PvE Human Warrior: http://www.youtube.com/watch?v=pgRD3iHqibk
The quality is really low, but the gameplay is good. The guy understands the virtues of dodging, at the very least.
Do we know what this icon is?
We know that the other three are Tasks, Waypoints, and Skill Points (Skill Tests?) discovered. What else happens in the world that you want to find? Random outposts and landmarks? The random event quests?
Ah, so my hunch was correct.Someone already answered it for me elsewhere and they're Points of Interest, like You have discovered Seaside Cavern and such.
I played and loved Guild Wars for many, many hours but, unlike most people, I pretty much did it myself (with henchmen). I think there was one quest that I had to find some people to help me with because the henchies weren't smart enough but otherwise it was all me.
I'm just wondering if I should be looking forward to Guild Wars 2. I don't have loads of friends into GW and find looking for people to make up a party takes up too much time.
However, am I right in saying that the whole party mechanic in GW2 isn't that strong. You just find people out and about and join in with them on a particular quest rather than agreeing everything up front?
I'm trying not to get too hyped because every MMO since EQ has let me down, but damnit everything sounds so good about this game. All the positive feedback isn't helping. With a few exceptions (performance issues), Guild Wars 2 seems to be getting nearly universal praise in its beta state. That's a pretty rare thing for an MMO. It's so nice to hear about it NOT comparing to WoW or trying to be a clone.
I'm trying not to get too hyped because every MMO since EQ has let me down, but damnit everything sounds so good about this game. All the positive feedback isn't helping. With a few exceptions (performance issues), Guild Wars 2 seems to be getting nearly universal praise in its beta state. That's a pretty rare thing for an MMO. It's so nice to hear about it NOT comparing to WoW or trying to be a clone.
At its heart, its still an mmo, you still wander around and bash bunnies and/or players, or (unless they revamp it) stare at meters going up to craft.
... but its really damn good and pain free in a lot of those areas, so as long as you're not burnt on the core gameplay period, I can't see them fucking this up.
I'm watching some of the dungeon videos and my concerns about the combat is yet to be remedied; fights look like standard MMO clusterfucks to me.
What? So what kind of combat do You except from MMO?
Well I'm coming from a position where Guild Wars and Final Fantasy XI had the most interesting and intricate combat systems of any MMO I've played - rather than spamming skills for the sake of it.
Just to clarify, most skills in GW2 are on long cooldowns. What they did was they took out the mana system and replaced it with longer cooldowns that achieve the identical effect. That effect being spamming your abilities = bad. Understand that 95% of the footage you're seeing from the press here is absolutely terrible. These guys really are atrocious at showing the game.
Take a look at the 3rd video on this page:
http://www.jeuxonline.info/actualite/34488/guild-wars-2-exploration-evenements-dynamiques
That guy was taking on a level 11 mob at level 6 his level and won, he is without a doubt the best example in showing off how combat is supposed to work. With just one weapon, no traits, and 1 utility skill, he is able to do more than any of the other press who were at level 80 with everything unlocked.
I saw a ton of tanking yesterday. That left range attackers to pew pew pew away.The number of videos today of people standing in one spot and trying to do WoW-like rotations has been irritating, and it hasn't done this game justice. The warrior video earlier and some of the PVP stuff has shown what GW2 will probably look like in the hands people who actually play games, not just write (poorly) about them..
I was just wondering what ArenaNet is like with patching issues. How fast do they patch the performance issues in the beta? How many patches do you get each week?
Their team size is 250+ with about 70 or so artists. For reference their team was ~70 in 2007, 20-30 in 2005, and 6 in 2000.
Uh, it's still open, right? I want to get a couple more points in the HoM...Typically a-net's pretty good at least in regards to gw1. In all the years gw1 was open it never once had any any downtime except near the end of it's lifespan when they were preparing servers for gw2.
So hard not to bring up "that topic" again, but these videos... Maybe it's just a a lack of skill, but I'm definitely seeing a lot of trinity, or at least duality.
So hard not to bring up "that topic" again, but these videos... Maybe it's just a a lack of skill, but I'm definitely seeing a lot of trinity, or at least duality.
I'm there. I volunteer to be a whatever, leader helper guy. God knows I'll be playing the game enough.- GAF Guild is gonna be the place to be.[/B] Even the people in this thread who tend to get on my nerves with their pessimism are people I look forward to playing with; they may be cynical, but they still have enough passion for the game to argue their case. I can't think of many gaming communities that will form a cohesive unit like GAF should (Goonsquad, of course, and I'm sure 4chan will have their own little party too). Here's to future nights stomping around in WvWvW representing the Glorious Orange and Gray.
mmmngh.While playing, we found that it was possible to get into a situation where you were down, but there were no enemies around to either finish you or that you could use to rally. This left you watching yourself slowly slip into unconsciousness while there was nothing you could do to stop it. Needless to say, this was not a particularly fun experience. To fix this problem, we turned this fourth skill into a channeled heal that is interrupted by damage. This means that as long as there are no enemies around to damage you, you’ll be able to revive yourself.
Well I'm coming from a position where Guild Wars and Final Fantasy XI had the most interesting and intricate combat systems of any MMO I've played - rather than spamming skills for the sake of it.
Hidden Treasures
Another recent development for Guild Wars 2 has been the implementation of hidden areas with interesting challenges. Our amazing environment artists have carved out a variety of caves, cliffs, and structures in the world. Weve been stretching our imaginations to fill these spaces with content that should provide an exciting change of pace. Some areas will test your platforming abilities, requiring you to make a series of difficult jumps before you find your treasure at the end, while others contain dangerous foes that will stop at nothing to see you dead.
We hope that these experiences bring a new level of challenge for the best Guild Wars 2 players and provide everyone with a chance to test their mettle against a different type of content. Whether you are fighting off bandits or using the broken remnants of the Great Northern Wall to climb to a hidden chest, we think youll find these areas to be both fun and formidable. Just remember that not every leap is what it seems, and occasionally, you have to have a little faith.
All those coments about performance... And here was i hoping this game would run on my 2010 macbook air... How foolish of me...
At risk of spoiling you all even more against the current crop of beta videos, here are some PvP videos from Game Star (which I had previously confused with Gamescom). They're 5v5 matches where each time had a developer on their side, either Izzy or Karl. All three videos here are from Karl's perspective, but watch out for the moments when Izzy appears.
Guardian: http://www.youtube.com/watch?v=N4-lyj9p92I
All those coments about performance... And here was i hoping this game would run on my 2010 macbook air... How foolish of me...
Is there a /stick /follow or /assist command?
I know in GW1 you could target someone, hit your numbered skill as a warrior and it would 'stick' to the enemy and keep following and attacking it until you manually moved. I'm not sure if i'm seeing that this time around...
Oh snap found the footage of the really good Warrior:
http://www.jeuxonline.info/actualite/34488/guild-wars-2-exploration-evenements-dynamiques
Nope, you can't steal kills, loot, or gathering nodes at all.
Is there a /stick /follow or /assist command?
I know in GW1 you could target someone, hit your numbered skill as a warrior and it would 'stick' to the enemy and keep following and attacking it until you manually moved. I'm not sure if i'm seeing that this time around...
Take a look at the 3rd video on this page:
http://www.jeuxonline.info/actualite/34488/guild-wars-2-exploration-evenements-dynamiques
That guy was taking on a level 11 mob at level 6 his level and won, he is without a doubt the best example in showing off how combat is supposed to work. With just one weapon, no traits, and 1 utility skill, he is able to do more than any of the other press who were at level 80 with everything unlocked.
Not really understand how the skills work anymore. No more limited amount of skills?
Is there a /stick /follow or /assist command?
I know in GW1 you could target someone, hit your numbered skill as a warrior and it would 'stick' to the enemy and keep following and attacking it until you manually moved. I'm not sure if i'm seeing that this time around...
Not really understand how the skills work anymore. No more limited amount of skills?
I should have gone with that.
Do the 5 weapon skills ever change? Maybe get different Sword abilities as you level up?
So you basically only choose 3 skills?
Do the 5 weapon skills ever change? Maybe get different Sword abilities as you level up?
So you basically only choose 3 skills?
Edit: And here's the above player in his more natural, standard MMO habitat http://www.youtube.com/watch?v=zN2uIG7XKZU
Do the 5 weapon skills ever change? Maybe get different Sword abilities as you level up?
So you basically only choose 3 skills?