More_Badass
Member
Oh, hey, it's page 2
https://www.arcgames.com/en/splash/ads/livelock
Livelock is a co-operative top-down shooter where you play solo or with up to two allies to break the cycle of infinite war between machines. As one of the remaining Capital Intellects, your role is to unlock Eden and revive humanity.
Take control of one of three mechanical chassis - Hex, Vanguard or Catalyst to defeat intelligent mechanical enemies.
https://forums.tigsource.com/index.php?topic=53625.0
Super Pilot is a no gravity arcade racing game in which you can create, edit, share and play other player's tracks in a few minutes.
Imagine a crossing between F-Zero GX and Mario Maker.
Starbound is leaving early access on July 22nd
Starbound is leaving early access on July 22nd
Hope the release goes well!Hi All,
We are entering Early Access on the 28th. The same day Niche start their EA as well, I don't think I have seen them on the list above.
Looking forward to some NeoGAF feedback throughout the process.
Cheers,
Joachim @ Sunburned Games
Hi All,
We are entering Early Access on the 28th. The same day Niche start their EA as well, I don't think I have seen them on the list above.
Looking forward to some NeoGAF feedback throughout the process.
Cheers,
Joachim @ Sunburned Games
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Columnae is a visually impressive point-and-click, with a demo on Kickstarter and Greenlight.
http://moonburntstudio.com/
https://www.kickstarter.com/projects/1275603373/columnae-a-past-under-construction
https://steamcommunity.com/sharedfiles/filedetails/?id=721630256
I cant fucking believe this game. Germany story (game not out here yet).
It makes people smile. It makes random people talk at midnight. It feels like an actual real life Pokemon trip. I was hiking to a nearby yellow arena today, thought I'd take it on. While preparing myself, I noticed someone else throwing a lure 2 streets away from me. I bike there and stand in the middle of a dark alley with no one else around me. 10 minutes later, some other players walk in, asking me if I dropped the lure. We all had some connection issues, caught the occasional Rattata and talked a bit about how fascinating it is that this game blew up. After the lure stopped, they continued on their way to a friend and I went back to the yellow arena. About the same time that I arrived, someone else arrives and we both look at each other and our phones. We both stop at the arena place. "Pokemon?" "Yep." "Which team?" "Blue" "GOOD, lets pair up then! "
After the arena battle, I see a nearby Ghastly, but it escapes. At the time it escapes, an Eevee pops up on my radar but I get a low battery warning. I try to catch it anyway, but couldnt find it. Since my phone was almost dead by now, I wanted to call it quits and drove back home. At about half way, I saw another silhouette I didnt have yet. A closer look tells me it was a Jynx. I didnt have much hope finding it with a few minutes left, but it was basically right under my nose. I started the fight, threw 5 pokeballs and... the connection dropped. I cursed into the night and restarted the game as frantically as I could, hoping I would get back in time before my battery is empty. Around that time, my battery showed the blinking X instead of being "just" empty.
Once I got back in again, I saw it for a few seconds, got a connection hiccup and then Jynx disappeared. Rather disappointed, I left the area and continued back home. A few metres further, I checked the radar again and the Jynx apparently was back! I raced back to the park, threw one of those "like" fruits, a few pokeballs and caught it on my third try.
10 seconds later, my phone went dark. I stood there for a few seconds and grinned... and made plans to buy a portable recharger very, VERY soon.
Pokemon Go is ... something else.
Never was a fan of Pokemon and I don't have much interest in a social game, but it's been endlessly fascinating to read about the phenomenonPokemon Go is ... something else.
Never was a fan of Pokemon and I don't have much interest in a social game, but it's been endlessly fascinating to read about the phenomenon
I might try it if I didn't live in a suburban area where you need a car to get around (which I don't have). However family and I are going on vacation next month and that means a 18-hour roadtrip through almost every state on the east coast, so I might test it out thenI had absolutely no interest in a social game tbh, but this just works. I can't imagine its just the nostalgia either, considering the people I meet outside, who never even played a pokemon game before.
Bonkers.
Thankfully Ghost is actually really fun. You shouldn't sleep on itSaw Ghost... immediately thought it was Ghost Song. Got excited. Turns out Ghost is just a very bland looking Ghost Song, shame.
Anyone any updates on when Ghost Song is out?
I might try it if I didn't live in a suburban area where you need a car to get around (which I don't have). However family and I are going on vacation next month and that means a 18-hour roadtrip through almost every state on the east coast, so I might test it out then
Pokemon Go is ... something else.
I was going to, but Quadrilateral Cowboy and Abzu moved to the top of my "To buy" list for July and AugustSo anyone picking up Necropolis? I am very interested but it sounds like their are a few optimization issues at launch which is making me wait till they get some patches out. And as a bonus the wait till let me see some other impressions before I jump in.
Holy crap, it is a video game that makes people go out and actually have a look at their surroundings!
If the game goes still strong, I might actually consider getting a smartphone.
Critics not amazing so far.
3 out of 5 aint a bad score. Not weak, just averageCritics not amazing so far.
Edit: You can get Mu Cartographer for $2 here:
https://groupees.com/remute13
Pokemon GO being the thing that pushes someone into getting a smartphone in 2016 is really something. I feel like you'd have to really try not to have one by now
It does not help that whenever I take public transportations, I see people deep into their Candy Crush game: they cannot see their surroundings and if they don't bump into each other in the metro corridors, it is by a last second glance and sidestep.
Or when I see little kids trying to draw their mum's attention, and the mum does not care and tries to get them further away as one would throw a ball or a stick for one's dog, just to go back to texting and laughing at texts.
I don't want to be these guys and these mums.
Pokemon Go reminds me a lot of Ingress, which makes sense because it is the same company. I know people that love Ingress. I gave it a shot, and it was interesting for a month or two but not deep enough gameplay to keep me interested. I am betting Pokemon will have a steep drop off of users after couple of months but we'll see. I really hope it opens some doors for other AR games both for players and companies looking for 'the next big thing'. I was really disappointed when Paranormal Activity:Sanctuary shut down their servers. It had a lot more going on than Ingress or Pokemon. With the rise of VR, AR gives a similar portable experience that not many developers have touched. Night Terrors was one of the most promising and exciting titles I have seen in a long time, but the KickStarter campaign was a total failure even with a lot of positive press coverage. The IndieGogo campaign did much better, but still not much support. Shame, it looked like they had some great concepts and were doing some new and interesting things using mobile tech.
Would like help recalling the name of a game I vaguely remember reading about in one of these threads: a strategy game which involved moving around and gathering resources from a dying galaxy.
http://anarcute.com/
Anarcute is a rampaging riot simulator, combining adorable aesthetics with huge-scale chaos, colourful destruction and crowd-beatem all gameplay!
These are dark times. A group of evil corporations has taken over the major cities of the world. They took control of the media, brainwashed the police and now shamelessly dictate the citizens' lives from the heights of their skyscrapers.
It is time to act! Take control of the revolution to face the terrible Brainwash Patrol whos dominating the world.
http://narwalengineering.com/intersection
InterSection is an interdimensional physics puzzle game where you exist in the intersection of two worlds. You must exploit this unique situation to pass obstacles.
You exist in the InterSection of two worlds: explore them both, discover the secrets of the between, and link the mysterious runes to connect your worlds.
http://necropolisgame.com/
NECROPOLIS combines third-person action with Rogue-lite dungeon-delving for a game thats fast-paced and addictive, yet diabolically hardcore. You play as a nameless adventurer attempting to escape a living, magical dungeon that reconstructs itself each time you play, with only one way out - down
http://klockigame.com/
Klocki is my second puzzle game after successful "Hook".
Your goal is to connect different types of lines together.
Its a relaxing and minimal experience. Loaded with a lot of different puzzle mechanics.
Lovely Planet Arcade is up for pre-purchase on Bundle Stars. It gives you a key and lets you play before release (July 22nd).
This and Oxenfree are currently locked in mortal combat for my favorite game of the year here. Last year, it was SOMA that suck with me after days after, compelling to discuss and dissect its narrative. This year, it's Inside. Playdead's long-awaited successor to Limbo is absolutely fantastic. From the oppressive tension of its opening, that only gets ratcheted up as you traverse through this bleak Orwellian nightmare of a landscape, to the incredible animations, subtle soundtrack, and finely-tuned pacing, it's one hell of a journey. And yes, the finale is awesome as you've heard...but it's nothing you can fully experience just watching it. You need to play Inside for that praised sequence to really work its magic
So play it. What are you waiting for?
The muted rumble and thuds of your weapons. The rasp of your oxygen mask. The tinny chatter of your wingmen, The mechanical whir when you reload or switch weapons. House of the Dying Sun's combat wouldn't be nearly as satisfying without its stellar sound design. And what wonderful combat that is, as you unleash homing missile and torpedoes, kinetic autocannons and flechette spreadshot. Holding a button lets you shift drift forward, maintaining velocity while rotating around, allowing for deft maneuvers and precise strafing runs. House of the Dying Sun's lean style is practically a breath of fresh air compared to the sprawling sims and strategy games often found in the space genre. No map to travel, no trading or hangars to buy a better fleet, no smaller jobs to build up your reputation. House of the Dying Sun understands that its strongest aspect is its combat, and streamlines the space shooter formula to make sure you're back into the interstellar dogfights as fast as possible.
Haven't played as much of this I'd like (I blame Sony for making PS4), but what I have played is a solid sci-fi metroidvania with engaging upgrades and combat, an interesting story, and a lots of little touches and details that elevate the game. A great follow-up to Unepic