?
If i'm watching someone using it,the lights will get annoying.
Impressions seem decent so far. Price point will mean everything for this catching on though
It's a very very specific peripheral. Man I hope it goes well then it'll get support
You know what's awesome though?As expected VR will be demanding, and games with crazy graphics like Killzone Shadow Fall will most likely not be possible on this.
The only thing I don't like about Morpheus is the word "prototype". It somehow stinks of 2015 to me
Of course you can see the pixels. You'll see them QHD too, probably 4k too.
Yea, it's 1080p.
It's 1080p (960x1080x2). I'm waiting for some more detailed impressions about the actual screen, as "seeing the pixels" doesn't tell us shit really.
You always will see the pixel if it had low PPI.
Only way to fix is extreme high PPI.
1080p is really not much for VR.
Don't get me wrong, it's sufficient, at least with good AA, but it's certainly at the very low end of what's acceptable.
Think of it like playing at 640x480 on a monitor
It's not really that, although it is, but it's also the lens creating focus. Check out this.OK, guys. I just stuck my nose all up in my monitor and........you are right. I can see the pixels.
And they said we would never have a use for 16K..........
Something that a lot of people going into VR should probably know up front - when people say PS3 visuals, they just mean what's being rendered on the screen. The image clarity to *us* will not be anything like what we think of as PS3 visuals with our faces up to the screens.OK, guys. I just stuck my nose all up in my monitor and........you are right. I can see the pixels.
And they said we would never have a use for 16K..........
You know what's awesome though?
VR will promote games that emphasis 60fps, excellent image quality, responsive controls and immersion and atmosphere, over cinematic experiences, graphics instead of gameplay, cutscenes, quicktime events and more.
It's a win for everyone, even those who don't want to wear goggles.
Actually, 16k is close to the estimates of what we need for perfect VR. Per eye.And they said we would never have a use for 16K..........
Yes, this is also why better AA is essential. You really can't just slap FXAA on it and call it a day.Something that a lot of people going into VR should probably know up front - when people say PS3 visuals, they just mean what's being rendered on the screen. The image clarity to *us* will not be anything like what we think of as PS3 visuals with our faces up to the screens.
VR involves taking a step back.
I think Outlast looks great and for VR it will be more than enough, i was scared to death even without VR in this game!I think visuals around what outlast looks like would be possible, no?
My brain would break at that kind of thought. Goddamn.
Well that's not necessarily a bad thing (2015). From their presentation yesterday it doesn't seem like they have a lot of content or projects on this yet, hence being at GDC to attract interest for development. Better to have a few full robust experiences to choose from at launch other than just a Wii Sports of VR.
A QTE generally involves taking full control away from players. You can't do that in VR.You think?
I would imagine that VR would encourage spectacle over pure gameplay - lots of "look over there! Whoa, that bullet flew right by your face!"
I would say you could see more QTEs, especially if you've got games that use both VR and Move.
Move Motion Plus confirmed.I find it funny that of all the aspects of tracking that need more polishing, it's apparently the hands (move tracking). But maybe they've been taking it for granted until more recently and been focussing elsewhere.
Those kind of things will be more common, for sure.You think?
I would imagine that VR would encourage spectacle over pure gameplay - lots of "look over there! Whoa, that bullet flew right by your face!"
I would say you could see more QTEs, especially if you've got games that use both VR and Move.
Totally forgot about the Ps move. I hope they add ir senors in the final version,this shit is getting annoying.
A QTE generally involves taking full control away from players. You can't do that in VR.