petran79
Banned
With all that being said, one could argue that being used to keyboard input for games your whole life (just like being used to controllers) eliminates the discomfort of being overwhelmed by additional surrounding inputs because your hand and fingers always land on the correct keys (I never think about stuff like WASD) and you press the correct keys without having to think about it. Likewise, one could argue that using a separate finger for each action/direction is much more efficient (while that efficiency makes the experience more enjoyable and comfortable), just like actual typing, playing the piano or other musical instruments is much more natural and efficient than using just your thumbs (or any two fingers) to do it, which might even make one feel like they're handicapped, like having amputated fingers etc, not to mention the need to take your thumb off one action to do another might create a very slight feel of anxiety or irritation, because you feel handicapped by not being able to immediately react to any given situation without potentially eliminating the immediate access to another action.
Taking movement out of the equation for a second, I find using the keyboard is pretty much exactly the same as using an arcade stick + buttons combo. I played a ton of arcade games as a kid, and placing the three fingers of my right hand (index, middle, ring) for something like a Capcom fighting game felt very natural to me and it makes pressing the correct punch/kick a very easy, immediate and efficient action. On the other hand, using WASD instead of an arcade stick could also be argued to be even more efficient, because again, you have a separate finger for each direction (except up/down) and can immediately react and move in the opposite direction, instead of moving the entire arm, hand (or thumb) in an arc, from one end to the other. Again, I'm arguing that efficiency can also bring comfort and an overall good feeling to game inputs.
Now of course, you see professional fighting game players use standard console controllers all the time (but also a lot of arcade sticks) and be at the top of the game, but it also proves that you can be just as comfortable and good at it by using an arcade stick, or even something like Hit Box's stickless arcade controllers which some people seem to prefer and which, if you take into account being used to a keyboard for gaming all your life, feels exactly the same (as in, no confusion or anxiety regarding the other keys on the keyboard).
So I'm just saying that just as you're feeling uncomfortable by having multiple superfluous inputs in the vicinity of your actual main buttons and thinking about more than two fingers for input, you should be able to imagine someone feeling just as uncomfortable by being constrained by just two fingers for input and not having each action (or a small range of actions) assigned to a specific finger, for the aforementioned reasons. So it's not exactly like drawing with an Etch A Sketch, but I can imagine it might feel that way to some people.
There are some obvious ergonomic benefits for using a controller of course, no arguing about that, I'm just saying I find the precision, immediacy and options of the keyboard to overall feel better for me, because I feel I have more control over my actions, ranging from old 2D platformers to FPS/TPS or whatever. I'm kinda clumsy playing Metal Slug on a controller, but I'm very confident and precise when playing with a keyboard.
But then again, I've beaten Super Mario Galaxy in Dolphin with KB+M, plenty of heavy action games like Metal Gear Rising or a couple of DmCs etc. so I'm aware I'm weird that way, and people will undoubtedly cringe at this, but I didn't do that just in spite, or to prove a point to anyone. I play these games on KB+M because it feels so much better to me, like I really have control over my actions and not feeling handicapped by my inputs. That being said, I've also played the Souls series on a controller, partly because the first game did a bad job at KB+M controls, and partly because the game controls really well on a controller anyway, and I have no problem with it.
The WASD control scheme wasnt the dominant one initially.
DOS DOOM and other FPS used to be controlled with arrow keys, even with mouse support.
It was a given that right hand would be for directions, using arrows and left hand for commands in 2d action games. Even the original Resident Evil games used that.
Still play fighters on keyboard that way.
I think you'll find that the vast majority of people playing Metal Slug, and arcade games in general, outside of the arcade have been doing so on emulators on PC, not via the official console ports. Let's not forget that the one console/handheld exclusive Metal Slug was also the last.
There is the official Metal Slug PC collection, containing MS1-6,but without the extras of the console versions. Better than nothing, compated to the mobile ports of Dotemu.