With all the talk about if there should be a sequel to TLoU or not, I've been wondering about teams about to ramp up for two/three year cycles, and wondering where the industry will be when we get to the time those games ship.
I've heard nothing but unanimous praise for the Rift. Some people criticizing it's current technology, but conceptually, it seems to be beloved. It's not going to be ubiquitous, and who knows if it'll even come to consoles, but assuming the retail version hits next year, and is technologically inline with it's aspirational goals, how do you see it affecting game design? Are we looking at a first person only future for AAA releases? Slower paced experiences more focused on world exploration?
Virtual reality is coming, how's it going to affect games?
I've heard nothing but unanimous praise for the Rift. Some people criticizing it's current technology, but conceptually, it seems to be beloved. It's not going to be ubiquitous, and who knows if it'll even come to consoles, but assuming the retail version hits next year, and is technologically inline with it's aspirational goals, how do you see it affecting game design? Are we looking at a first person only future for AAA releases? Slower paced experiences more focused on world exploration?
Virtual reality is coming, how's it going to affect games?