Question for everybody: What's the longest distance shot you've made in this beta? It would be nice to see a video of someone sniping a target from literally a mile off. Just doing one of those kinds of missions you see in movies where a sniper team is prone on the side of a mountain ridiculously far away from the target.
Just hopped back into Far Cry 4 for a minute. The difference in scale between this and Wildlands is really apparent. One major affect is in the range at which you engage enemies.
In Far Cry 4 when you use a sniper rifle it's usually because you have to fight enemies more than 50 meters away, but usually at only around 100m or so. In Far Cry 3 bullets actually despawn at 200m (I don't know if it's the same in FC4). In Wildlands (and Arma) a normal engagement with the enemy usually happens at around 200-300m, and that usually happens with a standard assault rifle without a scope. Where I really noticed this difference is when in FC4 I could see an enemy outpost around 550m away but it was barely within the game's draw distance and it hadn't even rendered the guards in that outpost. If this was Wildlands I would've already been able to shoot them with a snipe rifle. If this was Arma I'd be able to do it with a scoped assault rifle if I accounted well enough for bullet drop (maybe in Wildlands too, haven't tried).
Come to think of it the draw distance in Wildlands is an achievement in itself (it looks like several km). If you ever have the draw distance in Arma set that far the game drops down to like 25fps no matter what GPU you have.
I think all Ubisoft servers are down for every game on every platform !!
I can't log into For Honor, Ghost Recon and Siege on Xbox One, you can't log into Ghost Recon on PS4.
So that's why my UPlay achievements wouldn't sync when I played Far Cry 4 just now.
I get what you're saying, now. Thanks. Don't forget to add gtav up there with just cause for your example
Still haven't had the chance to play it but what I've seen looks similar. It's been sitting on my hard drive for ages, but I wanna give San Andreas another shot first. Tried to play that back in 2005 and just bounced right off it. I just couldn't get through the controls at all.
I think GTA has that natural open world where you don't have environment acting as walls but it does not uses it in missions at all. The missions in GTA are as linear and scripted as in any other linear game which I think has been one place where the series has lagged behind and I hope this changes in the future GTA games and Red Dead Redemption 2. Compare this to Watch Dogs 2 where you can enter a location from anywhere you want or can even finish a mission without even entering the location if you want to, do zero kill stealth or even ghost without even touching anyone and you can see how Watch Dogs 2 allows for a lot more freedom in player approach.
That makes me a lot more interested in Watch Dogs 2. I ignored the first one because it didn't look interesting at all.