Article/Interview by USgamer
MN9 amiibo:
Thats definitely an option for us, and if we have the opportunity to do it, then well definitely take the chance. And also, we know for a fact a lot of our backers are Nintendo fans, because we ran a platform survey [for Mighty No. 9], and we see how many people are choosing Nintendo hardware. So it's definitely something we have to look into.
MN9 potential:
So rather than just making a game, per se, we definitely want to make a franchise in that sense. Mighty No. 9, I think, has the potential to become something bigger and wider for the audiences, not just for the game audiences, but also for films or animation. We already have announced two [side] projects for Mighty No. 9. As for whats coming up next, well still keep this thinking process going. And [that's our approach] with every projectwell start thinking about the animation and other media at the same time as we plan the game.
On Red Ash:
Theres the Red Ash project, even though the Kickstarter was a failure. But we did get the company Fuse to back us up with the project, at least to a certain point. So we are talking with Fuse and within ourselves, How can we evolve this project to our end goal?
On publishing:
If our company was a bit bigger and had more of the human resource to work on this project, self-publishing could be the way to go. But because of the potential we see in this game, it was much, much bigger than we originally thought, so we decided to make this property something bigger than we originally thought. Thats why we talked with Deep Silver with the publishing deal. Theres good and bad to it. The good is that we have so many people helping us, team members supporting usbut thats also the reason we have to focus on the business side, because there are so many people, so many parties involved at this game now.
EDIT:
USgamer
More on Red Ash:
The team was definitely frustrated and disappointed when they see that the campaign was not going to work out. But one thing I noticed about the Red Ash campaign, or rather about the team, is that up until the Kickstarter campaign started, the team really wanted to make the gameit was all about making Red Ash happen. But once the Kickstarter began, the goal became to make the Kickstarter a success. The goal sort of shifted toward that side. All the decisions then were based on the Kickstarter, not based on Red Ash. I think that's one of the big thingsbad thingsthat happened to the team.
So I gathered the team members together, and I told them, "Doing a successful Kickstarter is important, but that's not our final goal. Our final goal is to make Red Ash happen, to make this game. So even if we fail at Kickstarter, that's totally fine; that's one option we'll explore. It if doesn't work, we'll go to the next option. We'll find something else."
This was still during the Kickstarter campaignwe started talking to publishers and we received several offers from outside once the Kickstarter started. That's when the conversation with Fuse started... it was about one week into the Kickstarter campaign. So we explored that side of it, and we were successfully able to get the deal made within that short time period. At that point, the team definitely gained its motivation back, and from there, their minds were set on making this game happen, not Kickstarter. Even though we did try to make the Kickstarter happen, but the main goal, the bigger goal behind the campaign, is to make Red Ash happen.
And just to make one thing clear, even though we don't have the full budget right now and we failed at the Kickstarter campaign, we haven't given up on Kickstarter yet. So right now, the backers' verdict was "no" to Red Ash, but once we have something more to show, something we're proud to show, we might come back to Kickstarter to see what people think at that time.