"Try torch"Earthen Peak in Dark Souls II... -_-
Read the item descriptions and listen to what Ingward was saying.Dark Souls - How the hell was I supposed to know where and how to enter the Abyss?
Yeah, that one pissed me off back in the day. Played on hard and got stuck for so long. I think we finally gave up and looked it up, which we are loathe to do. A game's puzzle shouldn't rely on one's knowledge of literature to be solved.The silent hill 3 shakespeare puzzle was quite something. I can't be bothered to explain it, so will just quote google
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My vote would be Super Metroid. I never played that game as a kid, just as an adult. It seems like the strategy for that game is "put bombs everywhere, scan everything, shoot missiles at everything". I did not enjoy wandering around too much in that game.
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Come here to say that. lolSimon's Quest. Easily the most notable.
I've never played an old-school Sonic before, but let me guess: the "obstacle" is actually part of the background and you could just drop there?
What was the trick here? I don't recall ever looking this up, doesn't it just happen pretty naturally?
Did you know, you can contact Meryl 4 times after the Ocelot bossfight to automatically register the codec no?
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12 year old me wasn't thinking I'd have to physically check the game case for something in-game. Nothing has ever done that, so why would I start? I never skip cutscenes first playthrough.
I too spent hours looking through everything. Then my brother did.
playing this on release day in the US the first thing I did was check the back of the jewel case- it was pretty clear
now explanations for basically anything in Demons Souls was pretty awesome..as in wiki required-
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I've never played an old-school Sonic before, but let me guess: the "obstacle" is actually part of the background and you could just drop there?
Wait...was that was actually solved with 100% accuracy?
Hey i was 12 years old when this game came out (1999), give me a break. You can easily overlook that.
In Metal Gear Solid: Peace Walker, in order to see the true ending, you have to complete a set of tasks that the game never tell you to. That's fine because if you are a completionist, you'll eventually do it.
But the worst offender is that after you complete this prerequisite, you have to return to the very first Extra Ops (which you have no business at this point) to find a character who was not there before in a place you don't usually go.
And the game never tell you one iota of that.
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I've never played an old-school Sonic before, but let me guess: the "obstacle" is actually part of the background and you could just drop there?
I think it's in reference to how if you wanted to get the Zodiac Spear you had to have known that there were four completely normal looking chests that you can't open.
I've never played an old-school Sonic before, but let me guess: the "obstacle" is actually part of the background and you could just drop there?
I don't get what this picture is trying to tell me?
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Destiny - The Thread
What do you mean you don't check every town and every NPC to find a new sidequest every time you got to a new area or otherwise activate an event trigger? Thing is PS2 era JRPGs were rife with that shit. It was like they wanted you to buy the guides...Most Tales of the Abyss sidequests.
For anyone that doesn't know (details)Remember X-Men for Genesis?
In Blaster Master, after getting the hover ability from the 3rd boss, I never knew where the fuck to go afterward. You'd think the entrance to area 4 would be somewhere in area 3, but no, instead you have to go all the way back to the start of area 1--the very beginning of the game--with a fully-powered hover gauge, and then jump up and use all your hover energy to just barely reach a hidden platform, and then jump up to several more hidden platforms above it until you find a door way above the starting point that contains the entrance to area 4.
There is not a single hint in the game that you have to do that, so the game effectively ended for me after area 3.
Post more.
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"Don't open this, this and that treasure chest in the first 10 minutes of the game if you want the best weapon at the end of the game."
...............WTF FFXII....
I can't remember any tape mentioning that, and I listened all. I could be wrong, but if it is there, it is very well hidden, excessively obtuse.I know what you're talking about... but are you sure the game never tells you? I think if you listen to the optional tape recordings (which are like LONG) there's messages in there that tell you the requirements.
I don't think it's completely hidden, but the hints are all buried deep in optional stuff that you need to go back to that one mission.
Right in the feels! Getting to the last boss of PoP2 (a quite difficult but enjoyable game) and not knowing how to beat it, only to learn MANY years later that you had to let him kill you and wait (not pressing a key) for you to resurrect.In Prince of Persia 2, the original not sands of time, you had to let the end boss kill you in a certain way.
Quite a way to get stuck.
Dark Souls - How the hell was I supposed to know where and how to enter the Abyss?
Not sure if it was completely accurate, but the solution in this video has worked every time for me.
This was my moment:
As a nine year old, I tried and tried and tried to get some fire to burn it, but I just couldn't do it. I even went back to the rooms with fire, sprinting towards the web, only to see the fire extinguish right before my young eyes. Turned out you had to jump from above to crack the web... D'OH
Did you know, you can contact Meryl 4 times after the Ocelot bossfight to automatically register the codec no?
Remember X-Men for Genesis?
Oh wow. I just read your solution and... yeah, that's tortured as fuck. Did the in-game hints help any?From Professor Layton and the Curious Village:
fuck this shit seriously
Is this a joke? In case you aren't joking... uh... you were supposed to explore a bit, if monsters are too tough you go into another area. Seriously, even the biggest noobs figure out how to reach Undead Burg, it's not really hard nor is it hidden. And the skeletons thing, there are two instances of NPCs that explain how divine weapons work.dark souls. After I got out of the prison, and got to fire link shrine, I kept going downstairs and running into these skeletons that kept respawning after I killed them. I wasn't really feeling the game anyway so I deleted it. I was watching a walkthrough a few months later and apparently I was supposed to walk around a ledge and go the opposite way to continue on.
How the fuck was I supposed to know that
Also the way to kill the skeletons required a special weapon that I couldn't get until later on.
How the fuck was I supposed to know that
Im not asking for hand holding, but at least give me some indication of whats going on
Destiny - The Thread
Huh? Destiny has waypoints in every mission and it's accessible my using the touchpad on the PS4.