thehillissilent
Member
Is it me or is that gameplay animation of the civilians pretty amazing?
That is what makes it disturbing. These developers obviously have some talent behind them and I love the physics.
Is it me or is that gameplay animation of the civilians pretty amazing?
What if the twist is, halfway through the game, you pick up as the detective investigating the spree killing?
That is A) the only redeeming quality it may have, and B) probably way over the current level of the writing quality.
I hope it is, but the game changes genres to like a point and click adventure game, just to frustrate those that want to get their bloodlust on.
What if the twist is, halfway through the game, you pick up as the detective investigating the spree killing?
That is A) the only redeeming quality it may have, and B) probably way over the current level of the writing quality.
The twist is that the detective is Sebastian Castellanos from The Evil Within.
Top comment on YT
A big thank you to this guy.
Killing is killing; rationalizing violence against a group of people is some serious brainwashing shit. Having a character contextualize violence is sometimes scarier and more sinister to me than just random violence; even the character in this game uses terms like "vengeance" in his monologue and that is disturbing.Simply put, this is not a game, this is a murder simulator. In games like Hotline: Miami or Call of Duty, there is a purpose behind pulling that trigger. You are told why, with context and reasoning, and so your brain can process it as a storyline to understand the purpose of shooting that person.
Much too brilliant of a concept to expect from this I think; would be an amazing way to reflect on your actions in the first half of the game though. It would be great to go through the same areas as a detective and piece together the kind of flawed logic or warped world perspective that the killer was using to justify their actions to the player through the first half.What if the twist is, halfway through the game, you pick up as the detective investigating the spree killing?
That is A) the only redeeming quality it may have, and B) probably way over the current level of the writing quality.
Hatred |OT| My Shit Is Fucked Up So I Got to Shoot/Slice YouHatred |OT| Murder Death Kill
There is also no way to know that every one of your enemies deserves to be shot in games like Call of Duty
Hatred |OT| Murder Death Kill
Yeah. I had initially meant it in jest, but now I feel like I REALLY want that game.Killing is killing; rationalizing violence against a group of people is some serious brainwashing shit. Having a character contextualize violence is sometimes scarier and more sinister to me than just random violence; even the character in this game uses terms like "vengeance" in his monologue and that is disturbing.
There is also no way to know that every one of your enemies deserves to be shot in games like Call of Duty; they can't contextualize everything and most game enemies are only guilty of your reticule turning red when you aim at them.
However, this being said, I don't like the way this game is presented in the trailer; it glorifies this kind of character by giving him this muscular, badass-in-a-trenchcoat appearance and gruff voice. I also don't think I could handle being a developer on something like this; the references you would have to look to would be disturbing.
Much too brilliant of a concept to expect from this I think; would be an amazing way to reflect on your actions in the first half of the game though. It would be great to go through the same areas as a detective and piece together the kind of flawed logic or warped world perspective that the killer was using to justify their actions to the player through the first half.
A lot of fighters in terrorist groups are not a part of it because they want to be, but because these groups threaten to kill them or their families if they don't comply. Should they be treated the same as those terrorists? How would you know the difference?They're holding a gun and will use it to kill you if they can?
I'm into the concept a lot but I'm not a fan of the isometric perspective. I'm also disappointed that he's billed as a villain and looks like a psychopath. Why can't he just be a normal everyday assuming person who holds a grudge against humans? It's like the low-hanging fruit. Long hair. Trench coat. Played out.
Hatred |OT| My Shit Is Fucked Up So I Got to Shoot/Slice You
This YouTube comment seems to have missed the entire point of why people are upset over this game. Whether people want to admit it or not, context and tone do matter when it comes to violence in games or any other piece of entertainment media out there. Utilizing the concept of being an exploitative murder simulator as a selling point is what people are having issues with.
So what are the chances for this game to get an AO rating?
From the gameplay bits, looks like an average top down shooters with "enemies" who can hardly fight back. Doesn't look fun at all.
From the gameplay bits, looks like an average top down shooters with "enemies" who can hardly fight back. Doesn't look fun at all.
This is what parents in the '90s thought anyone who played DOOM was like.
Sounds like such a fucking joy to play. Postal without the biting (lol jk) satire.