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In hindsight, what was going on with character design during the HD (PS3/X360) era?

Griffon

Member
Coming off the PS2 era and even previous generations, the PS360 generation was such a sad joke in many ways.

And today's studios are again going full retard but his time in the other extreme end of the spectrum.
 
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Xenon

Member
So you're blaming white males for how a bunch of over payed, under brained, no imagination corporate execs chose to design their characters?

No I am blaming geeky males, mostly white in the US, for not doing more to make the hobby appealing to people outside of their demographic. Just look at how great this has been for geek culture the last ten years, We could have had this sooner!
 
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Lack of smiles is still a thing.
I would like a video of any time a video game character laughs in the past decade.
I think it would be a short video.
 

Represent.

Represent(ative) of bad opinions
Yep, it was boring. I prefer it now, we have a good mix of everything. Its not like those models have gone away, we just have others to go along with them now.
 
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BlackTron

Member
So much progress since those days.

YeHPHuy.jpg
 

-Zelda-

Banned
Man, I remember that image and others like it. I remember seeing discussion online about the trend now is women with ponytails and tank tops with Jeans. Too many characters in video games have no unique identity. Especially in wester made games. Say what you want about Japanese character designers, but at least the character with all the pointless belts on their outfit is original.
 
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nkarafo

Member
What's wrong with it? The audience who buys video games are mainly white men and these generic characters are the perfect "avatars" because there's nothing that stands out too much that could break immersion.

And at least back then you knew these companies were honest and just wanted to sell their products without virtue signaling to convince you they are "better" while loving the smell of their own farts.
 

FeralEcho

Member
I'd rather have those back than the papercut quirky "I'm modern" character who either is too frowny or too happy and always has either an afro or purple hair depending on the definitely not white colour of the skin they have.

Bring back the "bald space marine" I say....At least those characters had character and personalities,they werent all a fortnine clone having the only personality trait of trying to represent "diversity and inclusion" for (que critical drinker voice*) "modern audiences".
 
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It’s really simple, they catered to their target market.

I bet the Forspoken devs are wishing they had gone with a white male lead instead of a sassy black girl.
 
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jufonuk

not tag worthy
It was more the muted colours that I found odd. (No this isn’t code for racial diversity)

Some games had such weird colour palettes. They just stripped it all out.

The grim dark aesthetic I feel is the emo phase of gaming.

Luckily the industry has grown out of…
w8yd6RK.jpg
 
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jufonuk

not tag worthy
Back when game makers and marketers aimed their main characters at probably the biggest gaming target audience: White looking dudes with brown hair.

Animated GIF


Though I have been told I look Greek/Spanish (by Cypriots and Spanish people themselves) and Middle Eastern by my Middle Eastern and Turkish friends


200.gif
 

PeteBull

Member
Please tell me these are customized player characters and not actually in the game.
Nope, actual ones, from that woke saints row reboot game, that we as longterm fans critiqued from first reveal and devs trying to gaslight us, then the obvious thing happened- game launch where quality of the game was very low, terrible scores, terrible sales, studio clousure and few days ago it was given as free on epic games store, i claimed it and dont feel any need to play it even tho i loved whole series =/
 

SCB3

Member
A big factor is the hair, physics hadn't caught up yet, look at the Witcher 3 for example that was the first game to have dedicated Hair Physics as an option

Its also why most female characters have short hair or ponytails etc
 

thief183

Member
(edit, people seems to have misunderstood me. Meant how everyone seems to have followed the same design language. Not that everyone looked the same. And yes not all of these are from Ps3/x360 games but i think you get the idea)

(edit 2; Yes. I can tell these guys apart. Not the point as stated above)

Ran across this image recently and had honestly forgotten how every (male) character seems to have been cut from the same mold back then. Also the entire AAA gaming industry (atleast in the west) seems to have been allergic to smiles.

Activist-Blog-Turn-In-Here_nmherbst_attempt_2022-04-05-16-52-37_White-protagonist-Blog-image.jpg


Also this could serve as a bingo card. How many do you recognise/from what game without looking it up?
I'd love to go back to this, nowadays all the characters are some wannabe edgy dressed like an idiot.
 

NeoIkaruGAF

Gold Member
Golden era of dudebro gaming. And hair rendering, I guess?

These collages were first used as "evidence" that dudebro gaming was artistically bankrupt, and that Japan was keeping up the flag of distinctive character design. Which wasn't totally wrong per se, as those western dudes were unquestionably focus grouped to hell and back. But the real problem with the aesthetics of those games was the piss filter and the uniform gray/brown color of everything, not the characters. They were just the easy target for people understandably worried that Japanese gaming was spiralling down into oblivion.

Detractors won, but gaming as a whole didn't.


Leave Snake out of it :)
Snake is one of the templates for those faces. And MGS 2 and 3 played a big part in skewing western gaming towards an era of military-setting games with gruff protagonists, tons of dialogue, and no color.
 

Hugare

Member
Back when game makers and marketers aimed their main characters at probably the biggest gaming target audience: White looking dudes with brown hair.
Busch Beer GIF by Busch


Maybe I cant name all of them, but I can recognize all of their games (and despite being white males, they are all different)

Wouldnt be able to say the same about the diverse cast of whatever GAAS games that are being released today
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
Back when game makers and marketers aimed their main characters at probably the biggest gaming target audience: White looking dudes with brown hair.

These were all generic looking dark-haired men in their thirties who'd also be compatible with gamer demographics in South America, the Middle East and Asia. They were so generic for a reason, namely to make it easier for the largest possible number of male gamers to identify with them.

In later years marketeers found another way to do this: just completely hide their faces with masks or helmets and make them completely anonymous. There were numerous games who used that tactic: Halo, Destiny, Godfall, etc.

You could see a similar tactic on the covers of romance novels where the heads of either the love interest, the heroine or both were not visible so the perspective buyer of that book would not be distracted by their faces and to maximize self-identification and fantasy with the protagonists in the book.
 

Shifty1897

Member
KTvoRTT.jpg

I get OP's point, but there were still lots of colorful games with white male characters that stood out in the PS3 / 360 era.
Unrelated: Just looking at this screenshot makes me want to play Valkyria Chronicles through for the fourth time.
 

fatmarco

Member
I do genuinely think there was an issue with, at the very least, different hair colours being represented. Like was there any justifiable reason why some of these characters couldn't have been blond or red head even within the potentially enforced demographic limitations of the time?

Like the obsession over brown hair bros wasn't really something that even Hollywood was doing at the time. It's also further bizarre that the Japanese were the only ones giving their male leads different hair colours (Leon, Ken, Dante, Link, Cloud etc.).

Or was everyone just too afraid to be compared to the Duke? (half sarcastic, half genuine)
 

kunonabi

Member
I don't think Snake, Frank West and York really fit that collage but yeah there was a real sameyness to that era. Really the only characters worth a damn to come of that era were Bayonetta, Frank West, Francis York Morgan, and Travis Touchdown.

That said I'll echo the sentiment that it's better than what we're getting bombarded with now.
 

RoboCain

Member
Honestly, I like grounded games. I prefer these characters than play yet another medieval or anime game.

That said, I always go for the girl or the black guy given the chance. I don't need to play myself in a game, just give me a cool character that fits the tone of the game.

What I did kind of hate back then was this gimmick of naming every character with a full name, just to push a brand on you. Is like when every band name was "The Strokes" or movie names like "Loving Jack", "Finding Carol", etc.
 

Bond007

Member
Mostly pretty bland but I miss the days of strong male protagonist.
Im not opposed to female leads- the opposite actually, but it needs to make sense and not just replacing one for the other due to current times. Lara Croft is one of my favorites all time and it works, she is strong, independent, and sexy.
We just lean too far one way each time.
 
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