The only other option is London, really. Unless it's set in the future, I doubt they'll place it in a location where English isn't a primary language, as much as I'd love a GTA: Japan...
Agreed that NY / Miami / LA really cover the major vibes that they can pull for interesting cities, with almost nothing approaching LA/SouthWest for geographic diversity.
But if they
had to do new cities in North America, if there was some gun to Houser's head, I could see New Orleans, Washington DC, or Chicago as viable alternatives, as they're all relatively unique locales, otherwise almost all other cities are just "baby cities" of the ones they've done.
Like, Toronto, Baltimore, Boston, Philadelphia, all great cities, but from a videogame perspective, they're just minor-league versions of New York... Like there's no unique story line that you could do in Toronto or Philadelphia that wouldn't just work better in New York.
Remote or isolated cities, like Denver or Salt Lake City are unique, but they're boring. There's no sprawling metropolis there, there's no slummy inner city... They're wealthy, ethnically homogeneous cities, that lack diversity.
The San Andreas region as imagined by GTA San Andreas is really the best one. Los Angeles, San Fran, and Las Vegas, are unique, geographically vast and diverse, and can provide a real landscape for different stories. Need a mob story? It can be done in Las Vegas. Need a beach area or sprawling massive metropolis? It can be done in LA. Need vast deserts, plains, mountains, etc., can be done in the regions that connect the three. San Francisco is really a city on it's own in terms of what it provides, and it's unique enough for its own stories and culture.
From a gaming point of view, the Pacific North West is like a 'baby San Francisco," like how Philadelphia is a baby New York. San Diego is like a baby LA, Reno is like a baby Las Vegas, etc. Sure, if you're in the world world they all offer something unique, but not from a videogame perspective.
Chicago is interesting and could really work, but I'll miss the geographic diversity of a game like GTA V or San Andreas. The region is just so damn flat and the idea that you could get in a car and end up in a rural frontier is just not realistic.
New Orleans as a city has soemthing unique that other areas don't have, it also has a unique history, culture, and a sprawling geographic bayou that could be weaved into the story. It lacks the geographic diversity of Southern California, but has unique geographic diversity to it.
I think Washington DC could work as a city that is unique from New York and South Eastern cities, it has it's own history and style that you don't get in Baltimore, New York, or further South down to Charlston or really Southern American cities.
But, still, it's tough to really beat Miami, LA/SA, and NYC in terms of their opportunity for story telling and a diverse geography.
Question: Could Rockstar use something like the algorithm Hello Games used to create the planets in No Man's Sky to create the interior of the buildings?
They definitely could, but I don't think they would. Rockstar focuses on a truly bespoke worlds. I'd like to see more interior buildings, but Rockstar usually doesn't put their interiors to waste. When you have an algorithm creating your worlds, that can discourage exploration as much as it encourages it, because the world doesn't feel like people built it. It can work for a planet hopping game, but the thing about the world we live in is that people built towns and cities, so when you have an algorithm generate your city, it ends up feeling inorganic and it discourages exploration. I've always liked, in GTA games, that everything is intentional... It's like someone created this building for me to explore it, rather than it being a random accident.
Make it two protagonists, one male and one female. Preferably PoC.
As for setting, I have no idea, I'm not that familiar with the US. I'd like it to be London but we know that isn't happening. Only gonna be America. Would like a different time period.
Hopefully they tone down their "satire", because it's rubbish.
Pretty much agreed. Rockstar can do good "satire" for a videogame, but it also does a lot of junk that's like lower-level than South Park "satire." Like GTAIV, the Statue of Liberty is holding a Starbucks cup and it looks like Hillary Clinton... Like... That joke wasn't really funny in 2008, and it just ages poorly. When you want to create a convincing world, you have to think, would some historic statue really be holding ... a starbucks cup, even if you're trying to satire American consumerism, it just comes off as super lame and detracts from the world. "MET LIFE" building being renamed "GET A LIFE," it's just really silly stuff that might be funny to a 10 year old doing MADLIBS cartoons, which is not the demographic that Rockstar targets with their games (e.g., 18+ mature rated audience). You've got this meticulously recreated skyline, with recreations of the Chrysler building and this famous architecture, and then a lame joke sitting at the top of it that really breaks you out of the immersion. Businesses called WankBank, SchlongBerg Sachs, etc
GTAV improved the level of satire to a degree, but it was still weak. Jokes that worked in 2004 when you were 20 playing GTA:SA about guys having sex with each other just don't work as well when you're 32, in 2016. Rockstar's best satire has always been it's subtle satire. Whoever does the writing for the radio stations has, generally, always done a really good job, especially for videogame writing. For the most part, jokes don't batter you over the head on the radio stations, they're subtle plays on the personality types of the DJs and listeners, with recurring jokes that you reward you for paying attention through the playlist... At least, most of them. But then there are some big swings and misses. GTAV was so obsessed with Yoga culture, they let it take over the whole game.. Everything was a satire on Yoga culture, and it just showed that the writers were not from America and specifically not from LA, where yoga culture was big..... 10+ years ago, and that sort of 'aggressive yuppie yoga' type hasn't been memeworthy in a decade.
When Rockstar can take a step back and stop trying so hard to be funny, it ends up coming off as much funnier and more endearing. The clever jabs and jokes lightly inserted into RDR, like the newspaper headlines or the ambient characters in the towns, end up having a preserved humor to them... Where as the crazy guy yokel who sleeps with dead people might be a funny trope for about 20 seconds, but then it kind of wears off and hurts the game long term.