Wibblewozzer
Member
I know you talked about doing this on a schedule, like move to the next generation every few months. This is a decent idea but I've put thought into how I'd handle this same situation for the past decade and think I've got it figured out.
For some quick background I was always a student in the accelerated programs in school and they did a decent job at times making sure I moved ahead at a decent pace but having to fit a strict schedule might not be the right way to do it. But a harsh regimen is still the best idea to keep.
Instead think of is a quest log. Start on the NES, for example. Pick ten to twenty games you feel are necessary to experience. Sample the genres. Now instead of saying that child of yours must play for three months on that system have it so they just need to complete a set number of games on the list before they can move on to the next generation. Or give point values to a list of titles and maybe they need to hit a total number of points with longer/harder games giving more and something simpler giving fewer.
And take this even further. Think of sub-goals within those selected titles and reward for that. First time they find a warp pipe? They get dinner that night. Food can be a fantastic motivator!
It's all about the meta game around their gaming. Work on that and I think you'll figure out the perfect way to get your child to appreciate games of every generation. My main point is that allowing them to go at their own pace they may push themselves harder to excel instead of growing bored and tired of the same routine. Give them something to work for instead of them knowing they'll be pushed to the next generation even if they failed on their current generation of gaming.
For some quick background I was always a student in the accelerated programs in school and they did a decent job at times making sure I moved ahead at a decent pace but having to fit a strict schedule might not be the right way to do it. But a harsh regimen is still the best idea to keep.
Instead think of is a quest log. Start on the NES, for example. Pick ten to twenty games you feel are necessary to experience. Sample the genres. Now instead of saying that child of yours must play for three months on that system have it so they just need to complete a set number of games on the list before they can move on to the next generation. Or give point values to a list of titles and maybe they need to hit a total number of points with longer/harder games giving more and something simpler giving fewer.
And take this even further. Think of sub-goals within those selected titles and reward for that. First time they find a warp pipe? They get dinner that night. Food can be a fantastic motivator!
It's all about the meta game around their gaming. Work on that and I think you'll figure out the perfect way to get your child to appreciate games of every generation. My main point is that allowing them to go at their own pace they may push themselves harder to excel instead of growing bored and tired of the same routine. Give them something to work for instead of them knowing they'll be pushed to the next generation even if they failed on their current generation of gaming.