The redesign is also meant to fix an obstacle that confronted a lot of players. Some people on the original games were able to succeed at the medium level, but as soon as they bumped up the difficulty and were asked to use their pinky or move their hands, things went to "shit," Jackson said.
"I just couldn't get it to work," he said. "If I moved my fingers down the neck I'd lose my position, and by the time I got it back I'd been kicked out. We saw that a lot of people did that as well.
"So we wanted to build a game that would let in that idea of play that everyone's very comfortable with, using the three fingers to play. But we also really cared about the people who are expert players, hardcore players. They want a new challenge as well. They want something different. So going back, at a base level it's very easy to learn, but at the top end it's difficult to master. That was a mantra we had internally. Getting that base level, those three buttons for the medium, and then from there on you start to use the top row, which means that this hand is starting to do things a bit more like a guitarist. Then at veteran level, I have chord shapes and so many different button combinations we didn't have before.
"We wanted to come up with a new game. It had to be a new challenge. We didn't just want to regurgitate the old gameplay. We wanted to give you a new challenge. We wanted you to come back and want to play again, but we wanted you to have depth, almost reset you a little bit and make you go and learn something new."