James Sawyer Ford
Member
What does CCU stand for?
Concurrent users
What does CCU stand for?
ConCurrent Users.What does CCU stand for?
Will it be possible to beat Halo Infinite or Starfield?
Wow so not only are you predicting Starfield is coming to PS5 and switch 2 but also predicting it's sales trajectory on them. You must be one hell of an insider.Starfield had a high concurrent count but sales on all platforms dropped fast after the first two weeks.
How am I talking about sales on PS5 and Switch 2 when I was talking about what happened to Starfield's sales AFTER two weeks?Wow so not only are you predicting Starfield is coming to PS5 and switch 2 but also predicting it's sales trajectory on them. You must be one hell of an insider.
Just a little joke because you used 'all platforms'.How am I talking about sales on PS5 and Switch 2 when I was talking about what happened to Starfield's sales AFTER two weeks?
Helldivers is actually doing amazing numbers, a lot of MP games would love those numbers when they launch.I think it says more about how disappointing and awful StarField and Halo were to be so insanely low compared to projections and the History of their franchises/studios. Meanwhile Helldivers 2 is a sequel to a modest success indie game And it is doing very well for itself.
A PS4 version would have been HORRIBLE!There's a lot of people who don't understand nuance or context. They just think tick for tack.
I'd say any GaaS, Live Service, F2P type games it makes sense to be on PS5, PC, and Mobile day 1. These games don't really sell systems in the first place. They're successful based on the size of the audience.
I doubt many people bought a PS5 FOR fortnite. Could some kid who owns a PS5 only play fortnite? Sure, but that's probably not why the system was purchased.
I helped get a PS5 for my nephew a couple years ago. All he plays is Rocket League. Literally all he is interested in. Got him Spider-Man 2 for Christmas and he hasn't even played beyond Sandman. He's back to Rocket League. We built a gaming PC for him for Christmas, and now he is playing Rocket League on PC at 120 fps.
The younger generation doesn't care as much about story that you get with a single player AAA game. Maybe as they get a bit older potentially. They just want to play multiplayer games.
The idea that Sony isn't going to tap into that market or that they're going to wall it off for PlayStation, thus killing how many units they can actually even sell on PlayStation because of the lack of size of crossplay audience, makes no sense.
The most interesting thing is that there is no PS4 version of Helldivers 2. That might have been a mistake.
You are 100% wrong here. And you don't understand business. Sony made the PS4 Pro specifically to get their gamers to stay with PlayStation and not go to PC.This thinking is flawed as it assumes every PC sale is a sale taken away from PS5. That’s obviously not true.
PlayStation owners only care about their plastic box. Sony is looking at the bigger picture. They’re looking at an untapped audience with a presence in countries where they aren’t.
To Sony there’s no difference if word of mouth for their games is building on PC or PlayStation. They’re looking to grow their brand, and PC/Mobile are the only neutral platforms to help do it.
Console users have to get over their insecurity. Sony knows how to run their business.
You are 100% wrong here. And you don't understand business. Sony made the PS4 Pro specifically to get their gamers to stay with PlayStation and not go to PC.
Halo was F2P and Starfield no one was talking about it a month after release and it’s mostly bad reviews on steam.
Will it be possible to beat Halo Infinite or Starfield?
You are 100% wrong here. And you don't understand business. Sony made the PS4 Pro specifically to get their gamers to stay with PlayStation and not go to PC.
It is over 150K now on Steam, more than doubling Sony's previous best on the platform.
Those being on gamepass does not help them for steam numbers, it would lower it. Halo was f2p though so that certainly does when it comes to CCU.Let’s also not forget Helldivers 2 got here as a priced game. The others are on gamepass.
Sony created the PS4 Pro well before they started supporting PC. That was the mindset back then.
Obviously the mindset has changed from keeping gamers from going to PC, to bringing their biggest franchises on PC.
I'd give quickplay a chance, if I was you.I know its not the intention of the game in the first place, cant help feeling salty they didnt put a single player option in though, as I would have been day one on this. I dont like playing online with randoms and my friends arent gamers so I miss out on the fun with this one
Helldivers 2 won't have much of a player base in two months. Sony knows this. Arrowhead knows this.
If this is the case, charging up front is the smarter strategy. F2P is better for games that can retain sizeable player bases.
CEO says it’s around 1M copies sold and that the split is about 50-50 between platforms. They crushed expectations.
Great work from them.
It would be interesting to have known if it would have had a PC release if ArrowHead were first party, I dont think they would have.
Knew this was coming lol give a mf an inch they want 12.
Let's see a single player game now.
CEO says it’s around 1M copies sold and that the split is about 50-50 between platforms. They crushed expectations.
Great work from them.
Quite a jump from HD1 to HD2.
155k peak. Sony must be very happy with the performance, especially for a lower budget AA game.
nah. is AA+ at bestHelldivers 2 is a AAA game, the first one from Arrowhead.
360k CCU across both PS5 and PC. Peak CCU on Steam has been ~155k so the remainder were on PS5, which is roughly 205k CCU. Impressive numbers for both platforms.
Concurrent connectedt users?What does CCU stand for?
nah. is AA+ at best
How do they get to the quadruple a tier?You can call it whatever you please, but Arrowhead themselves have called it a AAA game for years on job postings. It's AAA.
so they can.You can call it whatever you please, but Arrowhead themselves have called it a AAA game for years on job postings. It's AAA.
Arrowhead employs ~100 people.so they can.
but ain't AAA
How do they get to the quadruple a tier?
so they can.
but ain't AAA
i mean this game didn't cost TLoU, GoW or Death Stranding money. it is what it is.Hmm, go with the devs who spent 8 years making the game, or go with you. Well this is a toughie, ain't it.
Yeah, devs it is!
The same can be said for Hellblade 2.Arrowhead employs ~100 people.
Remedy's Alan Wake 2 was made by 130 something employees and people call that it AAA. Where's the cut-off point? Arrowhead spent more time developing the game so its budget must've been higher.
As of now:
Will it be possible to beat Halo Infinite or Starfield?
Helldivers 2 had 8 yeaars of development, and pretty likely over 1000-2000 people worked on it. Budget maybe isn't the same than a top tier huge AAA like TLOU or GoW, but make sure it did cost more than the average smaller sized AAA game like Death Stranding, Hellblade 2 or Returnal.i mean this game didn't cost TLoU, GoW or Death Stranding money. it is what it is.
Arrowhead was ~15 people back in 2015 when development on H2 started. I suspect they grew gradually over the years and didn't reach the size they are now until only a couple of years ago. Hard to gauge the budget unless we know employee count each year.Arrowhead employs ~100 people.
Remedy's Alan Wake 2 was made by 130 something employees and people call that it AAA. Where's the cut-off point? Arrowhead spent more time developing the game so its budget must've been higher.
Next weekend if they don't fuck it up again.This is crazy! Can they hit 200k CCU on Steam?