Corpsepyre
Banned
Yep...
Puhl was working on the new ip. Guess this confirms it more or less. Fuck.
Yep...
smh at some people here. they didn't fire people just to spite on gamers. the project is probably going nowhere, or isn't fulfilling the business needs of the organisation.With Yoshida in charge? Yes.
If the project they were on was cancelled, keeping them would have very likely meant Sony would have been paying them to twiddle their thumbs, for an indefinite period of downtime that could extend for weeks, months, or even over a year.
You can't just whisk up a new project out of thin air, or outsource/assist whatever project, by dumping 50 hands on it and expecting results. Productions have specific needs, and very specific people and processes that it must go through before it can even be green lit to "go into production". Even if they immediately got a new project going from scratch, these 50 people would most likely not have been necessary until a year or so down the line when it would be ready for the next phase in development.
We don't know the positions those that were laid off held in the company, but it was likely that their skill set was no longer necessary or required at that moment.
Outsourcing to another studio that is readily staffed up? That is very literally taking away work from the already hired hands at that studio (and even if they did help, and finished the project faster? Guess which people now have nothing to do and must be laid off as well?)
Puhl was working on the new ip. Guess this confirms it more or less. Fuck.
Didn't the guy call demons souls unbelievably bad or something? Not trying to say he's a bad guy when it comes to things like this but its not like he has a good track record when it comes to it.With Yoshida in charge? Yes.
smh at some people here. they didn't fire people just to spite on gamers. the project is probably going nowhere, or isn't fulfilling the business needs of the organisation.
has anyone here ever been involved in a project in a business organisation? no one cancels a project for the lulz.
Puhl was working on the new ip. Guess this confirms it more or less. Fuck.
the game was buggy and glitchy when he played it. at least do some research before spreading nonsense.Didn't the guy call demons souls unbelievably bad or something? Not trying to say he's a bad guy when it comes to things like this but its not like he has a good track record when it comes to it.
Didn't SSM recently move to a new place as well?
London.
@Topic
Not just designers, also a tech artist.
http://www.linkedin.com/pub/jason-minters/5/256/a72
July 2003 February 2014 (10 years 8 months)
Within a publisher as big as Sony there is definitely room for an extra 50 people helping out via outsourcing. So no they wouldn't be twiddling their thumbs. It may not be an ideal situation, but if they're still dedicated to creating new IPs and want SM to be a multi project studio it'd be a temporary situation, and better than downsizing one of their premier studios and loosing a ton of experienced devs.
everything is relative peterb0y.
He put Demon's and Dark Souls as a tie for his 2nd and 3rd best games of the generation. So nope.Didn't the guy call demons souls unbelievably bad or something? Not trying to say he's a bad guy when it comes to things like this but its not like he has a good track record when it comes to it.
So they shitcanned Stig's game? That game was in developement for 4 years. Ouch!
smh at some people here. they didn't fire people just to spite on gamers. the project is probably going nowhere, or isn't fulfilling the business needs of the organisation.
has anyone here ever been involved in a project in a business organisation? no one cancels a project for the lulz.
Didn't the guy call demons souls unbelievably bad or something? Not trying to say he's a bad guy when it comes to things like this but its not like he has a good track record when it comes to it.
They should fire more. Studios are way too big nowdays.
Also I will never understand why people feel sorry/bad for others getting fired. It is so weird.
With the company 10 years. Obviously not performance based for everyone. They cancelled a project and people got let go. Very sad.
He put Demon's and Dark Souls as a tie for his 2nd and 3rd best games of the generation. So nope.
oh like not publishing demons souls which was a buggy mess when it was pitched to him? please, you played a finished product. learn the difference.Did I say he would cancel a project for the lulz? All I'm saying is that I question his judgement and past decisions.
Shame that people lost their jobs.
I blame the leadership that decided to milk God of War for a prequel. I can't look at Ascension as anything other than an obvious uninspired cash grab and apparently so did the fans.
Within a publisher as big as Sony there is definitely room for an extra 50 people helping out via outsourcing. So no they wouldn't be twiddling their thumbs. It may not be an ideal situation, but if they're still dedicated to creating new IPs and want SM to be a multi project studio it'd be a temporary situation, and better than downsizing one of their premier studios and loosing a ton of experienced devs.
Watch this *glimpse* of what developing a new IP is like from one of the most competent developers on the planet. Actually lot of you should watch this, to get again, just a glimpse of the hardships and troubles a new IP runs into, and why not all of them are destined for release.Either way, the cancellation of a new IP is bad. If it's on preproduction, it was too soon to say if it was going to be bad.
He put Demon's and Dark Souls as a tie for his 2nd and 3rd best games of the generation. So nope.
Didn't the guy call demons souls unbelievably bad or something? Not trying to say he's a bad guy when it comes to things like this but its not like he has a good track record when it comes to it.
Exactly.
the game was buggy and glitchy when he played it. at least do some research before spreading nonsense.
oh like not publishing demons souls which was a buggy mess when it was pitched to him? please, you played a finished product. learn the difference.
"Pitched to him"? You do know SCEJ helped to make it from the beginning, right? And you do know Sony did publish the game in Japan, right? Why didn't he change his mind when the game was close to being released, after they fixed it?
That was total pandering BS.
http://www.edge-online.com/news/yoshida-thought-demons-souls-was-unbelievably-bad/
That was total pandering BS.
http://www.edge-online.com/news/yoshida-thought-demons-souls-was-unbelievably-bad/
That was total pandering BS.
http://www.edge-online.com/news/yoshida-thought-demons-souls-was-unbelievably-bad/
Nope nothing is confirmed.Question?
So is it Confirmmed stig team ? And is stig still with SSM?
"Pitched to him"? You do know SCEJ helped to make it from the beginning, right? And you do know Sony did publish the game in Japan, right? Why didn't he change his mind when the game was close to being released, after they fixed it?
why not? that's basic project management. if the project isn't working or the outlook isn't looking good, you'd lose less money the earlier you stop/cancel it. i know a company which lost 200k 6 months into a supposed 2-year project which would've cost them 4 million had they continued with it.I'm skeptical on it being the new IP, though.
All indications show that the game has been in the cooks long enough that a lead-writer's been on the project for 3 years, and that the game has been in full-production mode immediately after Ascension shipped, as the full team count transitioned onto the new project.
If it's in full-production, that means that for what it's worth, they have a working skeleton of a game that was good enough to start building on top of it. Canning a project at that stage seems ridiculous.