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Graphical effects that make a game look WORSE

Razorback

Member
Sometimes effects make sense contextually, and some times they're executed to effectively evoke a certain mood or atmosphere.

A lot of times in games, that isn't the case and in order to fix it all that is required is an off switch.

Most of the time in movies effects like this are given a lot of thought when implemented. Often times in games they're an afterthought.

So when movie directors do it it makes sense contextually. But game devs can't be trusted to decide what their own games should look like.
 

Hcoregamer00

The 'H' stands for hentai.
As a pro photographer, it makes me happy to see Chromatic Abrasion actually used correctly.

Though it bothers me when people are confusing depth of field, since bokeh is more appropriate for some posts.
 

Alo81

Low Poly Gynecologist
So when movie directors do it it makes sense contextually. But game devs can't be trusted to decide what their own games should look like.

Sometimes movie directors do it poorly. Sometimes game developers do it poorly. The difference is when a game does it poorly its typically trivial to change.
 

Corpekata

Banned
So when movie directors do it it makes sense contextually. But game devs can't be trusted to decide what their own games should look like.

Most of them, yes. Go look back at the Syndicate video someone posted on page 4. Clearly those devs could not be trusted with the effects they slathered their game in. Most games do not have the same strong vision to guide how everything looks.

The problem with the movie comparisons is that very few making these games gives near the same amount of care a film director would. EVERY moment has to have the same slathering of effects that maybe one scene of the movie had.

Not to mention a film controls where your camera is, and games do not usually. If your effect does not make a lot of sense depending on camera relativity (like some heavy DoF effects), it ends up looking bad.
 

Ludist210

Member
The bloom lighting on Wind Waker HD looked...off. It's still a good looking game, but I prefer the GameCube version in some ways, and the bloom lighting on the Wii U version is one reason.
 
Motion blur is great if implemented properly at low framerates.

Here is the thing. There shouldn't be low framerates thus no motion blur needed.
Deus Ex HR also IMO looks better with the gold filter disabled:
Didn't realize there was that big of a difference, though I feel as though color styles are more with art than effect.

realism

wt14dWq.jpg


+ chromatic aberration

nJZSGXJ.jpg


+ muted colors

6s4Jqxq.jpg


+ noise

6MczvD2.jpg


+ lens flares

ZErY7eP.jpg


+ piss filter

TmCyvWC.jpg


+ black bars

ZkTKoTA.jpg


+ motion blur

SRb7FzD.jpg


=

2015 video game

Post of the year.
 
Ever see some graphical effects/filters/etc that actually detract from a game and make it look worse? Let's see some examples.

Fallout 3: the pea soup-colored haze. What the hell is this even supposed to be? I guess ignorant people just think that radioactivity = green stuff, so more green means more radioactive! Thankfully there's the excellent Fellout mod that removes it. Here's the before/after:.

Wow, I couldn't stand how fallout 3 looked, with that mod I might give it a second chance.

Here is the thing. There shouldn't be low framerates thus no motion blur needed.

Trusay.
 

Driw3r

Unconfirmed Member
Motion blur, noise and bloom. And if low FOV counts, definetly it. I curse every game which don't give an option to turn those off/change them. Blur and low FOV can make me feel sick.
 

chrixter

Member
Motion blur, except when it's used to help convey an incredible sense of speed. Currently playing Persona 4 Golden and the motion blur is completely unnecessary and detracts from the otherwise great visuals IMO.
 

nkarafo

Member
Many racing games (especially from codemasters) with too much orange.

Many races felt like i was on Mars instead of Earth.
 

StoneFox

Member
I don't like lens flare. Sorry Kojima/David Cage.

Stop trying to remind me I'm looking through a camera, I want to feel that I'm actually there and eyes don't get lens flare!

Edit: just remembered vignettes and blood splatter on the screen. Ugh. I get it, it's artistic but... -_-
 
You know, it's not so much an effect as it is a byproduct of running in UE3, but I just don't really understand how anyone was able to aim in UT3 with how everything was normal mapped and wet looking and just overly detailed. Like, at least in UT2k4 you could SEE your opponents, in UT3 everything kinda blended together. It was the reason why I could never get into it, and I LOVE UT.
 

HoodWinked

Member
i feel like you have half of the people that understand visuals effects and the other half that are just scrounging together the few words that they managed to learn from osmosis.

motion blur in most cases look fine unless its excessive camera blur. also most of these complaints about color tone/filters are simply judging it based on what looks better in a static screenshot side by side rather than how it effects visual tone.

its weird that yesterday i was actually talking to some people in chat about color seperation in games namely bloodborne and cuphead so its quite nice that people bring up Chromatic Abrasion. i think it actually goes a long way to make things look less computer generated.
 

Zareka

Member
I have not played the game myself but every video I've seen of Final Fantasy Type-0 is revolting with that added blur. Every time the camera moves the horror begins all over again.

I generally prefer having motion blur on but good lord the blur in Type-0 is horrific. It's at the point where I refuse to touch the right stick because it gives me a headache. I have no idea what they were thinking.

Edit: I refresh and there's still only one page. I post, and I'm 5 pages in. Alright.
2015 video game
Ahahahaha this is amazing.
 
Why don't we also start altering movies while we're at it?

Look at this shit, real life isn't green.
2HetlfO.jpg


Wow, so much bloom. Disgusting.
iG1L5fV.jpg

That's not bloom, that is an impossibly wide dynamic range being captured by a real life camera without darkening the faces too much.

Kubrick must have known nothing about lenses. Didn't he notice the chromatic aberration?
VyAzL1N.jpg

Chromatic aberration is the lens and aperture he used's fault. We can't know if it intentional.
 

Scotch

Member
As pretty as Driveclub is, it has some effects that just irritate me.

- The HDR lighting when entering and leaving tunnels is REALLY overdone
- Water droplets on the screen when it rains make it hard to see the track
- Camera shaking when driving really fast

In general I don't like it when games are pretending you're looking at the world through a camera instead of with your own eyes.
 

KHlover

Banned
That's not bloom, that is an impossibly wide dynamic range being captured by a real life camera without darkening the faces too much.



Chromatic aberration is the lens and aperture he used's fault. We can't know if it intentional.

We're talking about Stanley Kubrick here. Everything that man did in his movies was intentional.
 

emag

Member
What "shitfilter?" Dark Souls has DoF and motion blur, but doesn't use any color grading outside of a few specific areas, and most of those are bluish or reddish.

Perhaps it's better described as having shit smeared all over your screen than as a filter. Whatever you call it, it's super-obvious between Blighttown and The Depths/Valley of the Drakes. You can walk around and rotate the camera to see the difference that filter makes when active/inactive in the transitional areas.
 
I like how people think motion blur is simply to "cover up" 30 fps. I play lots of games at 60fps with motion blur, usually dialed down a notch. It is an effect that happens in real life and doesn't happen within a game unless through a process.Now, many games handle it poorly, as in it being really strong or have a very low threshold before suddenly things start to smear. However, it is part of making a realistic game match real life so if done right, it can look great. Driveclub is an example of this.

Color filtering like Fallout 3 is pretty lame. I like the "corrected" version but I also think an in-between setup in the post-processing is nicer, as the artists intended to give the game the look it has. Battlefield 3 is an impressive looking game that also looks terrible at times in vanilla coloring. Yet, going with the "natural colors" looks interesting, but I like the style they have so again, would find a middle ground. That and get rid of the scattered "lens dust" etc. for that game.

Older post processing things that are still around today, like bloom in Wind Waker U, is gross and unfitting of that game's style to begin with. Finally, chromatic aberration is cool if done right, but this is almost never the case. GTA V does a decent job of it, and does channel separation in neat ways during certain moments (as well as weird filtering for being drunk or stoned).
 

B3N1

Member
I don't mind CA or lens flares in a game that is not an FPS, kind of got used to it by now.

On the other hand I hate this dirty screen shit along with raindrops on the camera.

GTA V Does CA and Lens Flares a lot too with some cloud-like (volumetric?) lights at night along with heavy DoF (iirc that one has a toggle) that obscures vision but I still love how good it looks.
 

VARIA

Member
We're talking about Stanley Kubrick here. Everything that man did in his movies was intentional.

Came here to say this.

Also, the Fallout filter was an artistic choice, which as someone pointed out, helps the oppressive mood of the game. The bright sunny Fallout does not look as menacing.
 

atpbx

Member
Film grain.
Motion blur.

Performance sapping nonsense that just make everything look worse.

I turn them both off every single time.
 

Roto13

Member
There's no such thing as an inherently bad graphical effect. Just one that's used poorly. Motion blur seems to be one of those ones developers have trouble with. It's actually making Type-0 much more difficult to play. You can't tell what you're looking at if the camera is moving.

iU98cJS544mLt.jpg


Cuphead.jpg


Like that? Even worse images in the Console Emulation thread, it's like half of the posters played their old games with their nose touching the TV. So many overdone scanlines :/

You're terrible. Cuphead looks fantastic.
 

RedSpring

Neo Member
Nearly all post processing effects, especially those simulating a camera's flaws in the case of the game portraying the world through the character's eyes. DOF is annoying in that the character I'm playing as is the least important thing I need to see clearly compared to the enemies and environment a few feet from me.
 
60fps may need motionblur depending on the game, but 120fps doesn't ever need it.
Do you have a 120 panel? Or variable sync screen? Try out the example at 120. We can see movement far beyond 120fps depending on lighting in your immediate environment, content you're viewing, and age / health of eyes.

One thing I almost forgot was terribly implemented ambient occlusion. While generally a nice effect, some games like The Witcher 2 vanilla can look really awkward when his foot has a gigantic drop shadow look in front of a bed. Turning it off improves performance but makes things pop less. Uncharted 2 looked pretty good with AO, however many games today that use it tend to have bloom-like fringing or halos around characters and environments. Looks awful!
 
99% of post-processing effects that mankind has come up with fall in this category. Cheap, cheap, cheap artistry.

Are people REALLY complaining about motion blur? Seriously?! Dafuq...

What is blur exactly good for? Why not just squint if you don't want to see anything?
 

SerTapTap

Member
Are people REALLY complaining about motion blur? Seriously?! Dafuq...

Anyway, I like CA when it's subtle (not like in Bloodbourne and Dying Light). It's not that bad when things are moving. I also like some subtle film grain sometimes. :3

Motion blur when an object moves fast is (usually) fine. Motion blur when the camera moves is fucking awful.
 
99% of post-processing effects that mankind has come up with fall in this category. Cheap, cheap, cheap artistry.



What is blur exactly good for? Why not just squint if you don't want to see anything?
Read my post above. If done right, it simulates how we see things in real life. Applies to games with realistic depiction.

Motion blur when an object moves fast is (usually) fine. Motion blur when the camera moves is fucking awful.

Exactly.
 

TSM

Member
What is blur exactly good for? Why not just squint if you don't want to see anything?

Motion blur is trying to make up for the lack of temporal information the game is able to present to you. The main issue is that in real life every time you turn your head your eye glass prescription doesn't turn on and off.

Read my post above. If done right, it simulates how we see things in real life. Applies to games with realistic depiction.

If it were done right the occasions where it was noticeable would be extraordinarily limited. How many time in your life has something blurred in your vision due to it's speed? Even when it does blur, it looks nothing like the terrible nastiness we get in most games just for turning the camera.
 

aeolustl

Member
The cheesy Instagram filter that many current gen game trailer used

Infamous SS, AC unity

The colors look washed out and why they think it will make us feel this is next gen graphic!
 
I'd like a source on this. There's a constant sensory input from the eyes and thus I can hardly imagine that the kind of blur we do see is similar to the ones cameras produce due to length of exposure etc.

edit: Here a good reddit thread on this topic.
I never said it has to be smearing like the poorly done motion blur and agree when handled badly it looks ass.

Here is my source: Wave your hand in front of your face. It's not motion blur like a camera, but the visual impulses received by your brain are spread out enough that its practically the same effect. This is also why when you spin in place the whole room blur (not to mention if you keep spinning you lose balance).

EDIT - If you ever play Guitar Hero for an extended period of time, then look at something else, your eyes will still be trying to correct for the movement. This is also how many of those little optical illusions work.
 
The cheesy Instagram filter that many current gen game trailer used

Infamous SS, AC unity

The colors look washed out and why they think it will make us feel this is next gen graphic!

On Unity, I totally agree. The game looks like dogshit. I don't care how much people try to chat it up as if it looks good.

Full of horrible jaggies and crap post-processing.
 
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