John Harker
Definitely doesn't make things up as he goes along.
Punk's Not Dead
Speaker: Goichi Suda (CEO, Grasshopper Manufacture Inc)
Date/Time: Friday (March 9, 2007) 2:30pm 3:30pm
Location (room): Room 135, North Hall
Track: Game Design
Format: 60-minute Lecture
Experience Level: All
Session Description:
Creating successful games from original IP
Grasshopper is not a big company, and each member of our staff has something important to contribute to the games we make. Just like in a band, if the one of the members leaves, the product and the team is forever changed.
Game creators should be faithful to their vision and instincts, if original games are what interest them. The players in turn will respond favorably to this originality, as there's an innate desire to experience something new. There is severe stagnation in terms of game design these days however, as creators are afraid of taking risks. This talk will discuss our production style at Grasshopper, which is rooted in appreciation of our native Japanese culture and aesthetic. This is how I worked as director, game designer, and scenario writer for Killer7 and the upcoming title, No More Heroes.
Who else is excited?!?!
Killer7 was one of the best - and most overlooked - original titles of last gen.
Here's hoping No More Heroes is nothing less for the new gen!
**EDITS**
New NHM GDC Trailer:
http://gamevideos.com/video/id/9807 <--- amazing. Watch, and Buy!
1Up Impressions:
http://www.1up.com/do/previewPage?cId=3157920
IGN Impressions:
http://wii.ign.com/articles/771/771974p1.html
GameSpot Impressions:
http://www.gamespot.com/news/6167200.html?om_act=convert&om_clk=newstop&tag=newstop;title;1
Tidbit of crazy news:
Suda 51 then announced a Grasshopper-centric gaming event taking place on April 14th, called "Hopper's." The event will feature dialogues between special guests Hideo Kojima and Shinji Mikami, as well as music by Killer 7's composer Masafumi Takada. Suda 51's parting word was the announcement of DS ports of both The Silver Case, and The Silver Case Word 25, a mobile phone offshoot of the former title. Both of these games will be text-heavy graphic-adventure games, and Suda 51 had no idea whether they would make it out in the US because of this.