Revelations was awful. The fact that so many people clamored for a game more along those lines for a mainline followup boggled my mind. Revelations was a portable RE6. It was just as all-over-the-place as that game was. Way too many different playable characters, too many ideas with no restraint. With all the back and forth scenario switching, the game felt like it had no cohesiveness. The ship was somewhat competently designed and it did provide a lot of what I was looking for as far as design/flow-wise in an RE game, but when you fragmented the ship segments with linear/scripted ass scenarios where you played as one of the new boner-looking characters, it all fell apart for me. Don't even get me started on the Chris segments where you fought endless hordes of Hunters in some stupid ocean satellite base or whatever the fuck that game was about.
Resident Evil, for me, is a "run" game. RE was about surviving with limited resources and learning a layout/flow of an established/interesting space so the player could cut corners/establish better routes. RE4 was a campaign game with pseudo-limited inventory, unlimited saving, checkpoints, and no end-game ranking/results screen, etc. Despite being packed with unique content/scenarios/bosses, etc. it's way too long and way too campaign-y. It's great for what it was going for and every game following it has tried to capture its essence/flow, but not only have they failed, they've further established themselves as something ever more un-Resident Evil-like than RE4.
RE5 dlc in the mansion was superb however I don't want the heavy action just for the sake of having a few more sales and attracting the bro crowd.
The community/playerbase Capcom sells it's fighting games too is still a noticeably small amount of people. This is the norm of fighting games. Sure it's successful within it's own ecosystem but those sales alone won't continue the flow of FG rreleases from capcom. They'd do well with catering to those external audiences, though not as radical as other franchises did.
Capcom's going to follow where the money is, and RE6 was one of their best selling games. Would personally prefer something along the lines of Revelations than 6 though.
Both of these are parts of RE:R. Well, most of RE:R takes place in the same area. There's a few neat little side missions that involve other characters in other places but unlike RE6 they take about 5-20 minutes each and don't overstay their welcome.
The main character is in the same place for almost the entire game.
Not if you account for RE1 sales on all platforms (not only PS1, the number Capcom started using since they thought it would look good to say RE5 sold more), something Capcom doesn't go around showing.That is completely a butthurt fan perception of sales that gets spread around for whatever reason. Action RE is bigger than puzzle/adventure RE. RE5 especially.
Yeah, 10 to 15 years ago and every consecutive classic RE sold worse than the one before.
Maybe I should go back to it. I played for a couple of hours and wasn't really feeling it. Do you get more freedom to explore later on? Because even the bit I played on the boat (which I presume is the central location), I was just going along a linear path shooting boring enemies who didn't react at all to being shot.
I also miss the extreme scarcity of resources. Making the decision to try to conserve ammo and run past an enemy is something that's gone from modern RE games, as the more enemies you kill, the more resources you get - there's no reason not to obliterate everything in your path.
I think just end resident evil or just start calling it something different moving foward.
Not if you account for RE1 sales on all platforms (not only PS1, the number Capcom started using since they thought it would look good to say RE5 sold more), something Capcom doesn't go around showing.
Resident Evil 4, along with REmake are my favorite games in the series, so i agree somewhat, but i thinkwhen they made RE5 they tried to copy what made RE4 so succesful, without the good design or atmosphere, and along with RE6, losing their identity, Resident Evil doesnt need 4 campaigns, QTE every five minutes, explosions , every 15, cover,or look like a military shooter, my problem is that they are trying to make a different game, copying what is more popular instead of making their own thing and they seem to have a thing of the characters saying "this is like the mansión or raccon city, but bigger" some this may be nitpicking, but still Capcom needs to make some changes if they want Resident Evil to be their most acclaimed ip again
That was another issue with Revelations taking the RE4-5 viewpoint, T-abyss enemies (while a cool idea/virus name) never seemed to react to shots. Also the weapon noises all sounded ridiculously weak.
But this wasn't ever really in old RE either. I played through REmake for the first time in about a year, with Chris, and it's pretty easy to just kill everything in your path. I haven't played Zero or Code Veronica, so those may be different, but (aside from the very beginning of REmake), the only time I've ever felt like ammo was especially scarce in RE was in RE1's arrange mode.
Why?
The numbers they show are arranged in a way they only show PS sales and even separate the sales of different version of their games. They use to go around trowing very different numbers in the past.Doesn't capcom display it's sales records publicly? You say that as if they're ashamed of how low the first one sold
What's the point of radically changing a franchise and calling it the same thing? It can hurt the whole franchise and run it into the ground
Evil Within might not be the game you want it to be...
Games are meant to evolve
But this wasn't ever really in old RE either. I played through REmake for the first time in about a year, with Chris, and it's pretty easy to just kill everything in your path. I haven't played Zero or Code Veronica, so those may be different, but (aside from the very beginning of REmake), the only time I've ever felt like ammo was especially scarce in RE was in RE1's arrange mode.
What's the point of radically changing a franchise and calling it the same thing? It can hurt the whole franchise and run it into the ground
Games are meant to evolve
More casual money. The old RE titles (REmake especially) are games with mutlilayered and difficult game design, which was too challenging for the bigger mainstream so they changed it into a linear shooter (no idea what you gotta smoke to call the older titles the restricted ones, lol). And it worked. I mean, RE5 might be utter shit, but it sadly sold incredibly.
They didn't evolve RE, they've just changed it into an inferior genre. One of the RE4 prototypes has shown that they could have kept it a survival horror game, but still introduce the same camera/control overhaul. It's funny how some of the prototype plans still shine through and how tacked on they felt (you are fighting on some huge battlefield, but behind that one door you'll all of a sudden find empty corridors with creepy music - you also never encounter regenerators in a same location as the ordinary zombies)
RE 5 may have sold so good because it followed up to one of the greatest games at the time.
Just got a crazy idea recently, what if Resident Evil 7 is a open world horror game?
Imagine being in a city, overrun with zombies and all sorts of infected stuff, and you're given a simple goal but you have figure out the best way to traverse the environment. Better yet, in the outskirts of the city is a huge forest, a big mansion, and some sort of hidden research facility. Solving puzzles in a open world environment could be awesome too, tons of tools to complete the puzzle, but you gotta figure out how to use those tools correctly.
Shit, a character switching mechanic ala GTAV would be fantastic as well. Different movesets, strengths, weaknesses. You switch to one character and find out they used most of the ammo and items in the inventory, making the player search for more supplies.
RE 5 may have sold so good because it followed up to one of the greatest games at the time.
TL;DR
Rather than "returning to the roots" RE should return to being polished and well-designed games, and actually evolve the way it did with RE4. Take what was good about past entries, redo the rest. Co-op needs to be revamped if it is to stay (as long as we assume RE is to be a survival horror and not pure action). Action angle is fine, but needs fine-tuning.
All this is obviously wishful thinking on my part.
Doesn't it just need to be scary? Seriously I've just read 2 pages of discussion about mechanics past and present, story discussion, Etc and not one of you mentions that the games should be scary? Isn't this the horror genre?
So you're saying 5 sold 4 million more copies than RE4 because people liked RE4? I guess that also explains why RE6 is the third best selling Capcom game.
I can't explain why I don't like resident evil 6.. just because it's not resident evil?
Also resident evil 2 came out on less platforms and sold almost as good as re6.. and how many gold special editions are there of 5 and 6? Re-releases.. Probably lots of copies sitting in game stores of 6.. They will never be able to bring the hype levels of RE 2 back if you were into games at that time you might get what I am saying.
Doesn't it just need to be scary? Seriously I've just read 2 pages of discussion about mechanics past and present, story discussion, Etc and not one of you mentions that the games should be scary? Isn't this the horror genre?
the only thing i take from this thread is people enjoyed games more when they were children