Where better to post for the first time on NeoGAF than in a thread about my beloved Zelda?
I think the series is definitely in need of a refresh. They tried with a new art style in Wind Waker, along with some improvements to combat, and while it was certainly different, it was basically more of the same, just refined. The context-sensitive A button was a brilliant concept, but the manner in which it was implemented was far too easy. Yeah, it was satisfying to knock all that armour of the more heavy enemies, but it became a little samey. Twilight Princess responded to the rather unfair criticism that Wind Waker had made Zelda into a cutesy cartoon - that's funny, I don't remember people complaining that Ocarina of Time looked like a cartoon, yet it did!
The problem with Twilight Princess was, I think, a lack of focus in bringing together the world, along with a very slow start. The first temple was awful. My friends and I like to load up a Zelda game every now and then and play through it - to this day nobody wants to start Twilight Princess. Which is a shame, because it's a beautiful game. But they went too far with Hyrule Field, the hub world. Not only did it have loading sections - for shame! - but it was largely empty, desolate and boring. Ocarina of Time and Majora's Mask had landmarks along the way, with Lon Lon Fort, Clocktown, Death Mountain and basic features such as trees. Twilight Princess' Hyrule Field had a couple of tiny greenish-brown textures stretched over a much too large distance. It's largely a brilliant game, but the GameCube was looking old and tired by the time it arrived and the Wii offered no improvements but for a widescreen option.
Majora's Mask, Wind Waker and Twilight Princess all followed the template set by Ocarina of Time, and while this has served the series well, and can continue to do so to this day, it's definitely time to move on. Skyward Sword has made a good start, bringing back more rpg elements and showing what really could be done with motion controls. But the problem with this is that it's a singular game - with a return to a more traditional control setup, few of the lessons learned in bringing the mechanics to life will be carried over. This can be both a good and a bad thing - it could force Nintendo into thinking differently; on the other hand, they could fall back into the old tried and tested.
What Zelda needs to thrive is not for me to say. As long as the spirit of the games remain, I'll still be playing. I think we're all looking forward to seeing Zelda in HD, and with the recent rumours it appears they may be going for the more epic scale side of things - something I'm excited about as the Wii U will certainly be more accommodating to a detail-rich, polygon-heavy game than the legacy Gekko/Flipper technology. Whatever way it goes, Zelda will always have my fullest attention.