Diminished attention span due to the age of instant gratification on the internet? I know this might sound weird OP but try doing a "media fast" get off of gaf, facebook, etc for a day or 2 and then try it. That may sound weird but it may very well help. It could also just be you have different tastes than the people who herald it I can't say for sure.
I got it a few years ago on DS and it was one of those games that completely captivated me from beginning to end.
Oh god I forgot about that. That is what I am about to do. At least once I get to Zeal I will basically be caught up to where I dropped the game last time.Yeah Zeal is awesome, but it might be getting overshadowed by the Reptite part where you have to find all the petals, feathers, etc right before it. That part of the game is kind of boring.
Might be some truth in this, but you also just have to be in that mindset that you are playing an old game. I played the PS1 Final Fantasy games around 2005 - 2007 and it took a bit of adjusting back to them, but once I did I had a lot of fun.
Same, DS copy was the first time I played it and I was completely hooked. I hear it is the best version since it doesn't have load times like the disc versions.
I played it a couple of years ago and thought it was OK... definitely not on my list of favorite RPGs. Maybe you had to be there when it came out?
Yeah, no.
https://www.youtube.com/watch?v=WwfYGQPwFBc
Chrono Trigger had stuff like this as side content. The game deserves all the praise it gets.
I like CT a lot. That doesn't mean it's not overhyped though. A game can be great and still be overhyped at the same time.
You don't have to like it just because the Internet does.
"the game lacks depth in combat" ?????
"the game lacks depth in combat" ?????
Lol nostalgia argument. It holds up better than most games made in the last 10 years.
This isn't ultima 4 5 6 where its almost impossible to play those games. CTs accessibility is still leaps and bounds many classics. Is it perfect? No,but what game is? A perfect game doesn't exist. Its a flawed masterpiece as far as I'm concerned. Its one of the most well made 16 bit RPGs, and only rivals ff6, and smrpg.
Rip square soft.
SMRPG was baby's first RPG.
I'm playing the DS version. Is that bad?
All good responses here. I'm going to keep playing. I'm not hating the game at all - maybe I was being too hard on it. Its just not holding my attention like I want it to and I'm not seeing any "greatness" other than the music. I don't have a problem going back to older games and enjoying them either.
I think it's just been so hyped as one of the greatest games ever so I'm coming into it with that mindset. That is usually a mistake. Games should ideally be enjoyed without predisposition.
It's interesting that people are saying they never had an issue figuring out what to do next. Maybe that's one area where I've just been spoiled by modern games with quest journals and waypoints. It hasn't happened yet on this playthrough, but in the past I would take a week or two break and come back and have no clue what I was doing. I would look at a FAQ to avoid just traveling to random places until I advanced the story.
Haha, fair enough! Glad you were able to still like it.
Just bought the PSone version. I've played literally every version of the game except for this one, and I'm afraid the loading times are going to kill my enjoyment.
I think you really had to have played it at the time. I know you liked all those other great classic SNES RPGs, but you probably played them at that time. I think that's just how it works really.
It's so odd that people always put out this theory in these discussions, even when it's been directly contradicted by other people earlier in the same thread.
Personally, I have multiple snes rpgs I discovered in the past decade which I loved, and my favorite game of all time is a PSone rpg I only discovered six or seven years ago. And I played a ton of games in the 16 bit era right around their release date.
There's a great analysis of what makes Chrono Trigger special I read a while back, and it talks a lot about the deep integration between story and gameplay. Found it! http://thegamedesignforum.com/features/reverse_design_CT_1.html
This is incredibly true... Usually it's spam A for weak enemies, use one of your 8 spells for bosses, use triple techs when you're bored and want to see something flashy (or your healer has nothing to do for a turn).
I love CT to death, but you don't play CT for it's gameplay.