1up has learned some plot details and basic information about David Jaffe's ill-fated PSP title "Heartland". Here's the quote from Jaffe:
http://www.1up.com/do/newsStory?cId=3157905
that sounds like a pretty incredible premise to me.
If David was concerned with the time commitment-vs-reward of developing the game, I wonder if he'd be willing to take the GoW approach and hand over day-to-day control while maintaining a creative directorship.
I'd really like to see this game made.
David Jaffe said:Heartland was the story of China invading America. It was a first-person-shooter where you played a soldier debating whether to stay and fight for America or go AWOL to meet up with your family. We were trying to put in a lot of gameplay that would evoke emotion. You had sequences where you'd go into homes and your commanding officer would tell you to shoot innocent Chinese-Americans. It was very dark and was meant to cause players to consider what it's like to live in America and be an American today.
Hearing myself talk about it now makes me a bit sad [that we didn't finish it]. But I wasn't incentivized to make it, in a way that I could go to my family and say, ''You're not going to see me for 90% of the time, but there's a pot of gold at the end of the rainbow.'' There isn't a pot of gold at the end of the rainbow, at least the current way the industry is set up.
http://www.1up.com/do/newsStory?cId=3157905
that sounds like a pretty incredible premise to me.
If David was concerned with the time commitment-vs-reward of developing the game, I wonder if he'd be willing to take the GoW approach and hand over day-to-day control while maintaining a creative directorship.
I'd really like to see this game made.