Came out of the panel. In general, it was awesome. Skullgirls mobile looked cool, too. To address a few immediate concerns: what they showed looked like Skullgirls. They headed off any concerns on predatory micro transactions (but the game will be free to play) and everything in the game will be unlockable for free, apparently. Ravid specifically compared it to League, where you can play the full uncompromised game for free and if you're kicking over money it's because you want to, basically.
It's more of a game than I was expecting, actually. All the controls are limited to a couple buttons to control supers and swipe/hold motions. There's dashing forward/back, launchers, blocking, etc. RPG mechanics/progression come into how the game seems to calculate damage and different skills characters have. They demo'd Big Band who has a skill where he regents some health for a couple seconds when he tags into a battle. Eliza inflicts a bleed status effect when anyone uses a super and heals off getting hit with bleed. Each character colour palette has different skills and stuff. Think of it sorta like custom moves in Smash 4?
The game is so far totally single player, though. We might see Versus later, I don't recall them promising anything.
There's new music, new assets, new animations, and they said they wanted to add new characters to the game to use as a basis for Skullgirls 2 (!!!) since the game basically uses the exact same sprites/assets in the exact same way. They also made no guarantees or promises but basically
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I think I covered everything off the top of my head. They'll let anyone at AX play it tomorrow so that'll be cool. Just bummed I didn't get my question asked. orz
EDIT: Oh yeah, there's an offensive assist mode for people who'd feel intimidated even by the touch controls. Basically it just sets the character you play as into a really aggressive AI that just attacks with normals so you can just think of when to activate supers or when to block or even when to attack yourself. Seems like a pretty smart feature. Implementation wise, at least.