UltimaPooh
Member
Mush said:Sony owns the Ratchet and Resistance IP's so don't expect to see any of those on a non Sony console.
Boo-urns.
I could do without Resistance but not Ratchet!
Mush said:Sony owns the Ratchet and Resistance IP's so don't expect to see any of those on a non Sony console.
Razor210 said:MGS4 on 360 debacle?
DMeisterJ said:Insomniac going multi-plat would be worse than staying Sony exclusive. They already have a tight-knit userbase on the PS3 and going elsewhere would make that userbase not buy Insomniac games (no pun intended) because of that. Nevermind the fact that their games just aren't as good as competing games, and you have another developer that would get lost in the sea of hyped games that come out in any time period. Only this time, they wouldn't have the Sony hype machine, it'd be in the hand of some publisher who would sever the contract if the game didn't sell well.
Insomniac is no Bungie (i.e.: Insomniac is not a developer that would be able to replicate their success on many platforms because of the high sales of their previous games)
DMeisterJ said:Insomniac going multi-plat would be worse than staying Sony exclusive. They already have a tight-knit userbase on the PS3 and going elsewhere would make that userbase not buy Insomniac games (no pun intended) because of that. Nevermind the fact that their games just aren't as good as competing games, and you have another developer that would get lost in the sea of hyped games that come out in any time period. Only this time, they wouldn't have the Sony hype machine, it'd be in the hand of some publisher who would sever the contract if the game didn't sell well.
Insomniac is no Bungie (i.e.: Insomniac is not a developer that would be able to replicate their success on many platforms because of the high sales of their previous games)
I could, there have been so many of them, I feel like I'm done with the series.UltimaPooh said:Boo-urns.
I could do without Resistance but not Ratchet!
If you want to be technical, that was the Resistance 2 private beta.Jubs said:Make that girl with a stick lurking in the mayan jungle game you guys talked about.
DigiMish said:Wow, are you serious?
Loudninja said:Why are people ignoring jstevenson comment?
The game nobody at Insomiac wanted to make?Jubs said:Make that girl with a stick lurking in the mayan jungle game you guys talked about.
Gamer @ Heart said:I wish some of you loved games overall more than your preferences to a company. A great studio making more games for systems i own and that more people get to enjoy is the best thing ever. I hope it lets them expand again. My pipe dream would be to see them on the handhelds at some point in the future. I would love quest for booty type download experiences on my next DS or PSP.
Razor210 said:If you want to be technical, that was the Resistance 2 private beta.
Good times replying that it was a "russian porno" when asked what I was playing.
PuppetMaster said:Insomniac loses some identity if they go multiplatform. Not saying it would be a total disaster. But they will really have to raise the bar even higher in the work they do if they want to stand out in the crowded multi platform space.
For me a the big draw of the Insomniac games is their aggressive technology direction. Purely art & presentation wise they have never really stood out to me. It was alway the tech that drew me in and then the solid gameplay that kept me playing.
I guess financially I see no reason for Insomniac NOT to go multiplat. But just as a gamer I want them to maintain their focus without compromise.
:lol :lol :lolWinFonda said:E3 2010
Don Mattrick: So that wraps up our Microsoft's presentation for E3 2010, I hope you enjoyed the show.
Ted price slowly walks out on stage and taps Don on the shoulder. Crowd cheers.
Don Mattrick: Wow, it's Ted Price from Insomniac Games everybody!
Ted Price turns his attention up to the giant projector as if to reveal a new game, but the screen quickly fizzles to static as an image of Ken Kuturagi appears. Ted sharply turns and sucker punches Don Mattrick in the stomach. Don makes a loud groan and slumps to the floor.
Ted rips his "I love Xbox 360" shirt to reveal a Sony logo shirt underneath, as the nWo theme plays Ted off the stage to raucous cheering and audible gasps.
UltimaPooh said::lol
It's like the whole "they shot themselves in the foot" thing again.
Then by your logic, that you used earlier, Bungie wouldn't be able to sell games outside of Halo, since all their previous games were mediocre and didn't sell well.
Yep.shagg_187 said:It's like shooting yourself in the foot, but more butt-cringing...
The same reason they'll ignore your post! BOOORRUUUNNNNSNSNSSNNSNSNSNSNNS
SNSNNSNSNNSNNNSNNS
....
SNSNSNNSNS
BravoSuperStar said:If a company going multiplatform would cause Sony fans to abandon them they would be better off, who needs fair weather fans like that? Also, any sony fan that would do that is a complete failure.
I know. I firmly believe that's GOTY material.PuppetMaster said:There was a real girl with a stick game. But it was canceled after the prototype phase. Cerny method and all... And it was been an inside joke ever since. Therefore the R2 beta code name
Rawker said:twisted metal on 360 = boner
I could have swore GOTY nominees like Assassins Creed II, Batman: AA and MW2 were multiplats and they just as polished as games like Killzone 2, Halo 3 and Uncharted 2. Being a multiconsole owner, there is no difference in polish in those games to me.SolidSnakex said:People like exclusives because they're better for the gamer, assuming you own the system. On a consistent basis the highest quality and most polished games are exclusives. In large part because developers are able to devote all their resources to making that one version of the game the best that it can possibly be instead of having to spread their resources to multiple versions of the game.
JardeL said:Does Sony share tech with 2nd party studios like Insomniac?
PuppetMaster said:Insomniac loses some identity if they go multiplatform. Not saying it would be a total disaster. But they will really have to raise the bar even higher in the work they do if they want to stand out in the crowded multi platform space.
For me a the big draw of the Insomniac games is their aggressive technology direction. Purely art & presentation wise they have never really stood out to me. It was alway the tech that drew me in and then the solid gameplay that kept me playing.
I guess financially I see no reason for Insomniac NOT to go multiplat. But just as a gamer I want them to maintain their focus without compromise.
BravoSuperStar said:If a company going multiplatform would cause Sony fans to abandon them they would be better off, who needs fair weather fans like that? Also, any sony fan that would do that is a complete failure.
People had an even better reason to boycott MW2 for the PC, and that failed.Cruzader said:I think in general if you think that way, "OMG 'x dev' betrayed us! Lets boycott them!!", then you are a moron ho. I wouldnt be surprised if fans from other consoles did the same if one major dev on their console did the same.
Kittonwy said:The problem is their games this generation have been behind technologically, aside from their great netcode, their water tech featured no reflections, their lighting and shadowing tech was way behind, no SSAO, fire effects had been weak, they aren't exactly masters of shaders this generation, the problem is they don't really give themselves the time in between games to really let their tech improve enough before locking things down, and a lot of their game ideas just aren't fleshed out enough, their whole massive boss fights thing in R2 just never panned out, working with a third-party publisher like EA or Activision isn't going to help that.
Cruzader said:I think in general if you think that way, "OMG 'x dev' betrayed us! Lets boycott them!!", then you are a moron ho. I wouldnt be surprised if fans from other consoles did the same if one major dev on their console did the same.
EagleEyes said:I could have swore GOTY nominees like Assassins Creed II, Batman: AA and MW2 were multiplats and they just as polished as games like Killzone 2, Halo 3 and Uncharted 2. Being a multiconsole owner, there is no difference in polish in those games to me.
Fumetsu said:I really want to see Insomniac bring the magic back to Resistance, something vast and hellishly tense.
Keep dreaming. :lol2 Minutes Turkish said:If true, bring it the FUCK on.
The 360 needs a real adventure platformer. And I adore the 3 Ratchet games on my PS3.
So give us a fresh new platformer that's as good as or better than Ratchet please.
Well, the version of AC2 i played hardly had any tearing at all. Tearing didn't stop Sony fans from proclaiming Uncharted: DF(which was an awesome game) to be polished and have the best graphics for its time. I think you just look at things differently because you probably are a fan(not a fanboy) of Sony and the Playstation.SolidSnakex said:A couple of things, I said on a consistent basis. That doesn't mean that there aren't going to be polished multiplatform games. It just means that in general first party titles are more polished than multiplatform titles. And I honestly don't know how you could put AC2, a game with a pretty high tear ratio on the PS3, in the same league as U2 when it comes to polish. It doesn't mean that it's not a great game, but it's definitely lacking polish.
Aside from polish, you also have the issue of taking advantage of a systems strengths which multiplatform developers rarely do. And that's because developers want all versions of a game to be equal.
:lol No, my point is that if so, they will lose huge and unique support which will affect the quality of their games on PS3.TTP said:They better pull the plug if so. Those traitors stealing all my tricks!
Afrikan said:like so?
Truespeed said:You're saying that the R&C series have been behind technologically? No way. There is nothing out there that comes close to R&C in its genre. You may have a point with Resistance 2, but R1 was a great launch game.