wait............wut
Who the? Why.....? Well this is.... unexpected.
As a huge fan of the first two games and the 2nd PSP title, I don't want this. I'd prefer they have GOW3 another shot and fix all their many mistakes.
that will probably happen with God of War 4 on PS4. Honestly this one seems like more of a side story than a genuine sequel.
It´s not a side story. It´s a full blown prequel.
I can see why they are doing this though. Lots of PlayStation owners know God of War is a big franchise but haven't gotten into it. If they made a GOW4 the whole "4" thing would turn people off. By making this a prequel without a number it makes it a great place to jump into the franchise and can lure more in with the multiplayer. Then with the story lining up perfectly with the start of the original God of War it'll encourage them to play the rest of the story as well.but it's not God of War 4 is my point. I'm expecting this to be similar more in context to something like Chains, or Ghost. I have little doubt that they are saving a proper 4 for PS4.
That plot premise is trash.
Multiplayer looks...uh...hmm...
Definitely shouldn't have gone ahead with this.
I don't know, anything that makes single-player fighting game fans mad is only a plus in my books.
Between this and the possible cancellation of Bayo 2 this has been one seriously shitty day. Of course the MP may end up being decent, but the plot premise sounds incredibly shitty. I was hoping for something real interesting taking place before Kratos killed his family.
I don't know, anything that makes single-player fighting game fans mad is only a plus in my books.
The motion blur makes this look pretty incredible, I think. It is really insane.
Huh? Why?
Bet case scenario: we get an uber-violent Power Stone style MP which could be pretty damn fun. Worst case scenario: another shitty, forgettable MP. As long as the SP lives up to the series' standard, I won't complain.
Possible horde modeCustomization is a major focus in Ascension, Papy tells me. When the multiplayer mode begins, players go through trials as a tutorial and face off against an enemy they have no chance of defeating. In order to gain victory, players must sell their champion's soul to one of four gods: Zeus, Hades, Ares, or Poseidon. This decision allows players to try out different weapons, armor sets, and perks, inspired by the god of their choice.
"Once you chose your allegiance, you can customize how you want to look," Papy explains. "There's actually six different places you can customize your armor: boots, skirts, gauntlets, chest piece, shoulder piece, and helmet. You can do what you want." Like other persistent character multiplayer titles, Ascension allows Champions to evolve with new items, looks, and even specials and combos over time, each with a tilt based on the god selected for your character.
http://www.joystiq.com/2012/04/30/god-of-war-ascension-multiplayer/Papy tells me the multiplayer will only have a light story element, so it doesn't appear that the tales told during that part of Ascension will weave themselves into the mythology of Kratos. While multiplayer is focused on competitive modes with co-op partners, the Sony Santa Monica team is still thinking about new modes to include. "We're assessing a 'Horde Mode,'" he responded when asked about modes strictly crafted for co-op play. "We have a great cast of A.I. and if we can possibly get to use those in a 'Horde Mode' then we're going to try, but it's something we're still assessing."
ugh...why Add multi player where it is not needed. But, with no surprise looks great.
That's the thing. Sure it looks decent enough, but is it necessary? If the SP is lacking in the slightest, there is going to be some serious backlash against the MP and what a waste of resources it turned out to be. I know I'll be pissed.
Huh? Why?
Is anything necessary though? I can argue that Gran Turismo didn't need online multiplayer, the single player was already robust enough. And considering this game has a 3-year dev time, I'm not worried at all about the single player or multiplayer aspect of it at all.
Gran Turismo multiplayer is the same game as singleplayer but with human opponents. This is clearly a more drastic departure from the GOW formula. It's liable to turn some longtime fans off.
Cautiously skeptical about the idea of multiplayer, and with a game that has done single-player so well, I definitely have some concerns that compromises will be made for that mode. Most of all, I'm disappointed that SSM copped out on the prequel. The game really should have started prior to Kratos giving his life to Ares, then progressed up to and through that point, including the killing of his family. Shake up the gameplay with non-Blades of Chaos weapons, and then reintroduced those weapons later into the game.
I wanted to see them go balls to the wall like with GoW1 -> GoW2 now that they have the engine in place, but I guess the routes they can take with the GoW narrative are quickly drying up.
Announcement made me cringe, the gameplay video got me excited.
Looks brutal and fun.
I honestly had no problems with the framerate in GOW3. It felt like it averaged 45-50fps throughout the game. It felt really good to me.The game will have variable framerate like GOW3.
Also the enemy you see in mutiplayer wont be in single player
http://twitter.com/#!/ToddPapy
How hard is it to have a solid framerate. With GOW3, the game went as high as 60 at times.
Lock the framerate!
Looks reaaaaaally tacked on.
Huh? Why?
Also not sure why he called GOW a fighting game.
"Grr I hate when people like things I don't like"
Looks reaaaaaally tacked on.