Valru said:
as rydog would say
WHAT THE HELL?
Robert Bowling classy? lulz that guy is a db, and iw has never supported their pc competitive community 100%.
Valve is classy, IW NAH.
Valve outclass IW by a mile. Doesn't mean IW isn't a classy group. Sure Bowling's double-speak in that interview is horrible. But, it's the guys job. All PR guys use double-speak. Find me a game with a perceived shortcoming that a PR guy won't try to spin. From any dev. Further, "fourzerotwo" interacts with the gaming community as much if not more than any other PR guy I can think of.
I thought IW did a lot for COD and COD2 for the PC community. From my experience the COD4 PC online is fine. Aside from more map packs, what more would you want from their past PC offerings
Again, I'm not defending $60 tag or no servers, just the IW track record.
Mr. Snrub said:
I don't see what's subjective about removing features that an entire community relied upon. "Some" people aren't just upset.
Is it entirely impossible for their new netcode to be robust and well engineered? Sure with P2P the odds are crazy, but for me it's not a game breaker until it actually breaks the game for me. I only have a few networking certs and know nothing about game engineering, but is it
possible for an incredibly optimized P2P model deliver an enjoyable online experience and satisfy the community?
Online gaming is gravitating heavily toward P2P, eventually some one is going to make that game that brings P2P out of the doghouse. Why not IW with MW2?
Sure I'm preppy some crow with these posts and I hope I don't have to eat it. But hey, GAF needs the optimism.