In-game dialogue is a simple solution (or scale back the number of questions asked within the game's plot if you know you'll be unable to properly answer them).NullPointer said:I understand where you're coming from, but in an action game, much less a co-op action game you don't want to slow the game down with too many cinematics. Its a balance that has to be struck in order to keep your replaybility, especially in a game with an arcade scoring mode.
The balance in Gears 3 worked for some but not others. I honestly don't know if there is a way to please everybody with this kind of thing.
Kusagari said:The only thing I want Ciffy to explain is why he ruined the MP with the SOS.
Amen.LiK said:Don't lump me in with them cynical bastards.
But the problem is Gears takes itself very serious. It is a serious game, which is a problem. I think the story in three is almost offensive. Cole is one of the worst characters I have ever encountered.Phonomezer said:smh @ the people complaining about the writing and not 'getting' certain parts of the game. Really? A lot of more serious games have had far, far worse writing.
I certainly didn't.
And my favourite character, no less
Takes itself seriously? Did you play the first act? The whole Cole Stadium bit was one giant gag.Rahxephon91 said:But the problem is Gears takes itself very serious. It is a serious game, which is a problem. I think the story in three is almost offensive. Cole is one of the worst characters I have ever encountered.
I respect Cliffy and think he's a cool guy. I don't want to sit here and nitpick your game. I'm happy have at least tried and I'm happy people liked the story.
Rahxephon91 said:But the problem is Gears takes itself very serious. It is a serious game, which is a problem. I think the story in three is almost offensive. Cole is one of the worst characters I have ever encountered.
I respect Cliffy and think he's a cool guy. I don't want to sit here and nitpick your game. I'm happy have at least tried and I'm happy people liked the story.
Rahxephon91 said:But the problem is Gears takes itself very serious.
Sweet reply bro, you made a lot of good points there.watership said:This is the funnies thing i've read all day. Well done.
Yeah. Because the "Mad World" scene was definitely aiming to be a parody!Phatcorns said:I don't see how anyone can look at the game as anything other than parody. The whole game is a parody of action movies and games, but the only ones who aren't in on it are the characters. I feel like in the first game they tried to actually be serious and have emotion and all that, but then were just like, let's just go all out action movie.
It's kind of like the movie Commando. The characters in the movie take everything completely seriously, but you aren't supposed to. And because of that, it can be both funny and strangely touching at the same time.
CliffyB said:The GAF crowd can be somewhat cynical. If you go to Youtube and look up many of the cutscenes deemed "silly" or "cheesy" on here the majority of the comments over there cite how the scenes moved them, made them misty eyed, or out and out made them cry. And those of you citing Cole as some bad stereotype - guys, that's just Lester being Lester. We introduced Jace as a more laid back character as a contrast Cole's enthusiasm.
That was one of the most awful things ever.Is that scene supposed to be serious or parody? I don't think the game knows. It keeps going for this entire "Cole is being reflective on the star he was", hell you have Sam even make a comment to this effect. She basically tells blonde guy to let him have his reflective moment. And then it has stupid WHOO I put a bomb thing moment that is so awkward with whats going on in this scene.Vire said:Takes itself seriously? Did you play the first act? The whole Cole Stadium bit was one giant gag.
No I don't but this excuse. It's just bad. Like the death scene where Adam is dying and obviously it's very serious, when you see his arm all Cole can say is "Oh shit". So is knowing to be serious then, but thinks it's ok to have a second of poking fun of it self? No this is just bad. And then after killing and chainsawing things to death we have a scene where Marcus is apparently tired of war and goes to the beach only to be comforted by Anya. This scene would have actually been fine except for the fact that is never earned. Anya is so such a shit character? Do these characters have a relationship? The only actual scene where they express something is in the ending of Gears 2 where they have a mid air hand hug or something. other then that the only reason you get a sense of relationship is because she is a girl and he is a guy.It knows when to be serious, and when to poke fun at itself.
How can this be a parody. I could have bought this before, but I don't think the game really wants to be a parody, not anymore. Not with scenes like Dom's death, which is supposed to be serious. The game doesn't treat it as parody. Not when you have Mad World playing or it treats the idea of telling everyone elses about Dom's death as some big weight. Like when Marcus asks Sam if she's ok. A conversation like that only would work in a serious story and would only be put in one. On top of that Sam is also a shitty character, we really only know she has some sort of relationship with Dom because blonde guy makes a joke about it. Other then that, her character is entirely pointless. But why else would a game put such a serious tone to the idea of Dom's death and how the characters are reacting it? It's because it whats us to treat it seriously. This isn't parody. Parody is Bulletstorm. A game that handles it's story much better then Gears 3. Where the game at the offset establishes that this is pretty much not to be taken serious.I don't see how anyone can look at the game as anything other than parody. The whole game is a parody of action movies and games, but the only ones who aren't in on it are the characters. I feel like in the first game they tried to actually be serious and have emotion and all that, but then were just like, let's just go all out action movie.
There's nothing touching about the great movie Commando and this example doesn't work. In Commando, there isn't an attempt at actual serious thought into Arnold's actions or the bad guys actions. Arnold wants to save his daughter, that's his character. The bad guys are bad guys and that's it. Gears on the other hand attempts to show how hard Marcus' life is, just look at the ending. There's an attempt at serious Pathos in Gears. Why else would they have Mad World play or have the scene with Marcus taking off his stuff to symbolize how tired he is. That's being serious. You wont that find that in Commando. It's not attempting to appeal to emotions like Gears is. Gears wants you to feel for them, even though the characters are pretty terrible. Commando whats you to cheer for Arnold as he kills bad people. Totally different.It's kind of like the movie Commando. The characters in the movie take everything completely seriously, but you aren't supposed to. And because of that, it can be both funny and strangely touching at the same time.
I saw it more as a nod to the fans who have been with the series from it's beginning. Mad World was their first true ad for Gears 1 and it set a certain tone. To have that moment echoed back in Dom's death and the explosive sequence that followed was a nice touch.Rahxephon91 said:Why else would they have Mad World play or have the scene with Marcus taking off his stuff to symbolize how tired he is.
If you go to Youtube and look up many of the cutscenes deemed "silly" or "cheesy" on here the majority of the comments over there cite how the scenes moved them, made them misty eyed, or out and out made them cry.
Draft said:Cliffyb in full on damage control mode.
I don't even think Michael Bay would have the balls for a selfless sacrifice set to the instrumental of Mad World. I'm sure he would have appreciated the explosion, though.
"Racism, misspelled words and the Gears story."
"What are 3 things people on Youtube like."
You have to read the comic books and novels to have a better understanding of the universe and characters. Jace's origin story has already been explained, I won't ruin it for you but do some digging and you'll see that he has his own tale that hopefully will be explored in DLC.Anabuhabkuss said:My hand to God, I'm not trying to be obnoxious here.
It just occurred to me which character Jace is. For a while I thought he was the Act IV antagonist until people pointed out he served as a foil for Cole and then it hit me. That tells me how much of an impact that character served to me. I thought he was just filler. We know absolutely nothing about the guy except he likes to engage in transitory remarks to move the plot along.
Rimfya said:This has to stop. Game stories should not be fleshed out in collectables, audio logs, comics and books. They should be supplementary, not divided up into chunks of the main narrative.
Gears takes itself as seriously as Halo. Take that as you will, but I think it's a good thing to actually try and convey a narrative but have additionally "fun" things placed in there for the hardcore easter egg hunters and for the shits and giggles.Rahxephon91 said:But the problem is Gears takes itself very serious. It is a serious game, which is a problem. I think the story in three is almost offensive. Cole is one of the worst characters I have ever encountered.
I respect Cliffy and think he's a cool guy. I don't want to sit here and nitpick your game. I'm happy have at least tried and I'm happy people liked the story.
malfcn said:what about the Sires?
pot said:Just beat it, I loved it. Now back to working on the achievments...
CliffyB said:No, it won't be the graphic novel, but it will have all new campaign content that doesn't have Marcus, Dom, Cole and Baird in it. Expect Barrick and more...
jackdoe said:To be fair, that's a cop out. It frustrated me as a Lost fan, to the point that I don't even want to touch the Blu-rays that I have sitting on my shelf (since I know that most of the questions are going be left unanswered or dropped like a bad habit).
AlStrong said:Hoping for dat redhead, Alex Brand. :3
alexbrand.jpg
Bullshit. Lost writers pretty much fucked up the complete final season, treading water, and either not answering questions they spent years building up (those definitely qualify as IMPORTANT QUESTIONS) or answering them poorly, with poorly made episodes. They wasted most of the final season on stupid bullshit and wrapped it up in the most unsatisfactory way possible. And when fan theories are more interesting than what the Lost writers gave us, then it becomes a problem.AdamMPSP said:Man, I disagree with this so much, both concerning Lost and Gears 3. You might think you want the "ANSWERS," but the writers are giving you the answers that are important and the answers that matter to the story they're interested in telling. Narrative isn't an encyclopedia, and adding content to answer all the questions is unfulfilling for the artist and ultimately unfulfilling for the viewer. I like Gears a lot more because it is now a more complex story that doesn't tie everything up nicely with a bow, but still has a solid beginning, middle, and end. You know, LIKE REAL LIFE.
It definitely made me kind of sad. His self-sacrifice bothered me more only because I could imagine how that would have felt if I were in Marcus' shoes and Dom was my best friend. I definitely think the end hit me the hardest though; both when Adam died and that quiet moment where Marcus and Anya are on the beach and she tells him "we finally have a tomorrow." I don't know why that got to me, it just did.BenjaminBirdie said:Wait, no one else cried when Dom died?
Monsters!
I just a few minutes ago finished the game and I thought it was a pretty great ending to the saga. I was weirdly attached these musclebound weirdoes and I thought they all got a great send off.
There were a few unanswered questions, like who Myrrah was, but emotionally, a "tomorrow" is what they'd been fighting for for three games.
I thought it was the perfect ending.
Volimar said:Don't say that on the official forums. People seem to have an intense dislike of any thread even mentioning her. But they're all in full on whine mode about everything ever since they got their way about the sawed off downing ability getting taken out. They think enough whining will get everything changed exactly how they like it.
BenjaminBirdie said:Wait, no one else cried when Dom died?
Monsters!
I just a few minutes ago finished the game and I thought it was a pretty great ending to the saga. I was weirdly attached these musclebound weirdoes and I thought they all got a great send off.
There were a few unanswered questions, like who Myrrah was, but emotionally, a "tomorrow" is what they'd been fighting for for three games.
I thought it was the perfect ending.
I agree on all points; almost a complete waste of a narrative thread. Marcus should've just busted him in the mouth and Delta should've taken Dizzy back by force and called it a day.BruiserBear said:I just wanted to say that ICE-T's character in this game was so dumb it stuck out to me as an ugly flaw on this really nice campaign.
You've got this amazing setting in this torn up city, with the dust frozen bodies of the citizens frozen in time. So creepy, so much atmosphere. I'm roaming through there with a growing anticipation of who this mysterious character might be that I'm about to meet. We go up the elevator, we're led into his "office", and it turns out to be this loud mouthed ghetto gangster. He takes my buddy hostage, sends us on an errand, and we return, only to have him cuss us out some more, and then give us the middle finger as he rides off on his ski lift.
Honestly, that entire bit played out like Epic allowed someone to write some fan fic for the game, and they included it. Cheesy characters are a part of the Gears universe, and I'm cool with that, but this character served no other purpose than to give ICE-T some voice work, and make a few people think it's cool that EPIC got ICE-T in their game. Dumb.
Other than that, it was easily the best Gears campaign to me. Wonderful conclusion to the trilogy. But no, I did not even once feel like I might cry.
Infinite Justice said:I'm curious to know why is this? What did she do?
Did you read the rest of my post...?Anabuhabkuss said:Wha...I...
What?!
Can you be more specific and cite examples? The two series are nothing alike in tone. Where is the over the top blood splatter in Halo? Where is the "bro" dialogue at? The back and forth sarcastic banter?
I wanna see her being introduced smoking a cigar and putting on her best tuff gurl act when suddenly Bernie calmly comes in, snatches the cigar from her mouth and puts it out under her awesome kitty fur boots.Volimar said:I'm hoping she comes in, even though she didn't come off very well in Coalition's End.
I think its because for once you really see Marcus as truly damaged in this game, both inside and out. He's just completely worn out.bumpkin said:It definitely made me kind of sad. His self-sacrifice bothered me more only because I could imagine how that would have felt if I were in Marcus' shoes and Dom was my best friend. I definitely think the end hit me the hardest though; both when Adam died and that quiet moment where Marcus and Anya are on the beach and she tells him "we finally have a tomorrow." I don't know why that got to me, it just did.