Been keeping this thread updated
http://www.neogaf.com/forum/showthread.php?t=1001915
I know, right? And I thought it looked good the first time I saw it
Man it looks awesome - somehow i dont think i will manage to make unity do that
Been keeping this thread updated
http://www.neogaf.com/forum/showthread.php?t=1001915
I know, right? And I thought it looked good the first time I saw it
MegaSphere? Only pixel art shooter with dynamic AI and tripod-style enemies that I can think ofTrying for the life of me to remember an indie game that was featured on here, 16 bit side scroller style, shooter, dynamic AI, I remember gifs of some tripod looking robot enemies climbing on objects while firing weapons at the player, had a ruined civilization vibe going on in some of the environments. Any ideas? Would be interested to see where it's at now.
MegaSphere? Only pixel art shooter with dynamic AI and tripod-style enemies that I can think of
Remember any other details?
Jetpack Squad?Nah just discovered and posted in your Megasphere thread, definitely not that. Kind of a bullet hell thing, there were tracking missiles coming off enemies and from the player's gun, there was a kind of spinning attack the player could do with a gun (jump and create a 360 radius blast of gunfire). I remember ruins with grass and moss growing on concrete, the tripod enemies were able to climb on spherical platforms. It could have release already and I missed it. I'll see what I can find using some google fu...
Jetpack Squad?
Bullet hell/shmup shooter, spinning attack, fire in 360 radius, ruins and grass, tripod enemies, etc.
Jetpack Squad?
Bullet hell/shmup shooter, spinning attack, fire in 360 radius, ruins and grass, tripod enemies, etc.
Calvino Noir is releasing August 27th
https://www.youtube.com/watch?v=U-6ax6mYQjg
Must...resist...and keep saving...for Soma...
I Am Bread really surprised me. A name like that, it's easy to mock and dismiss as a stupid mindless game, but it's a surprisingly structured and challenging platformer. You can (and have to for high scores) master the controls, the levels are unique, and there's a lot of contentI am Bread TF2 update I think that's the third update this receives.
http://forums.tigsource.com/index.php?topic=49731.0
Skychasers is a story-driven fast-paced 2D arcade shmup about supersonic jets, intense dogfights and giant bosses.
Saw this on TIG, looks cool but you can probably guess what my first thought was when I saw it
Skychasers - PC
So as you can guess, a lot of comments in the thread there about how it looks similar to LuftrausersGunstar Heroes and Luftrausers had a baby, it seems.
But I guess i can take that opportunity to talk a bit about core gameplay by comparing it to Luftrausers. So recently I've grabbed a copy of Luftrausers and playing it. In my opinion, the core gameplay feels quite frustrating since you just can't avoid most of the incoming damage, even though you can always disengage from combat and regenerate your health. Plus controls feels somewhat unresponsive and the plane handles like it's a log with a rocket engine strapped to it's back. I'm not saying that Luftrausers is a bad game in any way, but it's just not my cup of tea.
On the other hand, we started the development with concept of "it's possible to complete the game without getting hit once" in mind. We added multiple ways to avoid situations when you get killed by some random projectile flying from the corner of the screen since it's quite a problem in such fast-paced game.
We made markers that always show locations of all off-screen targets for you, also you got that fancy "DANGER" sign appearing every time missile or boss attack are locking on you. And the whole game designed around that idea in general. So the game is solidly based on player skill with minimized chances of dying from something random that you can't predict and control.
We are announcing our new game: Wheels of Aurelia a narrative road trip game set in the roaring Italian 70s. Half racing game, half interactive fiction, it tells the story of Lella, a restless woman driving on the roads of the western coast of Italy, the famous Via Aurelia.
Wheels of Aurelia is going to debut at this years Fantastic Fest - Fantastic Arcade, check out the full festival lineup!
Very special thanks to Wiley Wiggins, Joshua Fields, the full Fantastic Fest and Fantastic Fest staffs, Juegos Rancheros, and Humble Bundle.
You can keep track of the game development and updates here: http://www.santaragione.com/wheelsofaurelia/
Artwork by: Matteo Berton
http://www.indiedb.com/games/sharp-flint
Shap Flint is a TPS where you can chase and hunt mammouths, wolves, and other titans of the ice age. You will craft tools, weapons and pelts to survive in the paleolithic period.
http://www.avorion.net/
Avorion is a sandbox multiplayer game where you find yourself in a sci-fi galaxy, far far away from the milky way. You can explore this galaxy, build your own space ships and stations and get to know other people who do the same.
You can mine asteroids to collect money, which you will then use to build your own ships.
http://forums.tigsource.com/index.php?topic=49756.0
The Godbeast is an action/adventure game, set in a nightmarish modern city inspired by Killer7, Shadow of the Colossus, the Souls-franchise.
You will have to find, hunt and kill the old gods, in the shape of gigantic beasts, to escape.
http://www.wadjeteyegames.com/games/shardlight/
In a post-cataclysmic world plagued by disease and hunger, a woman named Amy discovers that the all-powerful government is hiding a terrible secret. With the help of a mysterious figure, Amy will attempt to unite the oppressed, assist a revolution, and cure the plague that threatens humanity and her survival.
http://forums.tigsource.com/index.php?topic=49471.0
Dad Quest is an action-adventure platformer with roguelite and RPG elements that follows a generation of fathers--otherwise known as Dads™--and their children as they travel across the land on a quest to reach Dad Island.
The core gameplay of Dad Quest is a mix of procedurally generated action platforming and roguelite/RPG elements that has a player exploring varied landscapes, defeating enemies, leveling up, and finding loot in the form of money, toys and heirlooms
http://muhagames.com/projects/the-awakening/
In Thea: The Awakening you take on the role of a god, a patron of a small group of survivors, hopelessly trying to lead your flock through the many risks and dangers that plague Thea. Only your skill and judgement will determine whether you can save mankind from eternal Darkness.
http://gamejolt.com/games/foundations/59709
A short classic point and click adventure game
Will Nara find what she is looking for after years of scavenging along the wall?
https://wizardsduelgame.wordpress.com/
Wizards’ Duel will be a tactical turn-based RPG with an heavy focus on emergent gameplay and procedural generation of levels.
Wizards’ Duel is about two wizards battling each other for their own motives. In this game magic comes from making pacts with powerful spirits to harness their powers. The game is then about exploring different locations to fight powerful spirits and acquire new powers while your rival is doing the same.
Santa Ragione has announced their new game this morning - Wheels of Aurelia. They weren't kidding when they said it'd be a bit different from their other works!
More to be added later
Sharp Flint - PC, Mac
Sharp Flint looks gorgeous
Avorion - Free alpha (PC, Linux)
Sharp Flint looks gorgeous
Looks great. After the amazing Mirrormoon I will play whatever they release next.Santa Ragione has announced their new game this morning - Wheels of Aurelia. They weren't kidding when they said it'd be a bit different from their other works!
http://www.futureunfolding.com/
Future Unfolding lets you explore a world filled with life, both beautiful and dangerous. The world is procedurally generated, and each play-through allows you to experience a new and different layout. Observe and interact with the wildlife to get clues and discover patterns in this mystical place. Use the patterns to locate hidden secrets and find your way to the goal. Find your path with the help of wild animals, while avoiding the other less friendly creatures.
http://forums.tigsource.com/index.php?topic=44352.0
You play as a thief, infiltrating buildings, avoiding guards and using gadgets to get through areas. Each gadget can be customised using items like timers, sensors, sticky stuff, triggers etc. and new items can be crafted by picking up parts from either enemies or found lying around the levels. The environment is destructable too allowing you to drill or blast your way through walls to get to your goal. Adding these elements together should hopefully result in lots of ways to get through each situation.
http://namoii-onky-cake.tumblr.com/
Wishing Well is an action-adventure roguelite in which the player is on a quest to.. To.. Well; He actually doesn't know where he is. Listen, it's like this. Haru is a boy armed with a sword, shield and a book. On a somewhat sunny day he decided to throw a dime in a wishing well. Somehow the little boy fell in the wishing well along with his dime. Much unlike you would expect, he found himself in a very weird and immersive world. Scary, even. The floors are being dwelled by creatures and other strange entities.
http://themandragora.ru/?page_id=185
Three months have passed since the end of World War III. Three months from the end of the world. One of the survivors, who hide from the scourge of biological weapons in the penthouse in most expensive hotel of the city finds its way down to salvation. He must search for food and water to survive; find and better weapons to fight mad mutants and all that in a randomly generated world of Skyhill, where each walkthrought becomes unique.
http://semispher.es/
Semispheres is a single-player co-op stealth puzzler where you simultaneously control two characters in connected parallel realities. The game is a mix of mind-bending puzzles and motor coordination challenges. Later levels introduce the co-op aspect of the game where the two sides need to work together (sometimes simultaneously) to progress.
http://www.indiedb.com/games/vile
Vile is a 2d action roguelite about fighting demonic creatures and other horrors throughout a vile world. You must complete random objectives given to you in procedurally-generated dungeons to put a stop to the creatures forever! Collect souls to buy new weapons and new secondaries or use them to help you on your next run.
http://aldiansolkai.itch.io/dolphin-island-2
A fast-paced 2D platformer
In Sora's stead, Aisha dives into the game world to rescue their classmates.
http://www.klemenlozar.com/category/letthemcome/
Inspired by retro action classics like Metal Slug and Doom, you playing as the last survivor on a mission that went sour and youre not going out without putting up a good fight! It will feature waves of increasingly difficult monsters, item progression and satisfyingly gory combat.
Alright, onto some indie impressions from the OP
I've been slacking on this for a while (damn you Magic Duels and DBZ Dokkan Battle!)
Interesting, I was just wondering when I'd start seeing this Unity asset pack show up in games.Sharp Flint - PC, Mac
Considering the game originally looked like thisInteresting, I was just wondering when I'd start seeing this Unity asset pack show up in games.
and it's still in prototype phase according to a dev Tweet, perhaps it's simply placeholder?
Oh, I wasn't trying to insinuate anything negative. I just remember seeing that pack specifically in the unity store and thinking that it was going to be used as a base for several upcoming games.Considering the game originally looked like this
and it's still in prototype phase according to a dev Tweet, perhaps it's simply placeholder?
Any other popular indies that use asset packs? I've heard of the shitty rushed stuff you see on Sterling's channel, but is there a flip side? Known, popular indie games that used Unity assets?
Surprised to see Divide By Sheep so highly recommended by you, Toma. It's a great puzzle game, for sure, but I thought the mobile game trappings might have been a slight turnoff
No, I mean, like the three star system, the relatively simple core puzzle mechanic, the short levels, etc.Mobile game trappings? Might be different on PC, I suppose? The PC version costs 5 and has no timer or ingame purchases. Different on mobile?
No, I mean, like the three star system, the relatively simple core puzzle mechanic, the short levels, etc.
http://kritiqal.com/2015/08/13/quick-thoughts-on-labyrinthine-dreams/All I can say is that Labyrinthine Dreams is honest. Honest about what it is, in its characters, even in its fantasies. Its solemn and optimistic, that no matter how badly it could go wrong and how much everyone tells you youre living in a dream, your life is worth more than a paycheck and losing the chance to do what you love. A few years ago Id have rolled my eyes. Now, this simple positivity has come to mean something deeper to me, and Im thankful every day that there are people who understand that sometimes all anyone needs is encouragement.
At the end of the long, blood-drenched day, there are enough tight co-op hooks here to make The Red Solstice an essential PvE purchase. A tight, focused experience that does away with the casual-friendly chumpery that dilutes developer vision in favour of expanding audience. Here, you live and die – the latter more than the former – by a ruthless law of the iron oxide jungle. Learn its ways, play by its rules.
I haven't played it, but what do you mean about No Time To Explain? The trailer and Steam page and reviews show off a wide range of levels and gameplay
Really? I've seen footage of stuff like precision platforming around spikes. another level type where you stick to walls and need to catapult through the levels evading obstacles, etc.Because its not actually that wide of a variety if you are forced to replay every level a million times with minor alterations. In one hour, I played the start area (or variations thereof) like 15 times with some different enemies and different main chars, and defeated certain bosses 5 times (the ufo and the crab respectively in the gif above).
Also, there just isnt any depth to the gameplay itself. Dying is barely an issue (you instantly respawn), platforming doesnt work that well and is generally more of a joke and battles usually dont revolved around more then "keep your mouse pressed and aim at target. If you die, continue after respawn. Repeat".
There might be more here that I am missing, but I see no reason to play this game, at all.
Really? I've seen footage of stuff like precision platforming around spikes. another level type where you stick to walls and need to catapult through the levels evading obstacles, etc.
Footage and gameplay seemed a lot more varied and complex than your impressions.
HowLongToBeat says the playtime ranges from 2.5 to 4 hours