If you didn't finish it, are you really in a position to comment on the story? There is plenty of it and it's an excellent sci-fi tale with deep lore. Especially for an open world game.
Soulsborne games should have a 'story' difficulty..*
Come at me bros
Making a , in my opinion, boring game even more boring by adding a easier mode. Bleh.
Maybe read my comment again? I said it was one of the best things about it. I Platinumed it because I enjoyed it so much.
it was a joke because i think the story is bad. you said it was the best part about it which would mean the game is very bad. :ifyouhavetoexplainit:
I feel same way and I finished it all way through with 97% of trophies completed. Both Aloy and others character are sooooooo boring to me, they are not at all memorable. My biggest issue with the game is the open world. To me this most boring open world I ever played, this one first open world game I played that does not at all reward me for exploring, AT ALL. And I hate this argument that "this game's focused is not exploring". If u giving me open world then I want explore and find secrets but if there is nothing to find then the open word part becomes pointless to me.I've struggled with the game for many hours since I gave probably my last penny that month to play it. Couldn't bare finishing after hitting that repetition treshold where everything was so familiar and stale all the time. Finally, I've decided to do something I've done for maybe two games in my life - mkiceandfire, couple of final walkthrough videos, voila. Same thing happened to me with Watch Dogs 2.
Some people are making fun of Bloodborne/Dark Souls, but those games have stories upon stories imprinted in them, even your style of playing, weapons and armor that you carry, is telling a certain story. There's a veil of mystery around those games, whereas in H:ZD everything is so transparent and predictable from the very beginning, and it never surprises you in any way, other than visually. It's an open book, and quite derivative of its predecessors. I'd like to see something more.
You for sure, must have picked the wrong word to describe it.
Because there is NOTHING boring about Horizon.
Its moment-to-moment gameplay is unmatch and keeps you on the edge of your seat all the way to the very end.
Hmm this actually could get me to finish the main story while skipping all of the side crap. Nice!
Soulsborne games should have a 'story' difficulty..
Come at me bros
So making the 'shit combat' even more boring would enhance the game?I played it for about 4 hours before getting bored of how shit the combat was, so maybe i'll give it another go now,
So making the 'shit combat' even more boring would enhance the game?
But when can I ride Ravagers and Thunderjaws though?
Well, 9 year old children are not really supposed to play this game in the first place.
To me she was. I personally find don't like any character either male or female that no flaws. For example:Anyone who is against this or hating is just an asshole. Nothing about this is anything other than positive.
About the story, to each, their own but this game had a wonderful story and I liked it even more than what seems to be the current darling TLOU. I mean there are a couple of reveals in the story that had to make you feel made unless you have no heart, didn't pay attention or don't care at all.
Are they also calling Aloy boring? She feels new and refreshing vs all the generic female heroes we get. I am glad this game and others are changing the trend. The open world may get repetitive at some point, but no one should say it sucks.
If it's easier, i can get passed it quickly and onto the things i care about instead of hiding in some grass shooting arrows every 20 yards
To me she was. I personally find don't like any character either male or female that no flaws. For example:why dose she help her tribe when they treat her like crap. Why does she even need to do proving in the first place? She already cast out, why dose she even need trib's permission to go out and explore the world?
To me she was. I personally find don't like any character either male or female that no flaws. For example:why dose she help her tribe when they treat her like crap. Why does she even need to do proving in the first place? She already cast out, why dose she even need trib's permission to go out and explore the world?
Add a mini game where you poop scrap metal and try to bullseye Human and dino targets and I'm in.Pffft. Just let me ride Glinthawks and Stormbirds
It'd be nothing but one loading screen after the other showing item descriptions in a loop. xDWhat story?
Wut. The exploration is absolutely rewarding. The combat was fun, so that helped, because if all you found was a new machine site that'd still be OK, but you could also find cool things like settlements, bandit camps, Corrupt Zones, Cauldrons, NPCs, or at the very least, a new gorgeous, jaw-dropping environment. I remember finding the Grave Hoard and Gaia Prime early and wondering what the hell was going on in there, and it was exciting to return there later and go "ohhh so that's what it was!".To me this most boring open world I ever played, this one first open world game I played that does not at all reward me for exploring, AT ALL. And I hate this argument that "this game's focused is not exploring". If u giving me open world then I want explore and find secrets but if there is nothing to find then the open word part becomes pointless to me.
You're playing it wrong. That would indeed be very boring and tedious.If it's easier, i can get passed it quickly and onto the things i care about instead of hiding in some grass shooting arrows every 20 yards
Wut. This is clearly explained in the very beginning. She wants to knowTo me she was. I personally find don't like any character either male or female that no flaws. For example:why dose she help her tribe when they treat her like crap. Why does she even need to do proving in the first place? She already cast out, why dose she even need trib's permission to go out and explore the world?
Wut. The exploration is absolutely rewarding. The combat was fun, so that helped, because if all you found was a new machine site that'd still be OK, but you could also find cool things like settlements, bandit camps, Corrupt Zones, Cauldrons, NPCs, or at the very least, a new gorgeous, jaw-dropping environment. I remember finding the Grave Hoard and Gaia Prime early and wondering what the hell was going on in there, and it was exciting to return there later and go "ohhh so that's what it was!".
The game that keeps on giving, despite this feature being worthless to the majority of GAF users.
I played on the hardest and it was already incredibly easy thanks to the shitty AI. Can't imagine it being even easier. I guess enemies do less damage?
WHAT!!? U don't find those!!! they are already on the map. Im talking about actually finding things.
Wouldn't easy be suitable? Was it not easy enough or something?
That... does not answer my question.I prefer story difficulty and would have played it on this if it was available when I was playing.
So making the 'shit combat' even more boring would enhance the game?