I've been playing SC since release day for part 1.Is this a troll post?
I can only assume Blacklist was your first Splinter Cell game, everything Blacklist did is what sunk Splinter Cell.
Marking enemies is basically wall hacking, it completely removes the suspense element from the game because you can see threats through walls.
The cover system is vastly better in MGS V and should be adopted by any future SC game.
Execute option is a stupid gimmick that added some bullshit 'cool' element to the game to appeal to the 'bruh kids', idiotic.
Irrespective of the ghost etc options, the above features being in the game in the first place already ruin the experience, the AI is altered and the gameworld is already altered to aligned with these features.
Spies Vs Mercs is the best SC MP and should be revived for any new SC game
Again with these kill animations....... their idiotic and appeal to the lowest common denominator, go play COD if you want big explosions, slo-mo stupid action fast and furious bullshit.
Splinter Cell was a methodical stealth game and should remain so, it should be treated like a game of chess and that's what made the early SC go great and that not being present in subsequent SC games is why SC doesnt exist today.
I've been playing SC since release day for part 1.
Im just actually able to play a game for what it is instead of bitch and moan about how the series isn't exactly the same for 30 years. They tried a new style and whether you like it or not it was hugely influential on the genre and has multiple new, highly polished gameplay systems and I thought it was phenomenal.
Hugely influential as in basically every stealth game since then, and even light stealth TPS games have all copied elements from Blacklist. That's just a fact, despite your best efforts.Hugely influential... as if.. is that why SC still continues to sell and push the genre forward?
Or is it because Blacklist was a huge step back and effectively killed the series which is why we haven't had a new SC game since 2013.
300 was an arbitrary number but yeah, that's fucking insane. The amount of stuff that must be designed by committee...300 is miniscule fot Ubisoft, who typically employs over 2000 people on a single game.
The original Far Cry, Crysis, and the Battlefield games going back to BF2 on 2005 had enemy marking. Ubisoft didn't invent the mechanic just popularized it and included it in literally every game they released in the past decade and a half.Blacklist is phenomenal. No one gives it proper credit.
Pros:
Cons:
- Marking enemies. Copied in almost every stealth game since. They invented it.
- Best cover system in any TPS ever made. Fluid traversal between cover spots with slick animations. Extremely polished movement options better than any stealth game.
- Execute option. Invented it. Copied by other games.
- Ghost, or Panther playstyles fully supported. No death runs on every level possible.
- Very good multiplayer with multiple modes.
- Fantastic melee take down kill animations. Some of the coolest knife kills in a game
Can't think of any.
Make it a pirate game where you can't get off your ship and explore.
Only way to do a good one is not leaving it in Ubi's hands.
Wasn't ubisoft that made Thief4 it was eidos Montreal. It also sucked. They took away the jump button, and had him basically quasi open world. It wasn't a bad game but it wasn't what the fans wanted.Take it away from Ubisoft and give it to Kojima. He's obviously the best at making stealth games. He's arguably the only guy (with Konami behind him at the time) that has been successful in making stealth games beyond the PS2/Xbox era. Also with a lot of the game mechanics (at least when the franchise first started out) was about lighting and shadows, Splinter Cell seems like the perfect game to show off "proper" ray tracing that actually makes a difference in game.
When I say "proper" ray tracing I'm not sure what I mean but maybe just something better than the shit we see at the moment where the RT makes hardly any difference and you have to watch a Digital Foundry video to notice it.
Alternatively, Ubisoft made that Thief game a while back...it didn't get raving reviews but it wasn't exactly slated. Seems to have been an OK game, so I reckon they have it in them if they stop fucking around with silly skins and mtx.
So no multiplayer, No costumes, battle royal, f2p, ubicash, no loot boxes, no mtx, etc...
Take it back to the glory days of Chaos Theory.
Kind of forget that those games are localized to multiple languages and voice overs, even more with Ubi being an European company.Dead franchise.
Without Sam it's not Splinter Cell.
Without Michael Ironside, it's not Sam.
Same reason there is no Duke Nukem without Jon St. John.
Same reason there is no Master Chief without Steve Downes.
Kind of forget that those games are localized to multiple languages and voice overs, even more with Ubi being an European company.
This is smart. You "sell" the multiplayer and people discover the awesome campaign that comes with.Spies Vs. Mercs PVP 2 v 2, 3 v 3. Modeled after Pandora tomorrow and Chaos Theory respectively. Co-Op through the main campaign. Not some side story BS.
No spies killing Mercs from the front...a la Blacklist, that shit was dumb. No way for Mercs to see through walls. EM vision was complete bullshit. No active Camo for spies. You got the shadows, use that shit.
This is smart. You "sell" the multiplayer and people discover the awesome campaign that comes with.
Look at Souls games. People will still simp for hardcore games based on a foundation of great gameplay.
I think the market will often be surprised with the results if they get back to focusing on just putting out solid, polished experiences, instead of multiplayer, road maps, loot crates, etc. But I also acknowledge that you've got to sell the idea to the people with the money.
Is that what happen? I don’t know the sales of each game but but it seemed to become a irrelevant franchise the further they got from Chaos Theory.The NeoGAF braintrust fixes Splinter Cells commercial viability by going back to the formula that killed Splinter Cells commercial viability in the first place.
Not your finest thread, NeoGAF!
Is that what happen? I don’t know the sales of each game but but it seemed to become a irrelevant franchise the further they got from Chaos Theory.
Not in our opinions, but you have to convince Ubisoft higher-ups.Splinter Cell doesn't need fixing.
I don't think those numbers are correct. In June of 2018 Ubisoft said splinter cell Franchise sold 32 million copies. So without the first 3 titles it means Double Agent, Conviction, and Blacklist sold a total of 20.5 million copies. I don't think Ubisoft would have put the franchise on hold if the last 3 titles sold that much.The sales figures of the first 3 games look like this...
Splinter Cell - 6 million
Pandora Tomorrow - 3 million
Chaos Theory - 2.5 million
They changed up the formula with Double Agent because that trio, that Splinter Cell fans love, was headed in the wrong direction.
Couple that with the drying up of all big budget stealth games on the market and the replies to "Just make it like Chaos Theory" makes no commercial sense. It needs a new hook.
I guess the Chaos Theory fans just want the franchise to have one last old school hurrah and then finally and fully die out into obscurityThe NeoGAF braintrust fixes Splinter Cells commercial viability by going back to the formula that killed Splinter Cells commercial viability in the first place.
Not your finest thread, NeoGAF!
Join me in my Splinter Cell Review as I take a look at the game that many say redefined the stealth genre.
Blacklist is probably my personal GOAT. I still boot it up when I’m feeling sneaky.Nothing to fix, blacklist was great
Splinter Cell: the sands of time.I would put a rewind feature similar to Grid allowing you to rewind up to 30 seconds. That way when you get spotted you can rewind back to where you were and learn the levels without restarting or turning the game into COD.
This would be optional and just put in difficulties that utilize it or not. I think people get frustrated with stealth and when they blow it try going loud with guns blazing because there is no other option. Rewind would allow them to play the game as intended without getting frustrated.