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IGN: Rumor: Insomniac Games Going Multiplatform

DMeisterJ

Banned
Insomniac going multi-plat would be worse than staying Sony exclusive. They already have a tight-knit userbase on the PS3 and going elsewhere would make that userbase not buy Insomniac games (no pun intended) because of that. Nevermind the fact that their games just aren't as good as competing games, and you have another developer that would get lost in the sea of hyped games that come out in any time period. Only this time, they wouldn't have the Sony hype machine, it'd be in the hand of some publisher who would sever the contract if the game didn't sell well.

Insomniac is no Bungie (i.e.: Insomniac is not a developer that would be able to replicate their success on many platforms because of the high sales of their previous games)
 

TTP

Have a fun! Enjoy!
Razor210 said:
MGS4 on 360 debacle?

Did Konami go on record with that line? I don't even remember anybody asking them.

But that's besides the point. The point is that "we don't comment on rumor or speculation" doesn't mean a "NO". It absolutely means at the very least that they are looking into it, having talks with Microsoft and stuff. Otherwise why not simply dismiss the rumor as bullshit?

Anyways, my bets are on a PSN/XBLA title.
 
DMeisterJ said:
Insomniac going multi-plat would be worse than staying Sony exclusive. They already have a tight-knit userbase on the PS3 and going elsewhere would make that userbase not buy Insomniac games (no pun intended) because of that. Nevermind the fact that their games just aren't as good as competing games, and you have another developer that would get lost in the sea of hyped games that come out in any time period. Only this time, they wouldn't have the Sony hype machine, it'd be in the hand of some publisher who would sever the contract if the game didn't sell well.

:lol

It's like the whole "they shot themselves in the foot" thing again.

Insomniac is no Bungie (i.e.: Insomniac is not a developer that would be able to replicate their success on many platforms because of the high sales of their previous games)

Then by your logic, that you used earlier, Bungie wouldn't be able to sell games outside of Halo, since all their previous games were mediocre and didn't sell well.
 
Insomniac loses some identity if they go multiplatform. Not saying it would be a total disaster. But they will really have to raise the bar even higher in the work they do if they want to stand out in the crowded multi platform space.

For me a the big draw of the Insomniac games is their aggressive technology direction. Purely art & presentation wise they have never really stood out to me. It was alway the tech that drew me in and then the solid gameplay that kept me playing.

I guess financially I see no reason for Insomniac NOT to go multiplat. But just as a gamer I want them to maintain their focus without compromise.
 

DigiMish

Member
DMeisterJ said:
Insomniac going multi-plat would be worse than staying Sony exclusive. They already have a tight-knit userbase on the PS3 and going elsewhere would make that userbase not buy Insomniac games (no pun intended) because of that. Nevermind the fact that their games just aren't as good as competing games, and you have another developer that would get lost in the sea of hyped games that come out in any time period. Only this time, they wouldn't have the Sony hype machine, it'd be in the hand of some publisher who would sever the contract if the game didn't sell well.

Insomniac is no Bungie (i.e.: Insomniac is not a developer that would be able to replicate their success on many platforms because of the high sales of their previous games)

Wow, are you serious?
 

Razor210

Member
Jubs said:
Make that girl with a stick lurking in the mayan jungle game you guys talked about.
If you want to be technical, that was the Resistance 2 private beta.

Good times replying that it was a "russian porno" when asked what I was playing.
 
Gamer @ Heart said:
I wish some of you loved games overall more than your preferences to a company. A great studio making more games for systems i own and that more people get to enjoy is the best thing ever. I hope it lets them expand again. My pipe dream would be to see them on the handhelds at some point in the future. I would love quest for booty type download experiences on my next DS or PSP.

People like exclusives because they're better for the gamer, assuming you own the system. On a consistent basis the highest quality and most polished games are exclusives. In large part because developers are able to devote all their resources to making that one version of the game the best that it can possibly be instead of having to spread their resources to multiple versions of the game.
 
Razor210 said:
If you want to be technical, that was the Resistance 2 private beta.

Good times replying that it was a "russian porno" when asked what I was playing.

There was a real girl with a stick game. But it was canceled after the prototype phase. Cerny method and all... And it was been an inside joke ever since. Therefore the R2 beta code name
 
If a company going multiplatform would cause Sony fans to abandon them they would be better off, who needs fair weather fans like that? Also, any sony fan that would do that is a complete failure.
 
PuppetMaster said:
Insomniac loses some identity if they go multiplatform. Not saying it would be a total disaster. But they will really have to raise the bar even higher in the work they do if they want to stand out in the crowded multi platform space.

For me a the big draw of the Insomniac games is their aggressive technology direction. Purely art & presentation wise they have never really stood out to me. It was alway the tech that drew me in and then the solid gameplay that kept me playing.

I guess financially I see no reason for Insomniac NOT to go multiplat. But just as a gamer I want them to maintain their focus without compromise.

It's good that we're finally coming to terms with how much they'd get devoured in the multi-platform game space. The realisation that they are a fairly forgettable developer must be a tough one, but a necessary one in light of this future possibility. Hopefully Insomniac can take this feedback to heart, hire more people and take their time with future releases. After all, it's not a race, especially when your game's quality is at stake (Resistance 2 needed at least another year in the oven).
 

alba

Little is the new Big
WinFonda said:
E3 2010

Don Mattrick: So that wraps up our Microsoft's presentation for E3 2010, I hope you enjoyed the show.

Ted price slowly walks out on stage and taps Don on the shoulder. Crowd cheers.

Don Mattrick: Wow, it's Ted Price from Insomniac Games everybody!

Ted Price turns his attention up to the giant projector as if to reveal a new game, but the screen quickly fizzles to static as an image of Ken Kuturagi appears. Ted sharply turns and sucker punches Don Mattrick in the stomach. Don makes a loud groan and slumps to the floor.

Ted rips his "I love Xbox 360" shirt to reveal a Sony logo shirt underneath, as the nWo theme plays Ted off the stage to raucous cheering and audible gasps.
:lol :lol :lol
 

Kittonwy

Banned
UltimaPooh said:
:lol

It's like the whole "they shot themselves in the foot" thing again.



Then by your logic, that you used earlier, Bungie wouldn't be able to sell games outside of Halo, since all their previous games were mediocre and didn't sell well.

Haven't heard Bungie going multiplatform yet. The point is that they're not Bungie and even Bungie wouldn't just abandon the platform that made them the household name they are.
 

Loudninja

Member
shagg_187 said:
It's like shooting yourself in the foot, but more butt-cringing...



The same reason they'll ignore your post! BOOORRUUUNNNNSNSNSSNNSNSNSNSNNS


SNSNNSNSNNSNNNSNNS







....



SNSNSNNSNS
Yep. :D
 

TTP

Have a fun! Enjoy!
BravoSuperStar said:
If a company going multiplatform would cause Sony fans to abandon them they would be better off, who needs fair weather fans like that? Also, any sony fan that would do that is a complete failure.

Yeah! They should embrace it instead due to the high chance of a poor 360 port a la FFXIII. :D

I'm kidding alright?
 

Razor210

Member
PuppetMaster said:
There was a real girl with a stick game. But it was canceled after the prototype phase. Cerny method and all... And it was been an inside joke ever since. Therefore the R2 beta code name
I know. I firmly believe that's GOTY material.

Combine The Last Guardian with Uncharted 2, remove the guns, and add some R&C weapon craziness and its a winner.

maybe?
 
Stopped believing in Insomniac after R&C: Going Commando, but wish them the best and hope that they stop making mediocre games.
 

EagleEyes

Member
SolidSnakex said:
People like exclusives because they're better for the gamer, assuming you own the system. On a consistent basis the highest quality and most polished games are exclusives. In large part because developers are able to devote all their resources to making that one version of the game the best that it can possibly be instead of having to spread their resources to multiple versions of the game.
I could have swore GOTY nominees like Assassins Creed II, Batman: AA and MW2 were multiplats and they just as polished as games like Killzone 2, Halo 3 and Uncharted 2. Being a multiconsole owner, there is no difference in polish in those games to me.
 

cornontheCoD

Neo Member
Soooo happy about this. Not just the multiplatform thing, but the fact that it's probably a new IP. I love ratchet and clank, but they need to stop at ACiT. And while resistance seems decent, it doesn't seem like Insomniac should be making space marines games.
 

Kittonwy

Banned
PuppetMaster said:
Insomniac loses some identity if they go multiplatform. Not saying it would be a total disaster. But they will really have to raise the bar even higher in the work they do if they want to stand out in the crowded multi platform space.

For me a the big draw of the Insomniac games is their aggressive technology direction. Purely art & presentation wise they have never really stood out to me. It was alway the tech that drew me in and then the solid gameplay that kept me playing.

I guess financially I see no reason for Insomniac NOT to go multiplat. But just as a gamer I want them to maintain their focus without compromise.

The problem is their games this generation have been behind technologically, aside from their great netcode, their water tech featured no reflections, their lighting and shadowing tech was way behind, no SSAO, fire effects had been weak, they aren't exactly masters of shaders this generation, the problem is they don't really give themselves the time in between games to really let their tech improve enough before locking things down, and a lot of their game ideas just aren't fleshed out enough, their whole massive boss fights thing in R2 just never panned out, working with a third-party publisher like EA or Activision isn't going to help that.
 

Truespeed

Member
I think Insomniac realizes that if they do go MP, they'll lose their play money from their sugar daddy Sony. That's a big risk and relationship to risk for the uncertainty of MP game development. Insomniac has a very nice 1st/2nd party relationship with Sony and I doubt they want to jeopardize that.
 

Hex

Banned
I really want to see Insomniac bring the magic back to Resistance, something vast and hellishly tense.
 

Cruzader

Banned
BravoSuperStar said:
If a company going multiplatform would cause Sony fans to abandon them they would be better off, who needs fair weather fans like that? Also, any sony fan that would do that is a complete failure.

I think in general if you think that way, "OMG 'x dev' betrayed us! Lets boycott them!!", then you are a moron ho. I wouldnt be surprised if fans from other consoles did the same if one major dev on their console did the same.
 

Razor210

Member
Cruzader said:
I think in general if you think that way, "OMG 'x dev' betrayed us! Lets boycott them!!", then you are a moron ho. I wouldnt be surprised if fans from other consoles did the same if one major dev on their console did the same.
People had an even better reason to boycott MW2 for the PC, and that failed.

Boycotting does not happen in this industry.
 

Truespeed

Member
Kittonwy said:
The problem is their games this generation have been behind technologically, aside from their great netcode, their water tech featured no reflections, their lighting and shadowing tech was way behind, no SSAO, fire effects had been weak, they aren't exactly masters of shaders this generation, the problem is they don't really give themselves the time in between games to really let their tech improve enough before locking things down, and a lot of their game ideas just aren't fleshed out enough, their whole massive boss fights thing in R2 just never panned out, working with a third-party publisher like EA or Activision isn't going to help that.

You're saying that the R&C series have been behind technologically? No way. There is nothing out there that comes close to R&C in its genre. You may have a point with Resistance 2, but R1 was a great launch game.
 
Cruzader said:
I think in general if you think that way, "OMG 'x dev' betrayed us! Lets boycott them!!", then you are a moron ho. I wouldnt be surprised if fans from other consoles did the same if one major dev on their console did the same.

Yeah I may have done some bitching as well seeing some PC only dev's move to consoles, but I certainly didn't abandon them completely. It's silly no matter what your platform or company of choice might be. And this is a business after all, if a dev thinks they can make more money going multiplatform then more power to 'em.
 
EagleEyes said:
I could have swore GOTY nominees like Assassins Creed II, Batman: AA and MW2 were multiplats and they just as polished as games like Killzone 2, Halo 3 and Uncharted 2. Being a multiconsole owner, there is no difference in polish in those games to me.

A couple of things, I said on a consistent basis. That doesn't mean that there aren't going to be polished multiplatform games. It just means that in general first party titles are more polished than multiplatform titles. And I honestly don't know how you could put AC2, a game with a pretty high tear ratio on the PS3, in the same league as U2 when it comes to polish. It doesn't mean that it's not a great game, but it's definitely lacking polish.

Aside from polish, you also have the issue of taking advantage of a systems strengths which multiplatform developers rarely do. And that's because developers want all versions of a game to be equal.
 

Spire

Subconscious Brolonging
Well when you churn out mediocre games, staying on one platform probably isn't a great idea. Maybe with multiplatform sales they can afford to spend more time on their games and actually put something worth playing.
 

badyu17

Member
Well, since they are second party and now have two separate studios why don't they dedicate one studio for some exclusive Sony projects (with the help and funding from Sony) while other studio can make multiplatform titles for all systems including even PC. That way the can keep the ties with Sony strong while also working for other systems. Something like Konami and Kojima productions studio situation with one multiplatform team (Rising) and one PS3/PSP team.
 

Afrikan

Member
Fumetsu said:
I really want to see Insomniac bring the magic back to Resistance, something vast and hellishly tense.

like so?

i-8-20060117011953709_640w.jpg
 

jrricky

Banned
2 Minutes Turkish said:
If true, bring it the FUCK on.

The 360
needs a real adventure platformer. And I adore the 3 Ratchet games on my PS3.

So give us a fresh new platformer that's as good as or better than Ratchet please.
Keep dreaming. :lol
 

EagleEyes

Member
SolidSnakex said:
A couple of things, I said on a consistent basis. That doesn't mean that there aren't going to be polished multiplatform games. It just means that in general first party titles are more polished than multiplatform titles. And I honestly don't know how you could put AC2, a game with a pretty high tear ratio on the PS3, in the same league as U2 when it comes to polish. It doesn't mean that it's not a great game, but it's definitely lacking polish.

Aside from polish, you also have the issue of taking advantage of a systems strengths which multiplatform developers rarely do. And that's because developers want all versions of a game to be equal.
Well, the version of AC2 i played hardly had any tearing at all. Tearing didn't stop Sony fans from proclaiming Uncharted: DF(which was an awesome game) to be polished and have the best graphics for its time. I think you just look at things differently because you probably are a fan(not a fanboy) of Sony and the Playstation.
 

JardeL

Member
TTP said:
They better pull the plug if so. Those traitors stealing all my tricks!
:lol No, my point is that if so, they will lose huge and unique support which will affect the quality of their games on PS3.
 

Kittonwy

Banned
Truespeed said:
You're saying that the R&C series have been behind technologically? No way. There is nothing out there that comes close to R&C in its genre. You may have a point with Resistance 2, but R1 was a great launch game.

There hasn't been much in the platformer genre this generation. In general their games don't feature a lot of the graphical effects that are common place among the best-looking titles, like HDR, self-shadowing characters and objects, SSAO, etc.
 

Massa

Member
This thread reminds me I can't wait to play Resistance 3. The ending in R2 literally blew my mind.

It also reminded me that I want to see them create a Resistance spin-off based on R2's coop with a lot more content, AI controlled allies, etc.

Get to work Mr. Stevenson!
 
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