Vanillalite
Ask me about the GAF Notebook
Official Announcement for 4.1 on their Forums!
WikiPage
If you've seen the changelist before, you understand that v4.1 is no mere "patch" to beta 4. In it's own right it is a monster effort by Killermonkey on down the whole team of contributors, to get this much done in just a matter of months. We decided not to realease only a bug-free code base, but also take these several months for tweaks on our maps and many other things to validate our beta drop. You will see a polish that you might get in most commercial titles.
DOWNLOAD LINKS
ModDB
Jestgameservers
All Nighters
Mod Champions!
PS: File is 1.2 gigs and based off of the Orange Box SDK!
Forum Post on Top 11 Changes!
We have worked very hard to deliver v4.1 and know that you are curious as to what we did without having to read our changelist. Well, here is your chance with our Top 11 changes made in v4.1:
1. Overhauled Capture The Key Deathmatch (multiple capture points, drop/pickup timer, etc.)
2. Integrated a fully functional in-game help system that is gameplay defined
3. Implemented walking animations when aimed
4. Gun Game can have multiple deathmatch rounds per match
5. Bullet impact ricochet sounds
6. Completely overhauled Silo and added Casino
7. Added an internal update checker to notify you of new versions instantly!
8. Implemented numerous gameplay HUD enhancements to bring you closer to the action
9. Updates to Basement, Egyptian, Runway, Aztec, Control, and Complex
10. Fixed crash on startup (infrequent) related to the intro movie
11. Implemented FMOD music/sound player enabling looping menu music and level load music
As you can see our main focus is on gameplay enhancement and user interaction. We are focusing on our new users in this update while also taking care of the griped problems from Beta 4.0. In preparation for coming out of the beta phase, we continue to listen to your feedback and strive to make GE:S better with each release.
WikiPage
If you've seen the changelist before, you understand that v4.1 is no mere "patch" to beta 4. In it's own right it is a monster effort by Killermonkey on down the whole team of contributors, to get this much done in just a matter of months. We decided not to realease only a bug-free code base, but also take these several months for tweaks on our maps and many other things to validate our beta drop. You will see a polish that you might get in most commercial titles.
DOWNLOAD LINKS
ModDB
Jestgameservers
All Nighters
Mod Champions!
PS: File is 1.2 gigs and based off of the Orange Box SDK!
Forum Post on Top 11 Changes!
We have worked very hard to deliver v4.1 and know that you are curious as to what we did without having to read our changelist. Well, here is your chance with our Top 11 changes made in v4.1:
1. Overhauled Capture The Key Deathmatch (multiple capture points, drop/pickup timer, etc.)
2. Integrated a fully functional in-game help system that is gameplay defined
3. Implemented walking animations when aimed
4. Gun Game can have multiple deathmatch rounds per match
5. Bullet impact ricochet sounds
6. Completely overhauled Silo and added Casino
7. Added an internal update checker to notify you of new versions instantly!
8. Implemented numerous gameplay HUD enhancements to bring you closer to the action
9. Updates to Basement, Egyptian, Runway, Aztec, Control, and Complex
10. Fixed crash on startup (infrequent) related to the intro movie
11. Implemented FMOD music/sound player enabling looping menu music and level load music
As you can see our main focus is on gameplay enhancement and user interaction. We are focusing on our new users in this update while also taking care of the griped problems from Beta 4.0. In preparation for coming out of the beta phase, we continue to listen to your feedback and strive to make GE:S better with each release.