A lot of really premature questions in this thread, with specifics they obviously cant divulge.
I would like to second questions on SFV's timeframe, direction, or ideas, as well as PC plans.
What are the chances currently for the Xbox 360 version of SFxT getting an exclusive guest character or characters?
Is Ono's team aware or informed of next-gen (720/PS4) hardware and/or are they brainstorming how they can improve the quality of fighting games with the next generation of hardware?
Does Ono's team have a project lined up to work on after the release of SFxT?
What is the level of communication like between teams at Capcom? More specifically, I am interested in how often they collaborate with other teams such as Niitsuma's (TvC, MvC3, UMvC3) or whether they do at all. All we got from Seth Killian was that they collaborate sometimes but are also very competitive. I want to hear what Ono has to say from his unique perspective as one of those project directors.
Seth Killian mentioned Capcom trying to raise the bar uniformly across all their fighting game properties, especially when it comes to online. Is SFxT running new or updated netcode, and more importantly, is this netcode being shared with UMvC3? (for reference, the SSFIV team gave the MvC3 team their netcode but it is unclear if they used it, and if they did they certainly did not have enough time to iron out all the kinks because the online was subpar even when compared to SFIV.)
Last two are the ones I'd like answered most. Thanks Kagari.