Kataploom
Gold Member
You definitely get it. Games at 60 fps do LOOK better, animations LOOK better, like going from 720p to 4K better. Animations at 30 fps look stiff, but also happens that when a game is running at 60 fps and it was originally designed to run at 30 fps, the animations defects shine too much, impossible not to see.Yes. The choppy camera movement hurts my eyes, you can always tell when quality animation is being kept from achieving its full potential, and the controls are usually less responsive. Ratchet & Clank and Spider-Man were prime examples. I tried both at 30 fps and really disliked how they felt. And it was very obvious that the top notch animation work wasn't getting its due.
With slower games this was less of an issue, but even there (TLoU2 being one example that I played for several hours before stopping), the realization that I would very likely get to play these games at 60 fps in the future usually made me wait rather than settle for experiencing them at merely 30 fps.
In retrospect, it was one of the best gaming-related decisions I've made, as it provided me with a ton of de facto PS5 exclusives that still felt fresh to me.
30 fps games are just way easier to do because they require much less attention to detail to motion, but there's also something, I don't remember what it's called, a game at 30 fps can have less visual detail and feel less "empty" than the same game running at 60 fps.
The problem this generation is not 30 fps vs 60 fps though, most of the time that means more GPU scaling (graphics), since pushing CPU with more dynamic environment, etc. is becoming more and more expensive, time consuming, error prone (that's what's so impressive about TOTK, actually, they DARED and succeeded), the problem is human resources, games are too complex and expensive already, they can't just "add more physics, more this, more that" anymore, they'd take forever. Tools like RT (when it matures), Geometry shader ala Nanite and AI will give dev environments the boost in productivity they need to finally make substancial leaps again since they'd be focusing on more meaningful stuff than faking and optimizing stuff.
60fps warriors are going to tear me apart if I told them I deliberately play games at 30fps on my PC that is fully capable of playing almost every game at 60fps with max setting
For single player games, the extra input lag doesn't matter. 30fps will make me more adaptable when I switch to console
Yes because they're trying to aim for 60fps.
I mean, the hardware is literally doubling the work it has to do and so if devs were aiming for only 30fps there would be significant power left for other graphical enhancements.
WTF, no game is designed to run at 60 fps primarily on console... I wish they were, though, I just care about the game looking good enough and being good, but I think the actual reason they can push 60 fps is because budgets and HR are so much at their limits devs still can't push those systems as Nintendo do with their consoles, so there's still a lot of CPU left unused to make a "performance mode" by reducing graphical samples/resolution. Even if games started looking way better than they do, as long as CPU isn't actually pushed to its limits at 30 fps, they can just lower graphical quality to get more FPS.If 60 fps didn't come with the loss of fidelity we see in most games I would be much more content with this gen. I see some comments saying "there's barely a noticeable difference between 30 and 60" but I disagree. Most of the time playing at 60 feels like a major compromise.