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Halo |OT15| Beta-tested, GAF approved

100g is not really low carb. :p

I do about 30g during the week. I carb up on weekends though because I can't help it.
Why? Why the fuck are you doing that? Why don't you eat just healthy food or try to not to eat more calories per day as you are allowed to. And do sport. Man. I mean I lost 30pounds in the last 4months and I did only sport and paid attention that I am not eating more than my 2000 calories per day...
 

Deadly Cyclone

Pride of Iowa State
Why? Why the fuck are you doing that? Why don't you eat just healthy food or try to not to eat more calories per day as you are allowed to. And do sport. Man. I mean I lost 30pounds in the last 4months and I did only sport and paid attention that I am not eating more than my 2000 calories per day...

I do all of that. I just happen to eat low carb during the week because of work. Salads/chicken for lunch, meat + veggies for dinner, almonds for snacks. That's healthy, but it also happens to be very low carb.

I also do P90X/2/Insanity as well. I still have a small tire to get rid of though dammit. I like beer too much.
 

Nebula

Member
I do all of that. I just happen to eat low carb during the week because of work. Salads/chicken for lunch, meat + veggies for dinner, almonds for snacks. That's healthy, but it also happens to be very low carb.

I also do P90X/2/Insanity as well. I still have a small tire to get rid of though dammit. I like beer too much.

My Brother did P90X. He rides a bike a few miles every week, walks everywhere and has done this for a few years now, and found himself throwing up after doing it. Stuff is hardcore.
 

Tashi

343i Lead Esports Producer
Why? Why the fuck are you doing that? Why don't you eat just healthy food or try to not to eat more calories per day as you are allowed to. And do sport. Man. I mean I lost 30pounds in the last 4months and I did only sport and paid attention that I am not eating more than my 2000 calories per day...

You gotta do what works for you man.
 

Booties

Banned
So when you work out, how well do you do? I can't imagine having enough energy to finish p90x/insanity or whatever the hell it is these days. You sound like you're mixing fad diet with fad workout routine which sounds like an awesome way to fail. Just keep an eye on what you eat, stop drinking as much beer, and lift heavy weights up over your head 3x a week. Shit works.
 
My Brother did P90X. He rides a bike a few miles every week, walks everywhere and has done this for a few years now, and found himself throwing up after doing it. Stuff is hardcore.

It's only too much if you allow it. It's pretty easy to know when you need to stop. If your muscles are shaking and you're losing feeling, STOP. My friend is like that. Just keeps going and he barfs or collapses at least once a month and laughs about it, pretty dumb.
 

matthieuC

Member
It's only too much if you allow it. It's pretty easy to know when you need to stop. If your muscles are shaking and you're losing feeling, STOP. My friend is like that. Just keeps going and he barfs or collapses at least once a month and laughs about it, pretty dumb.
You're supposed to push yourself though, or you won't get any stronger.
 
You're supposed to push yourself though, or you won't get any stronger.

That's a difference between pushing and carelessness. My friend does that carelessness crap and he pulls more muscles than he does weights. We hardly look different (toned wise) and we workout together 3 days a week. I guess he just likes the pain but going that far isn't beneficial. Like I said, when you're starting to lose feeling and your muscles start shaking, just stop. Working out in good form and a steady pace is the most important factor.
 
Some say his beard hides another chin.

I'm morbidly obese by bisexual standards, though I should be working out again tonight, thankfully.
 

Korosenai

Member
I do p90x and eat whatever I want when I want, and its working for me so far. Had three good pieces of easter cake on Sunday, but then I played basketball for a couple of hours and all was good. In my experience, if youre young, it doesnt matter what you eat as long as you workout.

Edit: also, no sodas. Water only.
 

Booties

Banned
That's a difference between pushing and carelessness. My friend does that carelessness crap and he pulls more muscles than he does weights. We hardly look different (toned wise) and we workout together 3 days a week. I guess he just likes the pain but going that far isn't beneficial.

It's because it's so extreme, brah.
 
100g of carbs? What are you anorexic? Go to the fitness thread and learn how to eat before you kill yourself. I'm cruising around with ~ 300g/day.

Actually, I'm closer to 200g, but you can eat that much if you want to and it's not that big a deal.

Haha, definitely losing the 'fullness' compared to when bulking. This diet is only a short term commitment really, out of curiosity if nothing else. Been pauper-mode for a while so couldn't justify the new VAT priced, 40 quid a tub protein powders, plus bulking food. Tried it the cheap way with 1/2 gomad for a while and looked like a four months pregnant man with modest gains on the bar. Finances are set to take an upturn shortly though so getting the BF down to 10% then I'll be back in the rack on a 3500/4000 cal a day clean bulk. Can't wait.
 

Deadly Cyclone

Pride of Iowa State
So when you work out, how well do you do? I can't imagine having enough energy to finish p90x/insanity or whatever the hell it is these days. You sound like you're mixing fad diet with fad workout routine which sounds like an awesome way to fail. Just keep an eye on what you eat, stop drinking as much beer, and lift heavy weights up over your head 3x a week. Shit works.

Neither that diet nor the workouts are fads, but I can see why someone would think that based on the hilarious P90X infomercials. I have plenty of energy for the workout after work still. I eat enough calories to keep me going and generally am fine.

I dropped about 40 pounds last year doing P90X and Insanity. P90X has a bit of weight training in it, so that helps. Since it's finally getting nicer I'm going to start running soon.

#HaloGafFitClub
 

Obscured

Member
Beer is so good, and my problem is I live in a place with a very large number of breweries per capita. If I think I'm getting too many beer calories I switch to whiskey to cut back.

I recently (well 6 months) started doing TRX and have found if is a pretty nice kick your ass without killing you type of workout. Also picked up kettle bells and have been liking those too. (Isn't there a FitGAF? I found it once, but can't seem to locate if again)
 

Korosenai

Member
Neither that diet nor the workouts are fads, but I can see why someone would think that based on the hilarious P90X infomercials.

I dropped about 40 pounds last year doing P90X and Insanity. P90X has a bit of weight training in it, so that helps. Since it's finally getting nicer I'm going to start running soon.

#HaloGafFitClub
p90x is an excellent substitution for home workouts and bulking up if you dont want/dont have time to go to the gym.
 

Booties

Banned
Haha, definitely losing the 'fullness' compared to when bulking. This diet is only a short term commitment really, out of curiosity if nothing else. Been pauper-mode for a while so couldn't justify the new VAT priced, 40 quid a tub protein powders, plus bulking food. Tried it the cheap way with 1/2 gomad for a while and looked like a four months pregnant man with modest gains on the bar. Finances are set to take an upturn shortly though so getting the BF down to 10% then I'll be back in the rack on a 3500/4000 cal a day clean bulk. Can't wait.

z25bAif.gif
 

Booties

Banned
Neither that diet nor the workouts are fads, but I can see why someone would think that based on the hilarious P90X infomercials. I have plenty of energy for the workout after work still. I eat enough calories to keep me going and generally am fine.

I dropped about 40 pounds last year doing P90X and Insanity. P90X has a bit of weight training in it, so that helps. Since it's finally getting nicer I'm going to start running soon.

#HaloGafFitClub

Congrats on the weight loss, but low carb is definitely a fad. In fact, it's not even a diet because you can't sustain in forever. It helps get you to a reasonable level after a few weeks, but it is no way a diet. As far as p90x and insanity, anything that needs a commercial is a fad. You gotta get something else (a gym membership) to help you sustain your ideal weight.

I'm not gonna go off-topic anymore. I'm just into traditional methods.
 

Deadly Cyclone

Pride of Iowa State
Congrats on the weight loss, but low carb is definitely a fad. In fact, it's not even a diet because you can't sustain in forever. It helps get you to a reasonable level after a few weeks, but it is no way a diet. As far as p90x and insanity, anything that needs a commercial is a fad. You gotta get something else (a gym membership) to help you sustain your ideal weight

Do I? :p

I follow the "whatever works for you" mantra. Although I'm not really following any "low carb" diet. I just happen to eat low carb during the week because of what I make for lunch to take with me (that's easy). The weekends I hit a solid amount of carbs. So who knows.

The P90X stuff works great. I've been doing that stuff for 2 years now and it's a hell of a workout and is nice because you can do it at home. Prior to that I made it to the gym about three times a week (and I've lifted since high school) but this just fits my needs better, and it's working fine. Pair it with the running I do during the summer months and I'm set.

I just can't believe I let myself get up to 240. I keep a photo of myself then on my fridge to keep me going.
 
I don't need to go to a heart doctor. I drink every day, I sleep three hours every night, and I have multiple sex partners. I'm doing everything right.
 

Ramirez

Member
Oh yes, absolutely, 100 percent, without question. The other day I was going to make a quick post: "Every time I hop on Halo 4, I'm repeatedly astonished at the continuing success of Infinity Big Team Slayer". Once I thought about it however, I realised that iBTB's success makes complete sense. Its continued success, population-wise, is the residual effect of Halo 4's launch physique.

There are vast, vast, numerous amounts of videogamers who enjoyed the original Halo trilogy. The PS2 dominated that console generation but had it not been for Halo CE's foundational pillar in the Xbox's lauch, and Xbox Live's perfect launch partner in Halo 2 then the Xbox would have gone the way of the Sega Saturn or Jaguar, forgotton and completely stomped into anonymity by the PS2. Halo 3's years at the top of the Live charts and respectable (for a years old game) subsequent tussle with COD releases bore out that there were still many, many gamers who enjoyed normal Halo gameplay.

Then Halo Reach happened and a lot of gamers who had nine years worth of gameplay muscle memory invested in Halo are thrown by having to stop shooting in the middle of a battle in order for their shots to be accurate. They have moments of dizzying frustration when a player they would have killed in a given situation in the previous three titles suddenly activates an invincibility button. They are killed by players who can suddenly fly over their heads from spawn and the game doesn't offer them a Y axis sensitivity to accomodate these new features. They enter Team Slayer, a safe bet of a playlist in the previous two titles and half of the maps are a turgid, mono-grey eyesore that are all visually alike and don't play particularly well. They go to BTB, a favourite for so many in H2 and H3 and there is not a single, non-forge map custom built for the mode, instead playing on built-for-an-entirely-different-mode horror shows like Spire and Boneyard. They actually get put into BTB SWAT on Boneyard, spawn Red stairs, and are repeatedly spawn killed in the open by a 3x zoom, single shot precision rifle.

These players think Halo Reach is not a very fun Halo game. They don't like the changes, they don't like the poor selection of maps, amongst other things. They look around for other places to put their gaming time; Black Op's releases on the back of three successful predecessors and, crucially, doesn't mess around with what made those games popular in the first place. It identify's a rivals strength of meta-features (Halo's theatre and social file sharing capabilities) and implements its own theatre which in many ways improves upon Halo's version and then offers players the social sharing side of it, not on a dev website or by jumping through hoops in game but through free rendered uploads to probably the most visited website on Earth in Youtube. Many of the gamers put off by Halo's strange new direction (no 1-50 wtf? Timing shots and no BR wtf? You can spawn with camo now wtf?) decide to go where a lot of their friends went, a safe, you know what you're getting deal in COD. Lots of them also get into Battlefield 3, a game that knows what it does best, very large scale military battles, is somewhat unique in the FPS landscape and sticks to it.

Fast forward to October 2012 and these players who loved the original trilogy but checked out with Reach, they see the Halo 4 PR train in full swing. "Oh hey, look, the Master Chief's back" they say. They remember paying the same price for ODST as they did for Halo 3 but ODST didn't have proper multiplayer nor the Chief. They remember paying full price the following year for Reach, which again didn't have the Chief, and being put off by the weird, unexpected things in the multiplayer. So they see the Chief and they associate him with the last game he was in, Halo 3, that game that they and their friends had lots of awesome times with. So they look forward to Halo 4's release because hey, Chief's back, so Halo will be normal again right?

This is where one goes back to the point about Halo 4's launch 'physique'. The launch state of a game is arguably its most important. It is where the vast majority of players who don't read forums and gaming press etc get their idea of a games identity and the game developers intent for the series. Many of those players that Reach lost are back for Halo 4 in launch week, eager to give the franchise another shot.

They load up the game and tentatively enter War Games ("I think this is the multi, guys"). The party lead and their buddies look for a playlist they remember loving, Team Slayer, but there is no sign of it. "Just pick the top one, come on party leader!". So they enter Infinity Slayer. They play five hypothetical games. The voting for these five games goes 'Adrift, Complex, Complex, Adrift, Abandon'. The maps quality don't seem very high and now it appears everyone has a power weapon at some point, and that guy they just killed pressed X to spawn without punishment and cleaned them up while they waited for their shields to recharge, completely unfairly. Weapons are confusingly spawning at random, with no explanation as to why that is happening (it didn't happen in the ten years they played Halo before). They play another bunch of Infinity Slayer and soon come to realise that there's only four 4v4 maps and two of them are objectively poor for Slayer. So they venture over to Infinity BTB and, while the gameplay problems remain from their 4v4 experience, at least there are more maps on offer.

So what happens to this hypothetical party of four a week after Halo 4's release? Three of them go to Black Op's 2 or back to Battlefield 3 (COD does weapon unlocks and instant respawn far better than Halo ever will and BF3 is built around large scale combat and, crucially, let's you drive a vehicle more than five meters without getting stunned by a spawn weapon). One stays (the opening populations were around 400, 000 and then dropped to a quarter of that). The one who stays motivation for doing so is as multitudinous as Halo's confused identities. It might be a love of heavy BTB gameplay, it might be because that player is one of those who is an absolute sucker for levelling systems no matter what the gameplay and wishes to reach SR 130. It might be that they fucking love the party gametype Regicide. But the question isn't why so few stayed it's why so many chose to leave...

Halo 4 sold so many copies because it it had an 11 year established base of users and previous customers right? For 9 of those years Halo was about equal starts, checks, balances and largely reasonable design. I don't think it's unreasonable to think that many of that established user base came to Halo 4 expecting a direct, regular Master Chief sequel to Halo 3, Reach being the equivalent of an experimental off-shoot branch, not the foundation for Halo 4. Those players came to Halo, experienced instant respawn, random weapon drops, camo sniping, camo boltshotting, their favourite Warthog being stunned every three seconds by an unlocked spawn weapon, no ranked/social choice and realised they had to play for hours in order to unlock a perk so they didn't frequently run out of ammo (weapons vanishing every 12 seconds as they do). They probably realised at that point that all these things that were making Halo not feel like the game they'd enjoyed for a decade were being done better in other games in which they made sense. And so, they went to those other games.

So, COD does unlock systems and fast, one shot kill, 60fps gameplay best. Battlefield 3 cornered the big battle market. What was always Halo's core strength? FOUR VERSUS FOUR, arena based slayer and objective gametypes. 343 launches with four smallish maps, and a shit load of BTB content. 6 of its subsequent 9 DLC maps are BTB. Halo no longer has a grip on thaepopular area of the 4v4 market. People who bought or rented Halo 4 to see if it was normal again have disappeared. They won't be back five months from launch when it's announced in a corner of an internet forum that Team Throwdown, a normal-ish Halo playlist is coming to Halo 4! After that opening week they've made their mind up and you've lost them forever. Well, at least until Halo 5 rolls around but even then they might not bother. See, next time, Halo won't have the 'Master Chief wasn't in those games so it doesn't count' excuse. Master Chief, along with the Halo name, is now tainted.

Mmmm mmm bitch.

Should be plastered on every devs wall at 343.
 

Booties

Banned
Do I? :p

I follow the "whatever works for you" mantra. Although I'm not really following any "low carb" diet. I just happen to eat low carb during the week because of what I make for lunch to take with me (that's easy). The weekends I hit a solid amount of carbs. So who knows.

The P90X stuff works great. I've been doing that stuff for 2 years now and it's a hell of a workout and is nice because you can do it at home. Prior to that I made it to the gym about three times a week (and I've lifted since high school) but this just fits my needs better, and it's working fine. Pair it with the running I do during the summer months and I'm set.

I just can't believe I let myself get up to 240. I keep a photo of myself then on my fridge to keep me going.

What's your current weight?
 
I don't need to go to a heart doctor. I drink every day, I sleep three hours every night, and I have multiple sex partners. I'm doing everything right.

Those anxiety attacks you get before you step out of the car meeting up with dudes from grindr and the ensuing brawls when they whip out the bat and all you've got is a knife on your Swiss wrapped to your keychain burn a shitload of calories, too.

...

I do what I want and I'm only a little overweight

rip in peace blubbernavi pork chawpgun
 
Oh yes, absolutely, 100 percent, without question. The other day I was going to make a quick post: "Every time I hop on Halo 4, I'm repeatedly astonished at the continuing success of Infinity Big Team Slayer". Once I thought about it however, I realised that iBTB's success makes complete sense. Its continued success, population-wise, is the residual effect of Halo 4's launch physique.

There are vast, vast, numerous amounts of videogamers who enjoyed the original Halo trilogy. The PS2 dominated that console generation but had it not been for Halo CE's foundational pillar in the Xbox's lauch, and Xbox Live's perfect launch partner in Halo 2 then the Xbox would have gone the way of the Sega Saturn or Jaguar, forgotton and completely stomped into anonymity by the PS2. Halo 3's years at the top of the Live charts and respectable (for a years old game) subsequent tussle with COD releases bore out that there were still many, many gamers who enjoyed normal Halo gameplay.

Then Halo Reach happened and a lot of gamers who had nine years worth of gameplay muscle memory invested in Halo are thrown by having to stop shooting in the middle of a battle in order for their shots to be accurate. They have moments of dizzying frustration when a player they would have killed in a given situation in the previous three titles suddenly activates an invincibility button. They are killed by players who can suddenly fly over their heads from spawn and the game doesn't offer them a Y axis sensitivity to accomodate these new features. They enter Team Slayer, a safe bet of a playlist in the previous two titles and half of the maps are a turgid, mono-grey eyesore that are all visually alike and don't play particularly well. They go to BTB, a favourite for so many in H2 and H3 and there is not a single, non-forge map custom built for the mode, instead playing on built-for-an-entirely-different-mode horror shows like Spire and Boneyard. They actually get put into BTB SWAT on Boneyard, spawn Red stairs, and are repeatedly spawn killed in the open by a 3x zoom, single shot precision rifle.

These players think Halo Reach is not a very fun Halo game. They don't like the changes, they don't like the poor selection of maps, amongst other things. They look around for other places to put their gaming time; Black Op's releases on the back of three successful predecessors and, crucially, doesn't mess around with what made those games popular in the first place. It identify's a rivals strength of meta-features (Halo's theatre and social file sharing capabilities) and implements its own theatre which in many ways improves upon Halo's version and then offers players the social sharing side of it, not on a dev website or by jumping through hoops in game but through free rendered uploads to probably the most visited website on Earth in Youtube. Many of the gamers put off by Halo's strange new direction (no 1-50 wtf? Timing shots and no BR wtf? You can spawn with camo now wtf?) decide to go where a lot of their friends went, a safe, you know what you're getting deal in COD. Lots of them also get into Battlefield 3, a game that knows what it does best, very large scale military battles, is somewhat unique in the FPS landscape and sticks to it.

Fast forward to October 2012 and these players who loved the original trilogy but checked out with Reach, they see the Halo 4 PR train in full swing. "Oh hey, look, the Master Chief's back" they say. They remember paying the same price for ODST as they did for Halo 3 but ODST didn't have proper multiplayer nor the Chief. They remember paying full price the following year for Reach, which again didn't have the Chief, and being put off by the weird, unexpected things in the multiplayer. So they see the Chief and they associate him with the last game he was in, Halo 3, that game that they and their friends had lots of awesome times with. So they look forward to Halo 4's release because hey, Chief's back, so Halo will be normal again right?

This is where one goes back to the point about Halo 4's launch 'physique'. The launch state of a game is arguably its most important. It is where the vast majority of players who don't read forums and gaming press etc get their idea of a games identity and the game developers intent for the series. Many of those players that Reach lost are back for Halo 4 in launch week, eager to give the franchise another shot.

They load up the game and tentatively enter War Games ("I think this is the multi, guys"). The party lead and their buddies look for a playlist they remember loving, Team Slayer, but there is no sign of it. "Just pick the top one, come on party leader!". So they enter Infinity Slayer. They play five hypothetical games. The voting for these five games goes 'Adrift, Complex, Complex, Adrift, Abandon'. The maps quality don't seem very high and now it appears everyone has a power weapon at some point, and that guy they just killed pressed X to spawn without punishment and cleaned them up while they waited for their shields to recharge, completely unfairly. Weapons are confusingly spawning at random, with no explanation as to why that is happening (it didn't happen in the ten years they played Halo before). They play another bunch of Infinity Slayer and soon come to realise that there's only four 4v4 maps and two of them are objectively poor for Slayer. So they venture over to Infinity BTB and, while the gameplay problems remain from their 4v4 experience, at least there are more maps on offer.

So what happens to this hypothetical party of four a week after Halo 4's release? Three of them go to Black Op's 2 or back to Battlefield 3 (COD does weapon unlocks and instant respawn far better than Halo ever will and BF3 is built around large scale combat and, crucially, let's you drive a vehicle more than five meters without getting stunned by a spawn weapon). One stays (the opening populations were around 400, 000 and then dropped to a quarter of that). The one who stays motivation for doing so is as multitudinous as Halo's confused identities. It might be a love of heavy BTB gameplay, it might be because that player is one of those who is an absolute sucker for levelling systems no matter what the gameplay and wishes to reach SR 130. It might be that they fucking love the party gametype Regicide. But the question isn't why so few stayed it's why so many chose to leave...

Halo 4 sold so many copies because it it had an 11 year established base of users and previous customers right? For 9 of those years Halo was about equal starts, checks, balances and largely reasonable design. I don't think it's unreasonable to think that many of that established user base came to Halo 4 expecting a direct, regular Master Chief sequel to Halo 3, Reach being the equivalent of an experimental off-shoot branch, not the foundation for Halo 4. Those players came to Halo, experienced instant respawn, random weapon drops, camo sniping, camo boltshotting, their favourite Warthog being stunned every three seconds by an unlocked spawn weapon, no ranked/social choice and realised they had to play for hours in order to unlock a perk so they didn't frequently run out of ammo (weapons vanishing every 12 seconds as they do). They probably realised at that point that all these things that were making Halo not feel like the game they'd enjoyed for a decade were being done better in other games in which they made sense. And so, they went to those other games.

So, COD does unlock systems and fast, one shot kill, 60fps gameplay best. Battlefield 3 cornered the big battle market. What was always Halo's core strength? FOUR VERSUS FOUR, arena based slayer and objective gametypes. 343 launches with four smallish maps, and a shit load of BTB content. 6 of its subsequent 9 DLC maps are BTB. Halo no longer has a grip on thaepopular area of the 4v4 market. People who bought or rented Halo 4 to see if it was normal again have disappeared. They won't be back five months from launch when it's announced in a corner of an internet forum that Team Throwdown, a normal-ish Halo playlist is coming to Halo 4! After that opening week they've made their mind up and you've lost them forever. Well, at least until Halo 5 rolls around but even then they might not bother. See, next time, Halo won't have the 'Master Chief wasn't in those games so it doesn't count' excuse. Master Chief, along with the Halo name, is now tainted.

tumblr_inline_mgrdiqFnzG1qbygev.gif


The best part is how CoD put in file sharing and theater and took it to a whole new level.
 

Plywood

NeoGAF's smiling token!
Oh yes, absolutely, 100 percent, without question. The other day I was going to make a quick post: "Every time I hop on Halo 4, I'm repeatedly astonished at the continuing success of Infinity Big Team Slayer". Once I thought about it however, I realised that iBTB's success makes complete sense. Its continued success, population-wise, is the residual effect of Halo 4's launch physique.

There are vast, vast, numerous amounts of videogamers who enjoyed the original Halo trilogy. The PS2 dominated that console generation but had it not been for Halo CE's foundational pillar in the Xbox's lauch, and Xbox Live's perfect launch partner in Halo 2 then the Xbox would have gone the way of the Sega Saturn or Jaguar, forgotton and completely stomped into anonymity by the PS2. Halo 3's years at the top of the Live charts and respectable (for a years old game) subsequent tussle with COD releases bore out that there were still many, many gamers who enjoyed normal Halo gameplay.

Then Halo Reach happened and a lot of gamers who had nine years worth of gameplay muscle memory invested in Halo are thrown by having to stop shooting in the middle of a battle in order for their shots to be accurate. They have moments of dizzying frustration when a player they would have killed in a given situation in the previous three titles suddenly activates an invincibility button. They are killed by players who can suddenly fly over their heads from spawn and the game doesn't offer them a Y axis sensitivity to accomodate these new features. They enter Team Slayer, a safe bet of a playlist in the previous two titles and half of the maps are a turgid, mono-grey eyesore that are all visually alike and don't play particularly well. They go to BTB, a favourite for so many in H2 and H3 and there is not a single, non-forge map custom built for the mode, instead playing on built-for-an-entirely-different-mode horror shows like Spire and Boneyard. They actually get put into BTB SWAT on Boneyard, spawn Red stairs, and are repeatedly spawn killed in the open by a 3x zoom, single shot precision rifle.

These players think Halo Reach is not a very fun Halo game. They don't like the changes, they don't like the poor selection of maps, amongst other things. They look around for other places to put their gaming time; Black Op's releases on the back of three successful predecessors and, crucially, doesn't mess around with what made those games popular in the first place. It identify's a rivals strength of meta-features (Halo's theatre and social file sharing capabilities) and implements its own theatre which in many ways improves upon Halo's version and then offers players the social sharing side of it, not on a dev website or by jumping through hoops in game but through free rendered uploads to probably the most visited website on Earth in Youtube. Many of the gamers put off by Halo's strange new direction (no 1-50 wtf? Timing shots and no BR wtf? You can spawn with camo now wtf?) decide to go where a lot of their friends went, a safe, you know what you're getting deal in COD. Lots of them also get into Battlefield 3, a game that knows what it does best, very large scale military battles, is somewhat unique in the FPS landscape and sticks to it.

Fast forward to October 2012 and these players who loved the original trilogy but checked out with Reach, they see the Halo 4 PR train in full swing. "Oh hey, look, the Master Chief's back" they say. They remember paying the same price for ODST as they did for Halo 3 but ODST didn't have proper multiplayer nor the Chief. They remember paying full price the following year for Reach, which again didn't have the Chief, and being put off by the weird, unexpected things in the multiplayer. So they see the Chief and they associate him with the last game he was in, Halo 3, that game that they and their friends had lots of awesome times with. So they look forward to Halo 4's release because hey, Chief's back, so Halo will be normal again right?

This is where one goes back to the point about Halo 4's launch 'physique'. The launch state of a game is arguably its most important. It is where the vast majority of players who don't read forums and gaming press etc get their idea of a games identity and the game developers intent for the series. Many of those players that Reach lost are back for Halo 4 in launch week, eager to give the franchise another shot.

They load up the game and tentatively enter War Games ("I think this is the multi, guys"). The party lead and their buddies look for a playlist they remember loving, Team Slayer, but there is no sign of it. "Just pick the top one, come on party leader!". So they enter Infinity Slayer. They play five hypothetical games. The voting for these five games goes 'Adrift, Complex, Complex, Adrift, Abandon'. The maps quality don't seem very high and now it appears everyone has a power weapon at some point, and that guy they just killed pressed X to spawn without punishment and cleaned them up while they waited for their shields to recharge, completely unfairly. Weapons are confusingly spawning at random, with no explanation as to why that is happening (it didn't happen in the ten years they played Halo before). They play another bunch of Infinity Slayer and soon come to realise that there's only four 4v4 maps and two of them are objectively poor for Slayer. So they venture over to Infinity BTB and, while the gameplay problems remain from their 4v4 experience, at least there are more maps on offer.

So what happens to this hypothetical party of four a week after Halo 4's release? Three of them go to Black Op's 2 or back to Battlefield 3 (COD does weapon unlocks and instant respawn far better than Halo ever will and BF3 is built around large scale combat and, crucially, let's you drive a vehicle more than five meters without getting stunned by a spawn weapon). One stays (the opening populations were around 400, 000 and then dropped to a quarter of that). The one who stays motivation for doing so is as multitudinous as Halo's confused identities. It might be a love of heavy BTB gameplay, it might be because that player is one of those who is an absolute sucker for levelling systems no matter what the gameplay and wishes to reach SR 130. It might be that they fucking love the party gametype Regicide. But the question isn't why so few stayed it's why so many chose to leave...

Halo 4 sold so many copies because it it had an 11 year established base of users and previous customers right? For 9 of those years Halo was about equal starts, checks, balances and largely reasonable design. I don't think it's unreasonable to think that many of that established user base came to Halo 4 expecting a direct, regular Master Chief sequel to Halo 3, Reach being the equivalent of an experimental off-shoot branch, not the foundation for Halo 4. Those players came to Halo, experienced instant respawn, random weapon drops, camo sniping, camo boltshotting, their favourite Warthog being stunned every three seconds by an unlocked spawn weapon, no ranked/social choice and realised they had to play for hours in order to unlock a perk so they didn't frequently run out of ammo (weapons vanishing every 12 seconds as they do). They probably realised at that point that all these things that were making Halo not feel like the game they'd enjoyed for a decade were being done better in other games in which they made sense. And so, they went to those other games.

So, COD does unlock systems and fast, one shot kill, 60fps gameplay best. Battlefield 3 cornered the big battle market. What was always Halo's core strength? FOUR VERSUS FOUR, arena based slayer and objective gametypes. 343 launches with four smallish maps, and a shit load of BTB content. 6 of its subsequent 9 DLC maps are BTB. Halo no longer has a grip on thaepopular area of the 4v4 market. People who bought or rented Halo 4 to see if it was normal again have disappeared. They won't be back five months from launch when it's announced in a corner of an internet forum that Team Throwdown, a normal-ish Halo playlist is coming to Halo 4! After that opening week they've made their mind up and you've lost them forever. Well, at least until Halo 5 rolls around but even then they might not bother. See, next time, Halo won't have the 'Master Chief wasn't in those games so it doesn't count' excuse. Master Chief, along with the Halo name, is now tainted.
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Oh yes, absolutely, 100 percent, without question. The other day I was going to make a quick post: "Every time I hop on Halo 4, I'm repeatedly astonished at the continuing success of Infinity Big Team Slayer". Once I thought about it however, I realised that iBTB's success makes complete sense. Its continued success, population-wise, is the residual effect of Halo 4's launch physique.

There are vast, vast, numerous amounts of videogamers who enjoyed the original Halo trilogy. The PS2 dominated that console generation but had it not been for Halo CE's foundational pillar in the Xbox's lauch, and Xbox Live's perfect launch partner in Halo 2 then the Xbox would have gone the way of the Sega Saturn or Jaguar, forgotton and completely stomped into anonymity by the PS2. Halo 3's years at the top of the Live charts and respectable (for a years old game) subsequent tussle with COD releases bore out that there were still many, many gamers who enjoyed normal Halo gameplay.

Then Halo Reach happened and a lot of gamers who had nine years worth of gameplay muscle memory invested in Halo are thrown by having to stop shooting in the middle of a battle in order for their shots to be accurate. They have moments of dizzying frustration when a player they would have killed in a given situation in the previous three titles suddenly activates an invincibility button. They are killed by players who can suddenly fly over their heads from spawn and the game doesn't offer them a Y axis sensitivity to accomodate these new features. They enter Team Slayer, a safe bet of a playlist in the previous two titles and half of the maps are a turgid, mono-grey eyesore that are all visually alike and don't play particularly well. They go to BTB, a favourite for so many in H2 and H3 and there is not a single, non-forge map custom built for the mode, instead playing on built-for-an-entirely-different-mode horror shows like Spire and Boneyard. They actually get put into BTB SWAT on Boneyard, spawn Red stairs, and are repeatedly spawn killed in the open by a 3x zoom, single shot precision rifle.

These players think Halo Reach is not a very fun Halo game. They don't like the changes, they don't like the poor selection of maps, amongst other things. They look around for other places to put their gaming time; Black Op's releases on the back of three successful predecessors and, crucially, doesn't mess around with what made those games popular in the first place. It identify's a rivals strength of meta-features (Halo's theatre and social file sharing capabilities) and implements its own theatre which in many ways improves upon Halo's version and then offers players the social sharing side of it, not on a dev website or by jumping through hoops in game but through free rendered uploads to probably the most visited website on Earth in Youtube. Many of the gamers put off by Halo's strange new direction (no 1-50 wtf? Timing shots and no BR wtf? You can spawn with camo now wtf?) decide to go where a lot of their friends went, a safe, you know what you're getting deal in COD. Lots of them also get into Battlefield 3, a game that knows what it does best, very large scale military battles, is somewhat unique in the FPS landscape and sticks to it.

Fast forward to October 2012 and these players who loved the original trilogy but checked out with Reach, they see the Halo 4 PR train in full swing. "Oh hey, look, the Master Chief's back" they say. They remember paying the same price for ODST as they did for Halo 3 but ODST didn't have proper multiplayer nor the Chief. They remember paying full price the following year for Reach, which again didn't have the Chief, and being put off by the weird, unexpected things in the multiplayer. So they see the Chief and they associate him with the last game he was in, Halo 3, that game that they and their friends had lots of awesome times with. So they look forward to Halo 4's release because hey, Chief's back, so Halo will be normal again right?

This is where one goes back to the point about Halo 4's launch 'physique'. The launch state of a game is arguably its most important. It is where the vast majority of players who don't read forums and gaming press etc get their idea of a games identity and the game developers intent for the series. Many of those players that Reach lost are back for Halo 4 in launch week, eager to give the franchise another shot.

They load up the game and tentatively enter War Games ("I think this is the multi, guys"). The party lead and their buddies look for a playlist they remember loving, Team Slayer, but there is no sign of it. "Just pick the top one, come on party leader!". So they enter Infinity Slayer. They play five hypothetical games. The voting for these five games goes 'Adrift, Complex, Complex, Adrift, Abandon'. The maps quality don't seem very high and now it appears everyone has a power weapon at some point, and that guy they just killed pressed X to spawn without punishment and cleaned them up while they waited for their shields to recharge, completely unfairly. Weapons are confusingly spawning at random, with no explanation as to why that is happening (it didn't happen in the ten years they played Halo before). They play another bunch of Infinity Slayer and soon come to realise that there's only four 4v4 maps and two of them are objectively poor for Slayer. So they venture over to Infinity BTB and, while the gameplay problems remain from their 4v4 experience, at least there are more maps on offer.

So what happens to this hypothetical party of four a week after Halo 4's release? Three of them go to Black Op's 2 or back to Battlefield 3 (COD does weapon unlocks and instant respawn far better than Halo ever will and BF3 is built around large scale combat and, crucially, let's you drive a vehicle more than five meters without getting stunned by a spawn weapon). One stays (the opening populations were around 400, 000 and then dropped to a quarter of that). The one who stays motivation for doing so is as multitudinous as Halo's confused identities. It might be a love of heavy BTB gameplay, it might be because that player is one of those who is an absolute sucker for levelling systems no matter what the gameplay and wishes to reach SR 130. It might be that they fucking love the party gametype Regicide. But the question isn't why so few stayed it's why so many chose to leave...

Halo 4 sold so many copies because it it had an 11 year established base of users and previous customers right? For 9 of those years Halo was about equal starts, checks, balances and largely reasonable design. I don't think it's unreasonable to think that many of that established user base came to Halo 4 expecting a direct, regular Master Chief sequel to Halo 3, Reach being the equivalent of an experimental off-shoot branch, not the foundation for Halo 4. Those players came to Halo, experienced instant respawn, random weapon drops, camo sniping, camo boltshotting, their favourite Warthog being stunned every three seconds by an unlocked spawn weapon, no ranked/social choice and realised they had to play for hours in order to unlock a perk so they didn't frequently run out of ammo (weapons vanishing every 12 seconds as they do). They probably realised at that point that all these things that were making Halo not feel like the game they'd enjoyed for a decade were being done better in other games in which they made sense. And so, they went to those other games.

So, COD does unlock systems and fast, one shot kill, 60fps gameplay best. Battlefield 3 cornered the big battle market. What was always Halo's core strength? FOUR VERSUS FOUR, arena based slayer and objective gametypes. 343 launches with four smallish maps, and a shit load of BTB content. 6 of its subsequent 9 DLC maps are BTB. Halo no longer has a grip on thaepopular area of the 4v4 market. People who bought or rented Halo 4 to see if it was normal again have disappeared. They won't be back five months from launch when it's announced in a corner of an internet forum that Team Throwdown, a normal-ish Halo playlist is coming to Halo 4! After that opening week they've made their mind up and you've lost them forever. Well, at least until Halo 5 rolls around but even then they might not bother. See, next time, Halo won't have the 'Master Chief wasn't in those games so it doesn't count' excuse. Master Chief, along with the Halo name, is now tainted.
Wow, great post. And Halo 5 is also in trouble because you probably won't be able to play it on your 360. "Do I buy a brand new 'multimedia entertainment console' to play Halo 5 or do I keep playing COD on my 360 and/or on my Playstation 4 video game console?" I really think MS's direction with Durango and 343's direction for Halo spells serious trouble for Halo 5. We'll see.
 

Sai-kun

Banned
some dude in this programming class of mine is browsing neogaf

he is also wearing a bungie shirt

hi dude in my programming class this is the creepiest post i've ever made
 
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