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Halo |OT9| One Final Effort Is All That Remains

senador

Banned
I want to use the BR!

I'm not gonna lie, while I am excited for Halo 4, I'm nervous for faster kill times. I was never good at Halo 3. Its going to be hard for me to adjust to a much faster paced game. I'm excited though.
 
It's 343's responsibility to design maps that work well with the sandbox they've created, including their design ideas for what kind of maps will create the style of play they want in their game, not one from a past game that they didn't even make. Nothing else.

It's not just sprint in H4 that makes larger maps play so much smaller, it's a sprint that lasts a LONG time, has a very short recharge, it's more powerful weapons across the board than the past two games including tremendous range of combat on some of the core weapons, it's a global and personal ordnance drop that is designed to spread powerups and weapons across different areas of the map keeping the gameplay more dynamic than in the past, it's a set of armor abilities that require space to deploy and use alongside global sprint, it's instant respawns in Slayer, and it's a spawning system that has been design to spawn you closer to teammates and the action than in the past few games.

343 has made a significantly faster paced Halo game than 3 or Reach with much larger maps. Old maps to not apply with the exact same design principles. It took me all of 5 minutes with the game to know that maps like Midship, Lockout, and Guardian would be a clusterfuck of a disaster.


conansj4n.gif
Yeah, I'm not disagreeing with you on what 343 is doing with the game. I just think small maps might actually work and be fun. Depending on how a small map might be designed, it could lend itself to some really fun times.
and i love that gif of conan. so good
 

Karl2177

Member
I want to hear about the meta game. Stat tracking, ranks, APIs, Waypoint, etc, etc.

Frankie pls.

I had an interesting theory about stat tracking while I was finishing up my comp sci homework tonight. I'll expand upon it later; maybe when Ellis talks about the Waypoint perf upgrades he teased.

In other news, I'm hopping on Reach to rank up. I'm like 7 000 cR away.
 

zap

Member
Which Halogaffers will be getting it first, by time zone? Only zone I know is the guys in the UK, they're like 6 hours ahead of me.

Going to be soooo jealous of those guys.

NZ brah. We get it ~17 hours before you iirc.

We have some members in New Zealand I know (and Reggie is in Australia).

Representing.

Completed Reach on Legendary solo before it was even released in the states. Jelly?

I went to bed after playing one mission, got up and beat it before the US.

This time Halo 4 lands right in the middle of my exam timetable... I have ~1.5 weeks before the next exam when it launches, so I'll allocate a day of not studying, then limit myself to an hour or two a day the rest of the time. I probably won't go to the midnight launch either :(
 
K

kittens

Unconfirmed Member
A game has never felt so far away even though its only a few weeks from release.
I'm actually less hyped for Halo 4 than I was for Reach. With Reach, I was naively oblivious to how damaging some of the new mechanics would be. I had given barely any thought to reticle bloom, how jetpack would destroy map flow, sword + sprint, etc. It all sounded awesome to me.

Now I'm a bit more critical, and that's the major thing hurting my Halo 4 hype. I see a lot of important things that I don't like. But, once again, I'm pretty confident it will be better than Reach, and I've been playing and (usually) enjoying that game for two years now.

And there are things that do get me excited about Halo 4, for sure. Every single bit of campaign footage, for one. The return of Chief and Cortana. Seeing how the story will kick off the new trilogy. The new, more athletic look of the Spartan IVs. A lot of the new weapons. The fact that most of the MP maps look good (so sorely needed after Reach). And the end of AR starts! To name a few.
 
So with FUD around 4 days away I started to think about it, and why Im not more excited. Surely color correction can't be my biggest deterrent. It isn't. Overall the framing of many of the shots and the way they are edited just look cheesy. Here are numerous shots of strange derpy angles of characters looking straight into the camera:

1.
2. (Ok, this one isn't as bad)
3.
4. (glad to see the cat helmet in action! Oh..)
5.

There are numerous other bland, poorly framed shots throughout the trailer as well, but these stood out as some of the goofiest ones to me. I really, really hope FUD delivers.. But I dunno how confident I am on it being great, but it may very well be entertaining and decent. Now don't get me wrong, there are some awesome looking shots in the trailer, but they are few in numbers.

Also, I wont lie, those pictures up there look a lot better in these stills. In motion they still look particularly awkward.
 
So with FUD around 4 days away I started to think about it, and why Im not more excited. Surely color correction can't be my biggest deterrent. It isn't. Overall the framing of many of the shots and the way they are edited just look cheesy. Here are numerous shots of strange derpy angles of characters looking straight into the camera:

1.

2. (Ok, this one isn't as bad)

3.

4. (glad to see the cat helmet in action! Oh..)

5.


There are numerous other bland, poorly framed shots throughout the trailer as well, but these stood out as some of the goofiest ones to me. I really, really hope FUD delivers.. But I dunno how confident I am on it being great, but it may very well be entertaining and decent. Now don't get me wrong, there are some awesome looking shots in the trailer, but they are few in numbers.
It could be horrible acting, and I'd still love it because it's live action Halo. I don't think it will be, though.
 

Fotos

Member
Just finished the first half of the 5th season of Breaking Bad. Wow dat ending.

EDIT: gained Member status on Breaking Bad post on HaloGaf... yes
 

Kibbles

Member
That doesn't look good at all (FUD stuff posted above). It didn't in motion, definitely not in pics either. Waste of time and money, imo.
 
A lot of those shots are probably facing towards the actors because the CGI wasn't done yet at the other angles.

Image 1) that is the shot where the elite comes in, later you can see the glow of his energy sword on their faces
Image 2) that is where the covenant is invading the planet, drop pods are being sent down, etc.
Image 5) I believe that is inside the UNSC Infinity, that CGI probably wasn't finished either

Shots of Chief are supposed to be dramatic, hey this dude is a muthafuckin badass.
 

Ken

Member
So with FUD around 4 days away I started to think about it, and why Im not more excited. Surely color correction can't be my biggest deterrent. It isn't. Overall the framing of many of the shots and the way they are edited just look cheesy. Here are numerous shots of strange derpy angles of characters looking straight into the camera:

1.

2. (Ok, this one isn't as bad)

3.

4. (glad to see the cat helmet in action! Oh..)

5.


There are numerous other bland, poorly framed shots throughout the trailer as well, but these stood out as some of the goofiest ones to me. I really, really hope FUD delivers.. But I dunno how confident I am on it being great, but it may very well be entertaining and decent. Now don't get me wrong, there are some awesome looking shots in the trailer, but they are few in numbers.

Also, I wont lie, those pictures up there look a lot better in these stills. In motion they still look particularly awkward.

That armor looks so...bad. :(
 
You're being extremely critical over something that probably doesn't even have the budget of a TV series, c'mon.

It doesn't take a big budget to stop bad framing of shots with actors staring directly into the camera. I do understand that the budget isn't going to be huge, but ultimately when tackling a project such as this I would say good shot framing would be the least difficult thing.

So many shots are just framed boringly and are horridly devoid of color:

1.
2.
3.





Also, the props have a very plastic-like look:
1.
2.
3.

^ For some reason MC looks like hes sporting armor made out of the same material as the cat helmet.





To be fair though, I did like the following shots:

1.
2.
3.

Still, despite it having some potential I can't quite shake the high budget fan project feel.
 

GhaleonEB

Member
You're being extremely critical over something that probably doesn't even have the budget of a TV series, c'mon.

This was going to be my comment. Damper your expectations; this is not the Halo, big budget movie. It has potential to succeed on its own terms.

I do agree that some of the shots are odd, and the Chief's armor in those shots looks...well, some of the cosplay at PAX was better.
 

Seance

Banned
I want to use the BR!

I'm not gonna lie, while I am excited for Halo 4, I'm nervous for faster kill times. I was never good at Halo 3. Its going to be hard for me to adjust to a much faster paced game. I'm excited though.

Halo 3 killtimes were slow. 4sk BR in 3 kills slower than a 5sk DMR in 4 i believe. Not to mention how innaccurate the BR was at any sort of ranged shooting.
 

Fotos

Member
Did you seriously bump OT6, so you could become a "Member"? Are you fucking kidding me? Just how dumb are you?

Not really... I was bored and looking at all my posts and realized my first was on OT6 just thought id post. didn't think it was that big of a deal but apparently one post pissed you off. Just how dumb are you? I'll go bump every other OT if it will make you mad. Way to be a douche bag karl
 
If I were in control I'd just add a few people from the hardcore community to the Cartographers / consultants and get them working on grabbing maps for a hardcore playlist. Release the first version, get feedback / have them also collect gametypes, update it the next month, keep going this way until people are happy with it. Let it actually evolve so it's hardcore while still being Halo 4 and not Halo 2x4. Least voted for gametypes get dropped out of the list each month.

I really hope community cartographers gets overhauled before Halo 4 - I appreciate the effort you put in but I don't think the current set up brings the cream of the crop to the top. - I would hate if hardcore settings where run in the same way.

Edit: seems like your already planning to change things up - awesome - I still think a hardcore mode would need its own 'staff' who are specialised in competitive play.
 
Ultimately, high budget or low budget, good filmaking should be able to captivate the audience and capture their sense of wonder and curiosity. If it is done right, the budget and special effects will be sidelined by what truly matters. I am not feeling that from the trailer. It feels very predictable, and a little lacking in heart. I have no doubt many passionate people poured countless hours into making FUD awesome, but I still do not feel like things turned out as good as they could have.


That said, I may end up eating crow once the series starts. I am simply judging off the trailer the shorts released thus far.
 

senador

Banned
Halo 3 killtimes were slow. 4sk BR in 3 kills slower than a 5sk DMR in 4 i believe. Not to mention how innaccurate the BR was at any sort of ranged shooting.

That was my point. 3 is faster than Reach, and 4 is said to be faster than 3.

Ultimately, high budget or low budget, good filmaking should be able to captivate the audience and capture their sense of wonder and curiosity. If it is done right, the budget and special effects will be sidelined by what truly matters. I am not feeling that from the trailer. It feels very predictable, and a little lacking in heart. I have no doubt many passionate people poured countless hours into making FUD awesome, but I still do not feel like things turned out as good as they could have.


That said, I may end up eating crow once the series starts. I am simply judging off the trailer the shorts released thus far.

I'm actually pretty excited for Forward Unto Dawn. The helmets and armor on the cadets looks very off, but I'm more excited for the story and possible awesome Chief moments.
 
It's 343's responsibility to design maps that work well with the sandbox they've created, including their design ideas for what kind of maps will create the style of play they want in their game, not one from a past game that they didn't even make. Nothing else.

It's not just sprint in H4 that makes larger maps play so much smaller, it's a sprint that lasts a LONG time, has a very short recharge, it's more powerful weapons across the board than the past two games including tremendous range of combat on some of the core weapons, it's a global and personal ordnance drop that is designed to spread powerups and weapons across different areas of the map keeping the gameplay more dynamic than in the past, it's a set of armor abilities that require space to deploy and use alongside global sprint, it's instant respawns in Slayer, and it's a spawning system that has been design to spawn you closer to teammates and the action than in the past few games.

343 has made a significantly faster paced Halo game than 3 or Reach with much larger maps. Old maps to not apply with the exact same design principles. It took me all of 5 minutes with the game to know that maps like Midship, Lockout, and Guardian would be a clusterfuck of a disaster.

http://h5.abload.de/img/conansj4n.gif[IMG][/QUOTE]

I was going to type a serious post about how you're my favorite poster on here, but fuck it..

[spoiler]I love you.[/spoiler]

[quote="dmg04, post: 42759084"]Right now it's a [b]mix of Achievement Hunting[/b] and Prepping for Halo 4. While it'll be different from reach, It's still halo. Hadn't really touched reach since Defiant dropped.[/QUOTE]

[I]BULLSHIT![/I] hahah I get online last night to help with cheevos and we end up playing games.. Wasn't in the right mind set to poop on randies ;]

Probably gonna lurk Campaign matchmaking (no idea why) while I catch up on new info. Drop a message if you want to play.


Random thought that's always been lingering:
-I like how there are so many Halo Wars connections in Halo 4, whether intentional or not. I'm dying for a damn sequel to that game.. Soooooooooo underappreciated IMO.
 
Not really... I was bored and looking at all my posts and realized my first was on OT6 just thought id post. didn't think it was that big of a deal but apparently one post pissed you off. Just how dumb are you? I'll go bump every other OT if it will make you mad. Way to be a douche bag karl
You can't be serious...
 
Not really... I was bored and looking at all my posts and realized my first was on OT6 just thought id post. didn't think it was that big of a deal but apparently one post pissed you off. Just how dumb are you? I'll go bump every other OT if it will make you mad. Way to be a douche bag karl
Nothing quite like finally getting member status just so that you can get yourself banned.
 

zap

Member
Not really... I was bored and looking at all my posts and realized my first was on OT6 just thought id post. didn't think it was that big of a deal but apparently one post pissed you off. Just how dumb are you? I'll go bump every other OT if it will make you mad. Way to be a douche bag karl

Abd8w.gif


Please ask yourself the bolded.
 
like what?

I noticed that there's a lot of parallelism between the two games - what with both being set in a Dyson sphere / shield world. The Dawn or Infinity landing vs The Spirit of Fire. The large "Spires" vs the Forerunner ships. Hell even the Mantis is reminiscent of the Cyclops.

(Oh wait are we mad at this guy?)
 

TheOddOne

Member
The word you were looking for is "soldier" not leader...and You Need To See It.

There are moments from what I've seen so far that look awkward, but there are just as many that pique my interest. We'll know soooooooooonnnnnn.
Hi hi :p

Hope that stuff more in line with The Commissioning shows up around launch time, though.
 
I was going to type a serious post about how you're my favorite poster on here, but fuck it..

I love you.

Gifs are always the best way to convey this.
<3
QOzjB.gif


That was my point. 3 is faster than Reach, and 4 is said to be faster than 3.

Outside of obviously scenarios like playing on maps like Midship, I never found the overall pace of play in Halo 3 to really be faster than Reach. They are both slow.
EMBRACE THE SPEED!
 

Fotos

Member
I noticed that there's a lot of parallelism between the two games - what with both being set in a Dyson sphere / shield world. The Dawn or Infinity landing vs The Spirit of Fire. The large "Spires" vs the Forerunner ships. Hell even the Mantis is reminiscent of the Cyclops.

(Oh wait are we mad at this guy?)

Yeah, before any Halo 4 info was announced I thought that the Spirit Of Fire was going to be in the campaign based off of the Legendary ending of Halo Wars.
Oh and yeah I guess you are
 

FyreWulff

Member
I really hope community cartographers gets overhauled before Halo 4 - I appreciate the effort you put in but I don't think the current set up brings the cream of the crop to the top. - I would hate if hardcore settings where run in the same way.

I'm just going to leave that as a matter of opinion, because you haven't seen the mountain of shit we climb through to find the diamonds. There's also the fact that not all the community maps in matchmaking are a result of the CC - there's plenty of them that Bungie and 343 just put in themselves.

As it stands though, the majority of the content submissions we've made were successful in terms of maps being voted for and adopted by the matchmaking playerbase. I don't like all the maps that come through either. But that's why there's a multitude of people involved so a map that one person would outright reject gets in and is well liked.

I'm bored so I'd like to hear the problems you had with certain maps.
 
I'm just going to leave that as a matter of opinion, because you haven't seen the mountain of shit we climb through to find the diamonds. There's also the fact that not all the community maps in matchmaking are a result of the CC - there's plenty of them that Bungie and 343 just put in themselves.

As it stands though, the majority of the content submissions we've made were successful in terms of maps being voted for and adopted by the matchmaking playerbase. I don't like all the maps that come through either. But that's why there's a multitude of people involved so a map that one person would outright reject gets in and is well liked.

I'm bored so I'd like to hear the problems you had with certain maps.

You missed my edit:

Edit: seems like your already planning to change things up - awesome - I still think a hardcore mode would need its own 'staff' who are specialised in competitive play.

You also missed the part in my post where I mentioned that I know how much work you put in.

I don't play reach enough to even know map names - never mind list problems with them - but the process behind the cartographers seems like it wouldn't work for what would need to be a fast changing competitive landscape.

Don't take it personally - I don't think there is a way you can have a more streamlined process - which is why I wouldn't want competitive modes to have the same processes - you do a good job with what you have - but I think ultimately the underlying issues with a community driven effort make the end result suffer.

I can get more into the specifics when Im at a computer - mobile browsing isn't designed for this kind of thing.
 
Not really... I was bored and looking at all my posts and realized my first was on OT6 just thought id post. didn't think it was that big of a deal but apparently one post pissed you off. Just how dumb are you? I'll go bump every other OT if it will make you mad. Way to be a douche bag karl

Read karl's post and yours.. just gotta say don't bother man. I can tell you it's not even worth it just from his horrible perception of people. Fool's tone was uncalled for.

Take this advice and ignore the bait and talk in a PM if it's that cereal.. and congrats on the Member status ;]

like what?

Cyclops in Adrift, the map name Exile, the Forerunner architecture, just to name a few. Some other stuff are similarities like how the presentation is delivered and connected to my soullllll

Gifs are always the best way to convey this.
<3
QOzjB.gif

Oh.. too bad my gifs are always usually sometimes
never.
"confusing" so instead of posting my own, I'll repost yours ;]
<4
 

FyreWulff

Member
You missed my edit:

Edit: seems like your already planning to change things up - awesome - I still think a hardcore mode would need its own 'staff' who are specialised in competitive play.

You also missed the part in my post where I mentioned that I know how much work you put in.

I don't play reach enough to even know map names - never mind list problems with them - but the process behind the cartographers seems like it wouldn't work for what would need to be a fast changing competitive landscape.

Don't take it personally - I don't think there is a way you can have a more streamlined process - which is why I wouldn't want competitive modes to have the same processes - you do a good job with what you have - but I think ultimately the underlying issues with a community driven effort make the end result suffer.

I can get more into the specifics when Im at a computer - mobile browsing isn't designed for this kind of thing.

The Hardcore Cartographers would be just for the Hardcore list and content management and headhunted out of the hardcore communities.

There was no point to doing it during Reach's run as I stated earlier: we could have added all the MLG Pros and Walshys to the CCs that we wanted, they would have been completely unable to submit any content to the MLG playlist, nor use hardcore content elsewere in matchmaking because MLG had a monopoly over hardcore content.

As it is, I'm cooking something up for the process right now that we'll be beta testing soon that will speed up the CC process exponentially and make it as transparent as possible without breaking NDAs and such. I already talked about it a bit over at THC.

edit: we're still ultimately limited to 343's update cycle in terms of speed though.

edit2: also assumes the CC process will be used for halo 4, which isn't a guarantee. The thing I'm building is only for Reach's upcoming updates for now.
 
Yesterday, I managed to get some chump to trade his pre-order bonus for mine.

The chump will not be named and shamed here for fear of rescinding the contract.
 

zap

Member
Why am I dumb?

It's kinda telling when you can't even interpret your own question.

Seeing as you asked me a different question I'll go ahead and help you out by answering it.

You bumped a thread from months ago to say nothing relevant, then when people call you out on it, you jump in and defend yourself, attacking them rather than just fessing up and explaining you didn't realise that it was poor forum etiquette. That there shows immaturity and lack of respect.

If you want to join and become a part of a community, you need to abide by Will Wheaton's excellent rule of the internet: "don't be a dick."
 
I was going to type a serious post about how you're my favorite poster on here, but fuck it..

I love you.
Really? REALLY? Obviously a new game doesn't have to adhere to any old principles from a previous game. All i was stating was that small arena style maps are petty popular. Whether or not playing on one in Halo4 would be a complete disaster has yet to be seen. Based on what we have seen from game play and first hand accounts, sure, perhaps they wouldn't work. But everything DOES fall on 343's shoulders whether or not they decide to completely revamp the game or not, because Halo has a massive following and anything 343 decides to do is going to be met with some type of criticism. That's ALL i was saying, lol. I could have chosen a better word than, "problem." Sheesh.
 
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