Ohhh noooo lolEverybody's Gone
Ohhh noooo lolEverybody's Gone
Was looking forward to playing Everybody Gone to the Rapture.
While I think a percentage based completion refund is a bad idea (and almost entirely uninforceable, I could easily just report every player has completely 100% of the game within the first minute), the 2 hour thing is also shit.
I regret giving them a dime. Hope the employees affected by this walk away unscathed but I won't mourn a closure in the future.
https://twitter.com/chineseroom/status/852577448755683328?lang=en
https://twitter.com/chineseroom/status/725958220284465153?lang=en
The Chinese Room prides itself on ethical development. Pinchbeck calls it a "nine to five studio", but even then, the dreaded crunch could not be avoided towards the end of Everybody's Gone to the Rapture's development.
"It wasn't everybody at all," Pinchbeck says. "The leads crunched. The art director. Lead programmer. Lead designer. Me and Jess. Most of the team didn't, actually. They did a couple of like, oh we worked till seven. We were like, that's not crunch. But even then, not much. No weekends. A lot of the pressure accumulates at the top."
But why? Why did The Chinese Room succumb to crunch, like so many developers do?
"You have a title that's working perfectly," Pinchbeck explains. "Milestone day, you roll up in the morning, quite happily turn the computer on and it's completely broken. Overnight it all breaks. Those last little incremental bits of polish can radiate down and cause loads of problems. There's always that."
"It's really expensive running a studio," Dan Pinchbeck tells me. "We were 11 or 12 people at that point. You're chewing through £35 - 40,000 a month, which is pretty hefty. Your running costs are very high..."
As an independent video game developer, The Chinese Room lives by the seat of its pants. It is the same for so many across the video game world. If money's not coming in, you can't pay the bills. That's why developers often spend as much time pitching projects as they do building games. If there's nothing coming next, it could be hard to keep the lights on - possibly impossible.
But that's such an easy measure to determine if people are shitYou gotta admire the efficiency of it.Code:let is_shit person = length ( filter disagreeable person.statements) >= 2
A shame. I loved Rapture, although I haven't got around to playing Dear Esther yet.
So because they happened to share a couple of opinions you disagree with you don't care if the whole company goes under? That's pretty fucking immature. I agree with the notion of the first tweet (although not in working out the refund proportion on a percentage played basis) and can't really disagree with the second either. Why is a beautiful sexy robot lady in lingerie the first thing they show of Cyberpunk?
The Chinese Room tore down and rebuilt the village in Rapture five times over the course of development. They only locked it 10 months out from finishing the game. The developers were, as you'd imaging, exasperated.
This is really, really sad.
Everybody's Gone to the Rapture was truly incredible, it stuck with me for a long time. From the score, to the modelling of place, to the voice acting, I can't think of a game that creates such an intricate sense of place and nostalgia. For me, it's one of the greatest games of this generation, without a doubt.
I hope that everyone lands on their feet, and that they'll return soon.
I feel bad for laughing @ this.Everybody's Gone
Reading this, honestly it makes me kind of angry. This seems incredibly selfish on the part of the leads.
So they both don't like managing a team. So they just close the whole thing? Why not...hire a manager? Or step away for a bit if it's causing a health issue and let the other continue running things? The only reason not to do one of those two things is vanity as far as I can tell. They think the studio and themselves are one and the same. They are not. The studio was everyone that was a part of it, until they sacrificed all those employees who poured their heart and souls into the project just because they created an environment they didn't like.
There were better ways to go about this. I do hope all the team landed on their feet. I don't wish anything bad upon the leads of course, but I will say I think they've made a mistake.
this petty ass post LMAOI regret giving them a dime. Hope the employees affected by this walk away unscathed but I won't mourn a closure in the future.
https://twitter.com/chineseroom/status/852577448755683328?lang=en
https://twitter.com/chineseroom/status/725958220284465153?lang=en
Don't see anything worth getting as pathetically butthurt as you are. The Witcher does have some sexist aspects and it is arguably wrong that a short game can be refunded after someone has finished the game.