How the hell is BotW not bloated? 900 Korok seeds, 50 blessing and combat shrines, 3 minibosses that are repeated 20-30 times each, dozens of enemy camps filled with the same 3 enemy types, etc. Don't tell me that it's not bloated because these things are "optional", there is more to a game then just beating the final boss. Besides, there is no way to know what content to skip unless you have already played the game, on your first playthrough you'll have no idea if you are going to discover something good or not.
Yes this is not bloat. It is optional. You get handed every main quest and can ignore optional content. The game gives you enough stuff to easily finish it just with the main dungeons. This is your problem and not the games.
It depends what you mean by bloated. Nothing In Zelda feels unnecessary, but equally the game being as big as it is DOES feel unnecessary. I think I'd enjoy it twice as much if it was half as big.
But why? You can traverse so fast without any trouble. I never even used a horse and felt I was too quick on my foot, but I guess many dont know about unlimited sprinting. But still there are so many towers in this game and even a main dungeon run is so short in this game. People just play differently and I guess slow gamers just feel out of touch? Zeldas world needed even a bit more content tbh.
I think people complaining about the repeating dialogue in Persona 5 also dont use the fastforward button in these scenes? It is there for a reason and not exclusive to NG+