Here is my review of
Gon Baku Baku Baku Baku Adventure, which I previously mentioned in this thread was one of my favorite 3DS games:
Developed by the ex-Capcom company
Inti Creates which made such games as
Mega Man 9, Mega Man 10, and last year's excellent 3DS platformer
Crayon Shin-Chan Uchuu DE Achoo!? Yuujoo no Obakarate!!,
Gon Baku Baku Baku Baku Adventure is another solid side-scrolling platformer from this company.
Gon is a character also found in the Tekken series, he's basically just a little yellow dinosaur. There was a Super Famicom game released way back in 1994 simply titled
Gon, to which this 3DS game is a sequel of sorts. The Super Famicom game, while also a platformer at heart, was quite weird and experimental. The 3DS game is much more structured and features more classically designed stages, abilities, and a world map. The game's premise is Gon likes to eat, and he's after the legendary "Mysterious Food" all other animals in the world hold in high regard. On his quest to get this food, he will travel through four different worlds and face five bosses. Each world has multiple stages and hidden "feeding ground" stages you can use to boost your Gon point total. Gon points are obtained from eating food and the points can be used to buy one of four upgrade abilities, which increase the amount of food you can hold in your mouth before you swallow, increase the rate of food drops from enemies, speed up swallowing time (believe me, this sounds silly but it really comes in handy in parts of the game), and make hidden things in the background more apparent.
Gon does not have a traditional life bar. Rather, he has a vertical meter that charts when his stomach gets empty and up to four added abilities (these were listed at the end of the previous paragraph). You get a game over only when your stomach meter empties out. To keep it full, you need to keep finding and chewing food with the Y button, then press the X button to swallow and refill the meter when it's nearing emptying out. It sounds laborious but it actually isn't, and the slight sense of tension this pseudo in-game timer adds to the game keeps you on your toes. Your abilities wipe out after 3 hits from enemies. And when they're gone, you have to buy them with Gon points all over again.
Throughout his journey, Gon also learns permanent upgrade skills, such as the headbutting skill he can use on enemies. By pressing R at any time, Gon switches to a first person view of the background, where animals and plants are hiding. You can interact with some of these, for example, you can headbutt certain trees to knock down fruit, or open new paths. Hidden animals you spot are added to your encyclopedia which tracks your progress of all animals found and fruits eaten.
The game lists all of the food available for a stage when you enter it, and if you collect at least one of each type of food, you get a stamp showing your accomplishment. Stamps are also rewarded for finding all of the hidden animals in a stage and getting the high score on a boss stage.
The boss fights are actually just races against a boss to eat the most amount of food in an allotted time. These are really well done, and while they start out easy, they soon progress to a nice challenge. Getting the high score on a few of them is quite difficult, and I still haven't managed to do it on the Squid boss yet.
The graphics are typical 2.5D stuff, with polygonal characters and backgrounds played through a 2D side scrolling plane. I found the art and style of the game to be quite above average. The 3D effect is adequate, but nothing special. I turned it on in parts of the game, but I left it off in most of it. There is also a bonus flying stage, but this only lets you use gyroscrope controls and I found it quite difficult to use. Thankfully, this stage is completely unnecessary, so you can safely bypass it.
The music and sound effects are another highlight, I particularly enjoyed the music in the snow stages, it reminded me of Squaresoft games like Secret of Mana.
In regard to complaints, I think navigating the world map could have been a bit easier, you can only travel to other locations from one of the nests in a stage. I also wished there was a "max upgrade" option when you buy abilities, as it takes a bit too much time to individually buy all three levels of two of the upgrades and you will have to do this many times throughout the game.
It took me 4 hours to clear the game, and I've spent another hour going back into stages and searching for missing food and hidden animals. I still have a few to find and I still need to get the high score in a few boss fights. Overall, this is a really charming game that
feels like a Super Famicom platformer. It has a simple charm, nice level design, a unique gameplay mechanic, and great music. If you're looking for a nice Japanese platformer for your 3DS, give the demo on the eshop a try and see if you like it.
My rating:
8/10.