The era of 3D glasses ends right here and right now, Fils-Aime proclaimed.
Lol not exactly wrong, everything's headsets instead of glasses now
The era of 3D glasses ends right here and right now, Fils-Aime proclaimed.
Shhhhhh.The article makes no sense.
N3DS remains in production, and 2DS was released years ago.
3D games for 3DS continue to be made.
3D made the low res screen of the 3DS look better to me. I'll miss it.
The irony is that as people lament 3d for its annoying glasses, headaches, added cost, and hit to the processing power, they evangelized VR despite it's bulky heavy headsets, nausea, huge added cost for just the peripherals needed without even thinking about the hardware necessary, and the serious hit to processing power.
At least the 3DS attempted to take away barriers rather than add even more and charge several hundred extra dollars to experience it.
No? VR actually has unique strengths for new games, experiences and applications across many genres and fields, and the technology will get better and better. 3D was just a neat aesthetic feature for existing content.Bye 3D... will VR be the next out?
That's because VR is a game changer. All the extra costs and hassle were worth it to me. 3DTV is just a neat gimmick, and 95% of filmmakers treat it as such. (edit: beaten)The irony is that as people lament 3d for its annoying glasses, headaches, added cost, and hit to the processing power, they evangelized VR despite it's bulky heavy headsets, nausea, huge added cost for just the peripherals needed without even thinking about the hardware necessary, and the serious hit to processing power.
That's because the autostereoscopic tech for the 3DS wasn't very expensive, and Nintendo is always going for the mainstream. VR for the next 10 years ISN'T aiming at the mainstream. It's just aiming to uncover its own potential, like any other cost-prohibitive, infantile format.At least the 3DS attempted to take away barriers rather than add even more and charge several hundred extra dollars to experience it.
Pikmin does not.But doesn't every single 2017 announced release still support 3D?
Avatar made nearly $3 billion.
Avatar made nearly $3 billion.
The article makes no sense.
N3DS remains in production, and 2DS was released years ago.
3D games for 3DS continue to be made.
3D is still pretty big
That, and on top of this, using the logic that Schreier is using here, apparently the era of clamshell handhelds was over when Nintendo originally released the 2DS, right? I mean, using the logic he's using, that's what would logically follow, basing everything on the latest product at a specific time. But now they released this, and the clamshell design is back.The article makes no sense.
N3DS remains in production, and 2DS was released years ago.
3D games for 3DS continue to be made.
I love the 3d, but only since the new 3DS. All Zelda games are amazing in 3D.
Starting OOT in 3D was the defining moment of the 3DS for me.
I never turn off the 3D in Zelda games. It's fantastic.
LG & Sony stopped this year, and they were the last two major TV makers that supported 3D
https://www.cnet.com/news/shambling-corpse-of-3d-tv-finally-falls-down-dead/
When I got a New 3DS, I felt way more comfortable using the 3D as it wouldn't lose tracking with me anymore. I wouldn't turn it up high, maybe just the lowest setting. But that was a helluva more than the previous years where I never touched that slider beyond the occasional curiosity.
Avatar made nearly $3 billion.
Domestically, 3D revenue at the box office peaked in 2010, and that's where the only money really is these days.
Julian Gollop, creator of Xcom, worked on it. Criminally underrated game.I loved the launch Ghost Recon game. It felt like I was playing an actual boardgame.