heliosRAzi
Banned
This thread is like a glimpse back to 1998
Wario Wii gives it a run for its money...As long as we can all agree that Mischief Makers is the best "shake things" game in existence we all be cool.
I'm not listening la la la laWario Wii gives it a run for its money...
By the way, just so we're clear Falcon, I celebrate retro gaming in all forms. N64 is go!
You over-estimate PC hardware of that era.Eh, by 2000 then at the latest. Not beyond that, I don't think.
I simply can't agree, man. I really don't think Turok 3 is well done in comparison to other similar shooters. Of course, my distaste is strengthened by my love of Turok 1 and 2 and the change didn't sit well with me. Not only that, I feel that it lost a lot of what made the first games visually impressive. The animation, modeling, and effects all took a nosedive in quality. Sure, the facial stuff is good, but while actually playing the game it feels cheap.While I would agree that Turok 3 changed the level design significantly, versus the first two games, I absolutely disagree that it's worse. As I said, Turok 2 was probably too ambitious, and ended up seriously flawed as a result. Yes, Turok 3 does take inspiration from PC games like Half-Life in its game concept, instead of the more open-world designs of the first two games, but what's wrong with something different, when it's done so well? And Turok 3 is done quite well. Great graphics, great level designs and ideas, and more. Some of the game's level designs are interesting and fun to get through. Even the sewer/subway areas are good. Gameplay overall is better than Turok 2.
Yeah, you could save anywhere in Turok 2 on the PC.What, it adds save anywhere? That would make it more interesting... I've never played the PC versions of Turoks 1 or 2. If it's just framerate though, while that would be nice, it doesn't fix the game's biggest problem, the save system. I do believe I remember hearing that the PC ports still have the same draw distance as the N64 does.
Sure, but that doesn't mean N64 was somehow producing faster framerates than powerful PC hardware at the time.I was too, as I said at length in multiple posts in this thread. Did you miss how I said that I think that my tolerance for 20-something framerates comes more from my history as a PC gamer than it does from the N64?
No, I can deal with 30 fps as long as it's stable. Constant dips below 30, however, ruin my enjoyment of just about any game.I think your standards are too high. 60fps or nothing, or something? Hah. That's not necessary. It reminds me of IGN, and how they constantly obsessed over complaining about framerates in their reviews... I always found it very annoying, and only occasionally true.
Some "hi-res" PSX games:A surprising number, huh? Prove it.
No. The Dual Shock design is one of my favorite controllers ever made and it is completely suitable for just about every game type you could imagine.You've never had any issues at all with the lower analog stick placement?
Nope. I know that, at least, Smash Bros also operated at 60 fps. I'm sure there were others as well.Wasn't F-Zero X the only 60FPS 3D game on N64?
OK, so perhaps N64 matches or exceeds that number, but the main point is that all of them run at smooth framerates. Most are 60 fps while the couple that aren't at least run at a solid 30. Now I realize these are less ambitious games but I think it was a smart design to limit the hi-res mode to games in which there is performance to spare. The hi-res mode used in N64 games typically killed performance to the point where it was nothing more than a novelty.
By the way, just so we're clear Falcon, I celebrate retro gaming in all forms. N64 is go!
Yeeahhh, that's definitely an issue. I've tried to keep them reasonably organized but it's not easy.Those cables behind.
Absolutely false. That honor does go to the Nintendo 64. Goldeneye, Perfect Dark, Turok, Turok 2, Turok Rage Wars. The sales speak for themselves.
HALO, as any good FPS on better hardware, took it further. But other FPS continued to do the same. But it doesn't change how Goldeneye and Perfect Dark sold millions. What console FPS sold millions before the Nintendo 64?
By the way, just so we're clear Falcon, I celebrate retro gaming in all forms. N64 is go!
For shame? That monitor was chosen specifically for that setup. Using RGB connections for the consoles produces an image quality very much the same as an arcade monitor. Perfect for retro gaming.Dat TV. All those consoles and the whole sound system on that old tv, for shame .
Niether did Halo. The Xbox was a distant second place console, and I doubt many other shooters apart from Halo broke even a million sold. Shooters were certainly not the dominant genre on the landslide generation winner PS2 (GTA and Devil May Cry Clones and RPGs were all well above shooters), and I doubt too many shooters sold over a million on PS2 either, maybe Killzone and Socom and a few others?I don't think halo was the first FPS to sell big numbers. I said it was the game that led to FPS becoming the dominant genre on home consoles and i standby that.
Goldeneye and perfect dark were a huge step forward for FPS on consoles but they didn't lead to the same influx of shooters as halo did imo.
Yep, looks awesome, I had a similar setup until I had to downsize my apartment. Looooove Saturn, SNES and Mega Drive via RGB. N64 is crap via RGB though, it needs a mod and the picture is dark and terrible even then (though I've heard you can 'amplify' the signal somehow...)For shame? That monitor was chosen specifically for that setup. Using RGB connections for the consoles produces an image quality very much the same as an arcade monitor. Perfect for retro gaming.
Niether did Halo. The Xbox was a distant second place console, and I doubt many other shooters apart from Halo broke even a million sold. Shooters were certainly not the dominant genre on the landslide generation winner PS2 (GTA and Devil May Cry Clones and RPGs were all well above shooters), and I doubt too many shooters sold over a million on PS2 either, maybe Killzone and Socom and a few others?
It was this generation that the shooter became the dominant genre (for USA dudebros at least - Mario Kart Wii, Mario Kart DS, NSMB, NSMB Wii, Wii Sports, Wii Sports Resort, Wii Play, Wii Fit, Nintendogs, and Brain Training all outsold every shooter worldwide this generation last time I checked) and COD4 led to the influx. In fact, the top 5 selling shooters of all time, and highest selling games of all time in the US (I remember reading it in a Pachter thread) are the last five COD games. Halo became semi-irrelevant once the COD took over.
So in terms of shooters on consoles, Goldeneye and the N64 were the clear originators of console success for the genre, COD4 led to the tidal wave on the HD Twins, and Halo was a game of medium significance whose importance is overestimated due to a massive marketing effort by Microsoft.
For shame? That monitor was chosen specifically for that setup. Using RGB connections for the consoles produces an image quality very much the same as an arcade monitor. Perfect for retro gaming.
Here's my setup for modern gaming. Using a Pioneer Kuro Elite as the main display.
True it wasn't of no importance. And Halo 2 was the first big online shooter on consoles. But once again, it just makes no sense to me that it could possibly be considered more important than Goldeneye.Why do you think sony bothered trying to make a game like killzone specifically as a halo killer? Also FPS were huge this gen from the get go. COD4 was the game that hit it huge but there were plenty of FPS coming out before that.
If goldeneye and perfect dark were the ones that led to the boom it would have been seen last gen or the one before. If COD4 was responsible for it we wouldn't have seen so many coming out before that (and companies like sony wouldn't have been pushing them so desperately like with killzone 2 and resistance).
Also the big driver behind FPS on consoles is online MP and halo 2 is the one that really got the ball rolling there (obviously way behind PC's though).
No, I don't think so. That doesn't look like much over the Dreamcast, and the PC could certainly do DC-level graphics by '99 or '00.You over-estimate PC hardware of that era.
Well that explains it, you're not comparing the N64 games. They didn't make a PC version of Turok 3, so I don't think it's entirely fair to compare PC Turok 2 to N64 Turok 3... compare the versions on the same platform.Yeah, you could save anywhere in Turok 2 on the PC.
The main improvements made in both games were much higher resolution textures, higher quality music, image quality and framerate (of course). Turok 1 has the same limited draw distance but Turok 2 pushes the fog out a bit further (though it's still pretty severe).
That said, in the case of Turok 1, I actually prefer the N64 version. While the PC version LOOKS better, there are a number of sound differences that pop-up. The N64 audio is dynamic and changes based on what's happening (such as going underwater). The PC version used redbook audio, which sounded great, but was not dynamic. Well, that's not entirely true, it would switch tracks as you moved into, say, caves and other such areas, but it was missing some of the music changes. Also, there are missing sound effects.
Turok 2 is really much better on PC, however, and is really the only way to play the game.
As if all PC gamers always have the most powerful hardware at all times?Sure, but that doesn't mean N64 was somehow producing faster framerates than powerful PC hardware at the time.
I can deal with 20fps as long as its stable, but I'd rather see a stable 20-something than 30-something with regular drops to half that. Drops are annoying, yes.No, I can deal with 30 fps as long as it's stable. Constant dips below 30, however, ruin my enjoyment of just about any game.
As I said the N64 has a good 50+ medium or high res games, so it definitely exceeds that number. And I'd say that the impact on performance in N64 high-res games depends on the game. In some games high res mode's framerate is just fine, but in others it's slow. You'd need to look at each game individually there, can't make a broad judgement.Some "hi-res" PSX games:
Soul Blade
Dead or Alive
Tekken 1
Tekken 2
Tekken 3
Tobal 2
iS - internal Section
Ridge Racer High-Spec
Little Big Adventure
Ganbare Goemon 98
Wipeout 3
Ghost in the Shell
OK, so perhaps N64 matches or exceeds that number, but the main point is that all of them run at smooth framerates. Most are 60 fps while the couple that aren't at least run at a solid 30. Now I realize these are less ambitious games but I think it was a smart design to limit the hi-res mode to games in which there is performance to spare. The hi-res mode used in N64 games typically killed performance to the point where it was nothing more than a novelty.
Yeah.As for Saturn, well, just a few fighters come to mind. I suppose N64 wins that one.
Except ones where you want to use a good controller for the game.No. The Dual Shock design is one of my favorite controllers ever made and it is completely suitable for just about every game type you could imagine.
Yeah, I'm sure that there are some other 60fps N64 games. I don't know what they are, though. Don't ask me to be able to discern framerates in such detail...Nope. I know that, at least, Smash Bros also operated at 60 fps. I'm sure there were others as well.
So what does hi-res mode in Perfect Dark actually do? Because it looks like the same resolution to me, it just runs like crap.
To my eyes, it seems to affect the sharpness of the textures more than the actual edges.
Same goes for Episode 1 Racer.
50+ games? Really? Do you have a list. As far as I know, these are the games on N64 using higher resolution modes. I'm not sure what you mean by medium res, however, as nearly all games were either 320x240 or 640x480.As I said the N64 has a good 50+ medium or high res games, so it definitely exceeds that number. And I'd say that the impact on performance in N64 high-res games depends on the game. In some games high res mode's framerate is just fine, but in others it's slow. You'd need to look at each game individually there, can't make a broad judgement.
I speak only for myself. I do always have PC hardware that is at least in the top 20%. I try to stay on the high-end.As if all PC gamers always have the most powerful hardware at all times?
Yeah, I know what he means by that, but what resolution are we actually talking.By medium res, it mean resolutions inbetween those two resolution. Like, again, NBA Courtside and Re-Volt. Also, the Expansion Pak will give Command and Conquer and Turok 2 high resolution textures. It also gave Quake 2 a higher color depth.
Yeah, I know what he means by that, but what resolution are we actually talking.
Those other examples you gave do not qualify them as "medium res".
Well, on home consoles, displaying such resolutions simply resulted in 480i mode being used.Yeah I don't know of any N64 games that supported medium res, didn't arcade games require special monitors that sync in 24-25 kHz? Which according to my Googling is 512x384 and 496x384 in Sega games. I don't think N64 was capable of output in anything other than 15 kHz.
50+ games? Really? Do you have a list. As far as I know, these are the games on N64 using higher resolution modes. I'm not sure what you mean by medium res, however, as nearly all games were either 320x240 or 640x480.
Can you add more games to this list?
Castlevania: Legacy of Darkness
Hybrid Heaven
Indiana Jones and the Infernal Machine
Perfect Dark
Resident Evil 2
Star Wars Episode I - Battle for Naboo
Star Wars Episode I - Racer
Star Wars Rogue Squadron
Turok 2: Seeds of Evil
Vigilante 8: 2nd Offense
World Driver Championship
Perfect Dark
I speak only for myself. I do always have PC hardware that is at least in the top 20%. I try to stay on the high-end.
Back in 99 I was rocking dual Voodoo 2 cards in addition to a GeForce256.
Yeah, NBA Courtside and Re-Volt are examples of Medium res games. I mention several more above that either have it as an option, or have a letterboxed-only high res mode, which effectively is a medium resolution as far as the game window is concerned.By medium res, it mean resolutions inbetween those two resolution. Like, again, NBA Courtside and Re-Volt. Also, the Expansion Pak will give Command and Conquer and Turok 2 high resolution textures. It also gave Quake 2 a higher color depth.
Hopefully someone can answer here: What exactly does Pokemon Stadium 2 use the Pak for?
You get a message on the title screen "N64 Expansion Pak Found", but it doesn't seem to improve anything.
That's not true at all.There's a list of most games that support the Expansion Pak. Most use it for an optional higher-resolution mode, and there are 59 games on the list.
That's not true at all.
I know very well that many of those (which I own) do not, in fact, support a hi-res mode.
It took Nintendo 5 years to get digital audio and larger carts on the N64 if they had this earlier Crusin USA and all there games would of been better.
That sounds like a challenge. I'll find out for myself and get back to you.Many? Which ones? I think it's fewer than you think.
By the way, just so we're clear Falcon, I celebrate retro gaming in all forms. N64 is go!
IDed them for you.So, what are all the systems you got there? This is what I see:
Top shelf: SNES, Super Famicom, PS2
Second shelf: Gamecube, Panasonic 3DO, Sega Genesis, N64, System Selectors
Bottom shelf: Dreamcast, Saturn, Saturn, XBOX, PS2slim
I can't seem to identify three of them, and I think the last one on the bottom right is a PS1.
Eh, not much powerful at all. The only thing the N64 had over the PS1 was superior image quality thanks to perspective correct texture mapping, texture filtering, edge anti-aliasing, Biliner and Trilinear Mipmap interpolation, Gouraud Shading, ....
Ummm, the only thing? lol, that's like saying the 360 is not much more powerful than Xbox except better image quality thanks to higher res textures, paralax mapping and HDR lighting
Don't add shit to my post. And several PS1 games use gourad shading. Also, learn to read plz.
And several PS2 games used bump mapping, amirite? Gouraud shading required a lot more processing power than flat shading which is why the N64 used it a lot more, it's an advantage nonetheless, but trilinear filtering is probably the most important aspect of why N64 games looked superior.
Games like Conker and Banjo even use multi-layer texturing, something you will not see on any PS1 game. The point is the impact on these effects such as texture filtering is quite huge for image quality and you're dismissing it as not being a big deal lol.