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HALO 2 Tonight @ 7-12(EST)

Sai

Member
It's been a good long while since I've played with a large group of people in some Custom games.

If anybody's interested, I'm trying to get a bunch of people online tomorrow around 7-12(EST) in the evenin' for some 1 Flag, Assault, and a bunch of Team Slayer... Maybe a couple of Oddball and KotH games in between to keep everybody interested. Trying to get a bunch of different gametypes set up so everybody'll be satisfied.

I'm trying to get a bunch of my old clanmates from Team Asgard in, but I only expect a few to actually show up. So if you guys're interested, you're more than welcome to join on in.

Gamertag: SaiST

... And I hope the thought of some objective games on a few big maps doesn't scare too many of you.

Gametypes:

1.) 1 Flag War:

Number of Rounds: 4 Rounds
Score to win Round: 1
Round Time Limit: 10
Round Reset Map: On
Resolve Ties: On

Max Active Players: 16
Lives Per Round: Unlimited
Respawn Time: 5 sec
Suicide Penalty: 5 sec
Shield Type: Normal Shields
Motion Sensor: On
Active Camo: Off
Extra Damage: Off
Damage Resistance: Off

Team Changing: On
Friendly Fire: On
Respawn Time Modifier: None
Betrayal Penalty: 10
Force Even Teams: Off

Flag Type: Single Flag
Sudden Death: On
Flag At Home To Score: On
Flag Touch Return: Off
Flag Reset Time: 30 sec
Slow With Flag: On
Flag Hit Damage: Massive
Damage Resistance: On
Active Camo: Off
Vehicle Operation: Off
Flag Indicator: When Uncontrolled

Vehicle Respawn Time: Default
Primary Light Vehicle: Guass
Secondary: Ghost
Heavy: Scorpion
Banshee: On
Primary & Secondary Turrets: Machine Gun

Starting Weapon: Battle Rifle
Secondary Weapon: SMG
Starting Grenades: On
Weapons on Map: Map Default
Weapon Respawn Time: Map Default
Grenades On Map: On
Overshields: On
Active Camoflauge: On

Coag, Headlong, Waterworks, Containment, Terminal, Relic

I have another one set for Zanzibar, Sanctuary, Turf, and Burial Mounds; it's basically the same, only without a heavy vehicle.


2.)MLG Team Slayer:
Score to Win: 50
Round Time Limit: 20 Minutes
Suicide Penalty: None
Betrayal Penalty: None
Starting Weapon: Battle Rifle
Weapon Respawn Time: Double Time
Motion Sensor: Off
Team Changing: Off

Lockout, Ascension, Ivory, Beaver Creek, Burial Mounds, Zanzibar, Foundation, Turf, Elongation, Terminal

3.) 1 Bomb War:
Bomb Type: Single Bomb
Enemy Bomb Indicator: When Armoed
Sudden Death: Off
Bomb Touch Return: off
Bomb Reset Time: 30 Seconds
Bomb Arm Time: 5 Seconds
Sticky Arming: On
Slow With Bomb: On
Bomb Hit Damage: Massive
Damage Resistance: On
Active Camo: Off
Vehicle Operation: Off

The rest is just the same as 1 Flag WAR.

Coag, Headlong, Waterworks, Containment, Terminal, Relic

Again, I have another one set for Zanzibar, Sanctuary, Turf, and Burial Mounds; it's basically the same, no tank.


4.) Team SWAT:
Number of Rounds: 1 Round
Score to Wind Round: 50
Round Time Limit: 20
Resolve Ties: On

Lives Per Round: 9
Respawn Time: 3 sec
Suicide Penalty: 5 sec
Shield Type: No Shields
Motion Sensor: Off

Friendly Fire: On
Betrayal Penalty: 5 sec

Bonus Points: On
Suicide Point Loss: On
Death Point Loss: On

Starting Weapon: Battle Rifle
Secondary Weapon: Magnum
Weapons on Map: Rifles
Overshields: Off
Camo: Off

Lockout, Ascension, Midship, Ivory Tower, Beaver Creek, Burial Mounds, Colossus, Zanzibar, Foundation, Warlock, Sanctuary, Turf, Backwash, Elongation, Terminal

Still trying to look for some good KotH/Oddball gametypes. Any help on that? Complaints/suggestions about the gametypes listed so far would also be nice. In fact, if some of you already have some good KotH, Oddball, and Slayer gametypes saved up, let me know. It'll save me some trouble. :p

I'll leave the map decision up to you guys. But I listed the ones I thought they'd work best in.
 

Nutter

Member
Sai.. !

You know ill be there. (i hope)

But uhm no one reads the online forum; Post a thread in the gaming one.
 
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