They got patched in. You run the game and choose which one you want to play at the opening screen. They will be available for separate purchase later but not yet.
I dunno. I ran around a lot in pre-release, and then I watched a lot of streams today. But even when we were testing some of the other players said I appeared to know my way around better than they did. ¯\_(ツ_/¯
I'm kinda surprised there are people who haven't played Shovel Knight at this point, but enjoy! Hollow Knight will still be here when you have time for it
Yeah, the game certainly has its moments. I've actually taken a screenshot of every bench I've encountered thus far (well, minus one towards the beginning of the 'nest that I'll return to later). I intend to catalogue them all.
Wow, I missed this OT. Been very excited for this game, and every time it came up it seemed people were excited too! Where's the hype? Does it live up to expectations? I haven't seen any reviews or impressions.
I'm kinda surprised there are people who haven't played Shovel Knight at this point, but enjoy! Hollow Knight will still be here when you have time for it
Wow, I missed this OT. Been very excited for this game, and every time it came up it seemed people were excited too! Where's the hype? Does it live up to expectations? I haven't seen any reviews or impressions.
The path I fell in is unusable, the path in the darkness has a door blocking me, and in Crystal Peak itself I don't see any way to proceed past the remaining areas.
Can someone tell me whether the combat is like metroid/igavania (where most movement can be quick cancelled) or more like guacamelee/valdis (where you're more committed once you've made a move)
Wow, I missed this OT. Been very excited for this game, and every time it came up it seemed people were excited too! Where's the hype? Does it live up to expectations? I haven't seen any reviews or impressions.
I'm done with the game until the devs fix the stutter issue. I'm at one particular area where I'm expected to do a long sequence of very precise timed actions, but the game goes on a stutter spree right there and all it takes is one failure to basically kill you. Not willing to stomach a minute of loading screens and trekking back, just to get screwed over at random.
The game is amazingly fun outside of the stuttering.
Yeah, but it's very inconsistent. Sometimes it doesn't attack, sometimes it doesn't do a downwards attack, sometimes it does and you don't bounce and it's very unpredictable which direction it bounces you in. Feels very unresponsive.
Yeah, but it's very inconsistent. Sometimes it doesn't attack, sometimes it doesn't do a downwards attack, sometimes it does and you don't bounce and it's very unpredictable which direction it bounces you in. Feels very unresponsive.
If I remember correctly the mushrooms will always shoot you straight up vertically if you downwards attack them and don't move. All movement in the air immediately after hitting them is controlled by you. If you're using a stick to move you may be dropping inputs since there's only 4 directions for moving/slashing.
first pet peeve (just because I love it doesnt meant I wont bitch about stuff lol), I actually like the map system but there is NO reason for your location on it to be behind a charm, since you have so little slots to use them anyway. That is super annoying.
Getting to spend some time with this and I still love it. I am surprised sometimes at how precise your character control is - to the point where I find myself trying to compensate for momentum when it isn't there. I think once I get used to it, it'll be great.
Also saved a grub and it's adorable. This game is so charming.
The first time you get to the room with the big pile of empty cocoons and the father at the top of them crying. Man. The feels. The sorrow. I wanted to help him so badly and I went and saved one of his children! YES! THIS GAME!!!
Don't want to turn this into a trouble shooting thread for the game but what are your specs and settings?
I'm running an ancient i5-3330 cpu @ 3.00ghz, 8 gig memory 64bit processing, Windows 8, Asus 970 superclocked and getting 60fps at 1080p with a very, very few and far between 1 or 2 frame drops when there's a lot of action on screen. IE, the game is basically silky smooth for me.
This game is early candidate for GOTY, def poised to be the indie darling of 2017. Just flat out awesome. If you're jonesing for Metroid game this is it. And how does it look so effin' good.
This game is early candidate or GOTY, def poised to be the indie darling of 2017. Just flat out awesome. If you're jonesing for Metroid game this is it. And how does it look so effin' good.
I feel the same way. Everything just clicks perfectly. As already mentioned, even the encounters with the NPCs are something special. The writing is superb and there's at least one NPC
Staring at the huge egg with 3 distinct patterns on it who has a ton of follow up/different comments when you activate the speech for it. Try it if you haven't already.
Music, atmosphere, amazing hand drawn graphics, old school parallax scrolling. Spot on controls. It's already a GOTY candidate for me for this year(I know it's early but Hollow Knight gets first honors from me!).
This game is really special. I don't understand how a group of just a few people put so much polish and charm into a game that's apparently massive. There's always one or two little extra touches on everything that they didn't need to do but make it so much more enjoyable.
And it's $15! That's a crime. I hope that word gets out about this game and it sells and sells.
Really enjoying this game so far. It definitely has a good learning curve to it and rewards developing skill/learning controls. I agree that the map system is kind of annoying but it is what it is.
I beat the first phase no problem, but the second phase is kicking my ass. I never have any chance to heal because he attacks so relentlessly. Getting to him is also a pain in the ass because the wizards never leave me alone.
Also, probably my biggest complaint about this game so far is that I'm really getting tired of so many games doing the Souls thing of "Oh you drop all of your stuff on death, better go get it back". I get that it's the popular thing to do for any difficult game nowadays, but there's so much good stuff in this game, did they really need to rip that off from the Souls games? It's not like the game wouldn't be hard if I didn't feel the need to keep trying the same challenges over and over again to get my geos back.
Also, whoever said that you can find the map guy in each area is lying. I've gotten through a huge part of the
I beat the first phase no problem, but the second phase is kicking my ass. I never have any chance to heal because he attacks so relentlessly. Getting to him is also a pain in the ass because the wizards never leave me alone.